What would it take to create a fully immersive virtual reality?
How could we create a technology capable of replacing our own reality?
- Immersion would consist of a complete perception of existing in another world.
- This idea has been the backbone of numerous stories and would be akin to The Matrix world.
- Our current VR technology is nowhere near close to giving us this science fiction experience.
Immersive virtual reality is the theoretical holy grail of future technologies. A fully immersive VR world would be able to encompass every single sense and interact directly with the brain and nervous system. In some sense it could even be a replacement for consensus reality. Eat your heart out, Descartes. There have been countless iterations of this idea through both fictional and philosophical works.
The path towards realizing this incredible technology is paved with an enormous amount of what-ifs and wild speculative technological capabilities. But pondering this idea is half the fun. Here's what it would take to create a fully immersive virtual world.
What is a fully immersive virtual reality?
The varied representations of this technology share many commonalities. People connecting to the system are often booted in through some kind of central nervous system jack and then made unconscious of their physical body and surrounding environment.
We interact with the world through our senses, which are nerve impulses in different degrees of fidelity. A fully virtual world would be able to reproduce all of our senses and more fantastical feelings, thoughts and more in a completely artificial environment. The possibilities for experience are endless.
For those familiar with William Gibson's novel Neuromancer, the Cyberdeck brings to mind an example of a fully immersive VR landscape. At one point in the novel, the protagonist Case remarks about cyberspace:
"Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding..."Whether it's a kind of headset, nervous system jacked-in wire, humans suspended in some eternal vat or other disembodied consciousness, this science fiction technology is far out and eons ahead of anything we're now capable of experiencing with our limited VR & AR glasses.
What theoretical technology is needed?
It's difficult to get a grasp on where to even begin development on this technology as it is an intersection between computing, neuroscience, and biology just to start. Take for example what would be needed in terms of a feedback system between the user and computer. The brain-to-machine bandwidth would require incredible feats of computing tech to pass through all that information.
In terms of history, the computer age is in its absolute infancy. Biological systems have been cranking at it for 3.5 billion years. The convergence of these two is going to take a lot more knowledge of all their intricate workings. Right now we lack any uniform insight into what human consciousness is and the interworking relationship between the brain and nervous system.
We've done a great job learning and understanding how individual processes work, but as a whole we don't know much. Aside from some limited brain to speech technologies and other assorted brain and nervous system experiments, scientists haven't had much luck getting a controlling grasp on the systems of control even when it comes to experimenting on non-human life forms.
For example, scientists have been able to modify the behavior of a certain cockroach species by connecting wires into its antennae and shifting its movement a little bit. Yet as a relatively simple animal, our understanding of its control systems still lags behind.
The biggest barrier to understanding and synthesizing all of this into one uniform technology is the disparate paths that these different sciences take. An upheaval and disruption in computing a neuroscience revolution and the will to merge all of this together is needed.
While this fully immersive virtual world still exists on the peripheries of our dreams, we can contribute to the technology already in place. Slap on a pair of VR glasses today and you'll be amazed at how far we've come in the past few decades. Although the current reality is pessimistic about the near-term possibilities of full VR immersion, don't despair. The ever beating drum of scientific progress is elusive but always near.
Are we living in a simulation?
- The Void wants to offer fully immersive virtual reality games ›
- Would it be possible to create a full immersion virtual reality? - Quora ›
- Dive into Fully Immersive VR | HaptX ›
What can 3D printing do for medicine? The "sky is the limit," says Northwell Health researcher Dr. Todd Goldstein.
- Medical professionals are currently using 3D printers to create prosthetics and patient-specific organ models that doctors can use to prepare for surgery.
- Eventually, scientists hope to print patient-specific organs that can be transplanted safely into the human body.
- Northwell Health, New York State's largest health care provider, is pioneering 3D printing in medicine in three key ways.
Torn between absolutism on the left and the right, classical liberalism—with its core values of compassion and incremental progress whereby the once-radical becomes the mainstream—is in need of a good defense. And Adam Gopnik is its lawyer.
- Liberalism as "radical pragmatism"
- Intersectionality and civic discourse
- How "a thousand small sanities" tackled drunk driving, normalized gay marriage, and could control gun violence
Irish president believes students need philosophy.
- President of Ireland Michael D. Higgins calls for students to be thought of as more than tools made to be useful.
- Higgins believes that philosophy and history should be a basic requirement forming a core education.
- The Irish Young Philosopher Awards is one such event that is celebrating this discipline among the youth.
The lost practice of face-to-face communication has made the world a more extreme place.
- The world was saner when we spoke face-to-face, argues John Cameron Mitchell. Not looking someone in the eye when you talk to them raises the potential for miscommunication and conflict.
- Social media has been an incredible force for activism and human rights, but it's also negatively affected our relationship with the media. We are now bombarded 24/7 with news that either drives us to anger or apathy.
- Sitting behind a screen makes polarization worse, and polarization is fertile ground for conspiracy theories and fascism, which Cameron describes as irrationally blaming someone else for your problems.
SMARTER FASTER trademarks owned by The Big Think, Inc. All rights reserved.