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The history of VR: How virtual reality sprang forth from science fiction
For many years the concept of virtual worlds and far flung digital realities was the stuff of speculative fiction and philosophy. But it may soon take over the world.
For many years the concept of virtual worlds and far flung digital realities was the stuff of speculative fiction and philosophy. The latter half of the past century put some of these ideas into practice, albeit in brief technical functions that never quite lived up to the commercial hype. Even so – throughout this tumultuous history of virtual reality, many fundamental ideas and technical capabilities began to take root. Advancements in computing power, screen graphics and overall better tech has given us our current crop of VR technologies and put it on the map.
Actual work on virtual reality tech didn’t start until the mid 20th century and a few decades into the new age of computing. One of the first contemporaneous conceptions of what we’d consider a modern take on virtual reality (headsets for visual experience, haptics etc.) was laid out in an early science fiction story called Pygmalion's Spectacles by Stanley G. Weinbaum. It’s a surprisingly accurate take on what a fully immersive virtual world would entail. The following quote sums his premature vision up succinctly:
“But listen—a movie that gives one sight and sound. Suppose now I add taste, smell, even touch, if your interest is taken by the story. Suppose I make it so that you are in the story, you speak to the shadows, and the shadows reply, and instead of being on a screen, the story is all about you, and you are in it. Would that be to make real a dream?"
That was written in 1935. It might seem like Weinbaum was a bit ahead of his time, but one can’t forget the philosophical greats and their alternative reality musings that preceded him.
Historical ruminations of virtual reality
Arguably one of the most famous and ancient examples of questioning your own reality, and subsequently paving the way to think about creating new virtual realities, comes from Plato.
Many people will remember his Allegory of the Cave, which was one of his dialectics about the nature of someone’s reality. In summary, chained cave dwellers watch shadows projected on a wall from objects passing in front of a fire behind them. These shadows are their reality and they know nothing more than that.
Then there was Rene Descartes, father of modern philosophy and rationalism. He is mostly remembered for the catch-all phrase Cogito Ergo Sum, or “I think, therefore I am.” Descartes questioned his senses and came up with the seminal brain in a vat thought experiment. The idea that some demon or mad scientist of sorts could be simulating his entire existence. You could gather that if Descartes was alive today he’d have rephrased the question: “how do we know we’re not living in virtual reality?” Which some scientists still question to this day, proposing that this could all be a simulation.
A Special Place in Fiction
We’ve seen many interesting stories of virtual realities in the past hundred years. We’re all familiar with The Matrix as a futuristic tech combo story – it has both tyrant robotic overlords and a forced virtual reality!
But there’s also been another unknown but highly influential story in the mix that preceded The Matrix by a few decades. One of those stories is The Eden Cycle written in 1972, which is more of a hedonistic paradise matrix. Something that looks compelling, but might not be all that satisfying…
In the book there is something called “A Sensory Experience Simulator” given to the humans by a race of benevolent aliens, making them immortal in a virtual world. Human bodies are tended to below ground in vast caverns in nodes. Sound familiar? Within these nodes, the mind can conjure out any type of virtual scenario and interact with billions of other humans and other alien species integrated into this technology.
These stories are both frightening and compelling, but as is often the case – our fictional ideals outpace what are technology is actually capable of doing.
Early Technical Advancements
Many isolated disciplines were springing about and coming up with novel solutions for rudimentary VR tech. One such early technology was the Sensorama, which was a mechanical cabinet that allowed the viewer to sit inside of it and view stereoscopic 3D movies. Cinematographer Morton Heilig was responsible for this creation in the 1950s. He was only able to make five short films with this technology because he was unable to secure funding, although he eventually went on to patent a head-mounted display.
The breakthrough of modern virtual reality came through the advent of flight simulators backed by deep government pockets. Thomas A Furness III, considered the grandfather of virtual reality was commissioned by the US Air Force to build the first flight simulator in 1966.
Fast forward a decade or two and you have the first mention of the term virtual reality. Coined by Jaron Lanier in 1987, Lanier later went on to found the visual programming lab VPL. Lanier and his team have since gone on to create some of the first commercial VR products, and these developments in turn influenced the early prototypes of popular systems like the Oculus Rift or HTC Vive.
