Self-Motivation
David Goggins
Former Navy Seal
Career Development
Bryan Cranston
Actor
Critical Thinking
Liv Boeree
International Poker Champion
Emotional Intelligence
Amaryllis Fox
Former CIA Clandestine Operative
Management
Chris Hadfield
Retired Canadian Astronaut & Author
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Horror video games may have therapeutic value

Fighting materialized, virtual monsters can be cathartic in stressful and precarious times.

Naughty Dog
  • Some of the most downloaded video game genres during the pandemic quarantine have been horror games designed to inspire terror and anxiety.
  • Authors of a new study say that inserting yourself into a virtual horror realm could offer relief during times of stress by allowing you to engage and dominate materialized monsters and demons.
  • They argue that the horror game appeal is similar to religious methods to grapple with fear and guilt (sin).

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3 ways video games will evolve in the 2020s

From ultra-realistic graphics to more intelligent A.I. characters, the 2020s will bring some mind-bending video games.

Hirokazu Yokohara / Artstation
  • The video game industry will be worth an estimated $200 billion by 2022.
  • The growth of the industry is helping to advance gaming technology, which will allow for new types of gaming experiences.
  • Some gaming evolutions likely to occur in the 2020s include ubiquitous ray-tracing technology, smarter A.I. characters, and big-budget virtual reality attractions.
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Lateral thinking: The reason you’ve heard of Nintendo and Marvel

Here's why generalists triumph over specialists in the new era of innovation.

  • Since the explosion of the knowledge economy in the 1990s, generalist inventors have been making larger and more important contributions than specialists.
  • One theory is that the rise of rapid communication technologies allowed the information created by specialists to be rapidly disseminated, meaning generalists can combine information across disciplines to invent something new.
  • Here, David Epstein explains how Nintendo's Game Boy was a case of "lateral thinking with withered technology." He also relays the findings of a fascinating study that found the common factor of success among comic book authors.
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20% of gamblers attempt suicide — why don't we take the addiction more seriously?

Americans lost $116.9 billion gambling in 2016.

Patrons test their luck with a card game slot machine at the renovated Gulfstream Park Racing & Casino November 15, 2006 in Hallandale Beach, Florida. The slot machines are the state of Florida's first Las Vegas-style slot machines. (Photo by Joe Raedle/Getty Images)
  • Gambling addiction has been shown to have the same pharmacological effects as opiates.
  • Eighty-five percent of all gambling revenue comes from slot machines.
  • Casinos are designed to disorient and confuse patrons, from the lighting and carpeting to the key of machine sounds.
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Are screens really destroying young people’s brains?

A new report says there's not as much evidence of physical harm as you might think.

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  • Leading pediatricians say the assumption that screen time is behind problems is not really supported by research.
  • The danger has more to do with a screen being a gateway for unwanted intrusions into a child's life.
  • While recommendations are difficult based on the limited amount of research that has been done, the report offers a few.
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