Many companies still tried their luck during that time and tried to commercialize this growing tech in the 90s. Infamously, SEGA developed a VR headset for the Sega Genesis console in 1993. It was supposed to have head tracking, stereo sound as well as LCD screens inside the headset. After many release delays and technical difficulties, the device never left the prototype stage and was a terrible flop for the company.
Around 1995, the usually reliable Nintendo came out with the abysmal Nintendo Virtual Boy (or VR-32) which was supposed to be a portable 3D gaming console. There was a lack of software support, difficulty using the system, and all of the graphics were colored in red and black. After a year on the market it was discontinued. In the early 21st century the trend continued and it seemed that a viable VR system was as far away as talking servant robots a la The Jetsons. But luckily, a majority of the early problems that plagued these systems at the time have since been remedied.
No longer do we have to worry about unwieldy death traps that are uncomfortable and barely workable. The past forebears of VR in the technical field have paved the way for the following:
- Rendering 4k x 4k per eye.
- Hand motion devices integrated with greater functional ergonomics
- Creating a ubiquitous computer mouse-like device for VR device
- Greater fidelity workspaces and communities.
- Creating higher resolution realites
- Expanding consumer adoption.
- Merging into augmented VR
We may not be in the era of a fully immersive reality. But we should realize that we’ve come a long way in such a short amount of time in the history of VR.
How would the ability to genetically customize children change society? Sci-fi author Eugene Clark explores the future on our horizon in Volume I of the "Genetic Pressure" series.
- A new sci-fi book series called "Genetic Pressure" explores the scientific and moral implications of a world with a burgeoning designer baby industry.
- It's currently illegal to implant genetically edited human embryos in most nations, but designer babies may someday become widespread.
- While gene-editing technology could help humans eliminate genetic diseases, some in the scientific community fear it may also usher in a new era of eugenics.
Tribalism and discrimination<p>One question the "Genetic Pressure" series explores: What would tribalism and discrimination look like in a world with designer babies? As designer babies grow up, they could be noticeably different from other people, potentially being smarter, more attractive and healthier. This could breed resentment between the groups—as it does in the series.</p><p>"[Designer babies] slowly find that 'everyone else,' and even their own parents, becomes less and less tolerable," author Eugene Clark told Big Think. "Meanwhile, everyone else slowly feels threatened by the designer babies."</p><p>For example, one character in the series who was born a designer baby faces discrimination and harassment from "normal people"—they call her "soulless" and say she was "made in a factory," a "consumer product." </p><p>Would such divisions emerge in the real world? The answer may depend on who's able to afford designer baby services. If it's only the ultra-wealthy, then it's easy to imagine how being a designer baby could be seen by society as a kind of hyper-privilege, which designer babies would have to reckon with. </p><p>Even if people from all socioeconomic backgrounds can someday afford designer babies, people born designer babies may struggle with tough existential questions: Can they ever take full credit for things they achieve, or were they born with an unfair advantage? To what extent should they spend their lives helping the less fortunate? </p>
Sexuality dilemmas<p>Sexuality presents another set of thorny questions. If a designer baby industry someday allows people to optimize humans for attractiveness, designer babies could grow up to find themselves surrounded by ultra-attractive people. That may not sound like a big problem.</p><p>But consider that, if designer babies someday become the standard way to have children, there'd necessarily be a years-long gap in which only some people are having designer babies. Meanwhile, the rest of society would be having children the old-fashioned way. So, in terms of attractiveness, society could see increasingly apparent disparities in physical appearances between the two groups. "Normal people" could begin to seem increasingly ugly.</p><p>But ultra-attractive people who were born designer babies could face problems, too. One could be the loss of body image. </p><p>When designer babies grow up in the "Genetic Pressure" series, men look like all the other men, and women look like all the other women. This homogeneity of physical appearance occurs because parents of designer babies start following trends, all choosing similar traits for their children: tall, athletic build, olive skin, etc. </p><p>Sure, facial traits remain relatively unique, but everyone's more or less equally attractive. And this causes strange changes to sexual preferences.</p><p>"In a society of sexual equals, they start looking for other differentiators," he said, noting that violet-colored eyes become a rare trait that genetically engineered humans find especially attractive in the series.</p><p>But what about sexual relationships between genetically engineered humans and "normal" people? In the "Genetic Pressure" series, many "normal" people want to have kids with (or at least have sex with) genetically engineered humans. But a minority of engineered humans oppose breeding with "normal" people, and this leads to an ideology that considers engineered humans to be racially supreme. </p>
Regulating designer babies<p>On a policy level, there are many open questions about how governments might legislate a world with designer babies. But it's not totally new territory, considering the West's dark history of eugenics experiments.</p><p>In the 20th century, the U.S. conducted multiple eugenics programs, including immigration restrictions based on genetic inferiority and forced sterilizations. In 1927, for example, the Supreme Court ruled that forcibly sterilizing the mentally handicapped didn't violate the Constitution. Supreme Court Justice Oliver Wendall Holmes wrote, "… three generations of imbeciles are enough." </p><p>After the Holocaust, eugenics programs became increasingly taboo and regulated in the U.S. (though some states continued forced sterilizations <a href="https://www.uvm.edu/~lkaelber/eugenics/" target="_blank">into the 1970s</a>). In recent years, some policymakers and scientists have expressed concerns about how gene-editing technologies could reanimate the eugenics nightmares of the 20th century. </p><p>Currently, the U.S. doesn't explicitly ban human germline genetic editing on the federal level, but a combination of laws effectively render it <a href="https://academic.oup.com/jlb/advance-article/doi/10.1093/jlb/lsaa006/5841599#204481018" target="_blank" rel="noopener noreferrer">illegal to implant a genetically modified embryo</a>. Part of the reason is that scientists still aren't sure of the unintended consequences of new gene-editing technologies. </p><p>But there are also concerns that these technologies could usher in a new era of eugenics. After all, the function of a designer baby industry, like the one in the "Genetic Pressure" series, wouldn't necessarily be limited to eliminating genetic diseases; it could also work to increase the occurrence of "desirable" traits. </p><p>If the industry did that, it'd effectively signal that the <em>opposites of those traits are undesirable. </em>As the International Bioethics Committee <a href="https://academic.oup.com/jlb/advance-article/doi/10.1093/jlb/lsaa006/5841599#204481018" target="_blank" rel="noopener noreferrer">wrote</a>, this would "jeopardize the inherent and therefore equal dignity of all human beings and renew eugenics, disguised as the fulfillment of the wish for a better, improved life."</p><p><em>"Genetic Pressure Volume I: Baby Steps"</em><em> by Eugene Clark is <a href="http://bigth.ink/38VhJn3" target="_blank">available now.</a></em></p>
The father of all giant sea bugs was recently discovered off the coast of Java.
- A new species of isopod with a resemblance to a certain Sith lord was just discovered.
- It is the first known giant isopod from the Indian Ocean.
- The finding extends the list of giant isopods even further.
The ocean depths are home to many creatures that some consider to be unnatural.<img type="lazy-image" data-runner-src="https://assets.rebelmouse.io/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpbWFnZSI6Imh0dHBzOi8vYXNzZXRzLnJibC5tcy8yMzU2NzY4My9vcmlnaW4ucG5nIiwiZXhwaXJlc19hdCI6MTYxNTUwMzg0NX0.BTK3zVeXxoduyvXfsvp4QH40_9POsrgca_W5CQpjVtw/img.png?width=980" id="b6fb0" class="rm-shortcode" data-rm-shortcode-id="2739ec50d9f9a3bd0058f937b6d447ac" data-rm-shortcode-name="rebelmouse-image" data-width="1512" data-height="2224" />
What benefit does this find have for science? And is it as evil as it looks?<div class="rm-shortcode" data-media_id="7XqcvwWp" data-player_id="FvQKszTI" data-rm-shortcode-id="8506fcd195866131efb93525ae42dec4"> <div id="botr_7XqcvwWp_FvQKszTI_div" class="jwplayer-media" data-jwplayer-video-src="https://content.jwplatform.com/players/7XqcvwWp-FvQKszTI.js"> <img src="https://cdn.jwplayer.com/thumbs/7XqcvwWp-1920.jpg" class="jwplayer-media-preview" /> </div> <script src="https://content.jwplatform.com/players/7XqcvwWp-FvQKszTI.js"></script> </div> <p>The discovery of a new species is always a cause for celebration in zoology. That this is the discovery of an animal that inhabits the deeps of the sea, one of the least explored areas humans can get to, is the icing on the cake.</p><p>Helen Wong of the National University of Singapore, who co-authored the species' description, explained the importance of the discovery:</p><p>"The identification of this new species is an indication of just how little we know about the oceans. There is certainly more for us to explore in terms of biodiversity in the deep sea of our region." </p><p>The animal's visual similarity to Darth Vader is a result of its compound eyes and the curious shape of its <a href="https://lkcnhm.nus.edu.sg/research/sjades2018/" target="_blank" rel="noopener noreferrer dofollow" style="">head</a>. However, given the location of its discovery, the bottom of the remote seas, it may be associated with all manner of horrifically evil Elder Things and <a href="https://en.wikipedia.org/wiki/Cthulhu" target="_blank" rel="dofollow">Great Old Ones</a>. <em></em></p>
We look back at a year ravaged by a global pandemic, economic downturn, political turmoil and the ever-worsening climate crisis.
Billions are at risk of missing out on the digital leap forward, as growing disparities challenge the social fabric.
Image: Global Risks Report 2021<h3>Widespread effects</h3><p>"The immediate human and economic costs of COVID-19 are severe," the report says. "They threaten to scale back years of progress on reducing global poverty and inequality and further damage social cohesion and global cooperation."</p><p>For those reasons, the pandemic demonstrates why infectious diseases hits the top of the impact list. Not only has COVID-19 led to widespread loss of life, it is holding back economic development in some of the poorest parts of the world, while amplifying wealth inequalities across the globe.</p><p>At the same time, there are concerns the fight against the pandemic is taking resources away from other critical health challenges - including a <a href="https://www.weforum.org/agenda/2020/09/charts-covid19-malnutrition-educaion-mental-health-children-world/" target="_blank" rel="noopener noreferrer">disruption to measles vaccination programmes</a>.</p>
A new study explains how a chaotic region just outside a black hole's event horizon might provide a virtually endless supply of energy.
- In 1969, the physicist Roger Penrose first proposed a way in which it might be possible to extract energy from a black hole.
- A new study builds upon similar ideas to describe how chaotic magnetic activity in the ergosphere of a black hole may produce vast amounts of energy, which could potentially be harvested.
- The findings suggest that, in the very distant future, it may be possible for a civilization to survive by harnessing the energy of a black hole rather than a star.
The ergosphere<p>The ergosphere is a region just outside a black hole's event horizon, the boundary of a black hole beyond which nothing, not even light, can escape. But light and matter just outside the event horizon, in the ergosphere, would also be affected by the immense gravity of the black hole. Objects in this zone would spin in the same direction as the black hole at incredibly fast speeds, similar to objects floating around the center of a whirlpool.</p><p>The Penrose process states, in simple terms, that an object could enter the ergosphere and break into two pieces. One piece would head toward the event horizon, swallowed by the black hole. But if the other piece managed to escape the ergosphere, it could emerge with more energy than it entered with.</p><p>The movie "Interstellar" provides an example of the Penrose process. Facing a fuel shortage on a deep-space mission, the crew makes a last-ditch effort to return home by entering the ergosphere of a blackhole, ditching part of their spacecraft, and "slingshotting" away from the black hole with vast amounts of energy.</p><p>In a recent study published in the American Physical Society's <a href="https://journals.aps.org/prd/abstract/10.1103/PhysRevD.103.023014" target="_blank" style="">Physical Review D</a><em>, </em>physicists Luca Comisso and Felipe A. Asenjo used similar ideas to describe another way energy could be extracted from a black hole. The idea centers on the magnetic fields of black holes.</p><p style="margin-left: 20px;">"Black holes are commonly surrounded by a hot 'soup' of plasma particles that carry a magnetic field," Comisso, a research scientist at Columbia University and lead study author, told <a href="https://news.columbia.edu/energy-particles-magnetic-fields-black-holes" target="_blank" rel="noopener noreferrer">Columbia News</a>.</p>
Event Horizon Telescope Collaboration<p>While there might not be immediate applications for the theory, it could help scientists better understand and observe black holes. On an abstract level, the findings may expand the limits of what scientists imagine is possible in deep space.</p><p style="margin-left: 20px;">"Thousands or millions of years from now, humanity might be able to survive around a black hole without harnessing energy from stars," Comisso said. "It is essentially a technological problem. If we look at the physics, there is nothing that prevents it."</p>
A popular and longstanding wave of thought in psychology and psychotherapy is that diagnosis is not relevant for practitioners in those fields.