What is the viewing experience of VR porn really like?

Recent studies suggest virtual reality porn can produce a more positive experience than viewing from a monitor or screen.

VR porn is a totally immersive experience that research claims is much more positive than other ways to consume adult entertainment.

Image by Andrush on Shutterstock
  • Since early 2014 when Ela Darling, an adult entertainment actress recorded her first VR performance, the world of virtual porn has taken off.
  • Recent studies suggests VR porn produces a more positive experience than typical porn viewing through a monitor or screen.
  • RealityLovers, a top VR porn website, speaks about the benefits of virtual reality porn experiences and the future of VR adult entertainment.

The porn industry has seen a lot of change over the years, from Playboy being sold in corner stores to naughty pay-per-view movies on TV to personalized porn that's available on cam websites... and now, VR porn. VR porn (virtual reality porn) takes adult content to the next level; instead of just watching a scene, you're seemingly participating in it while watching through a VR headset that brings the environment to life.

    Your brain on VR porn

    Daily Dot covered a study that was done by a popular VR pornography website and the results were quite interesting (albeit from a small sample): according to the study, which had men between the ages of 18-45 watching the same clip on a flat monitor and then again with a VR headset, participants watching VR porn had to work harder to process the information. The article explains:

    That's not necessarily a bad result... [B]oth VR and PC scored in the cognitive load "sweet spot," where users were neither overwhelmed with information nor bored by it... The participants' motivation, or whether they feel positive or negative about watching certain content, was also greater, or more positive, in the VR test.

    The overall results of this study suggest that VR porn produces a more positive experience but is not too overwhelming. Various studies have since confirmed this original finding.

    The rise of VR porn and what it means for the adult entertainment industry

    \u200ba woman with a VR headset on watching VR porn

    Photo: RealityLovers

    What is the viewing experience like?

    With some of the top VR porn websites having been around for up to five years now, the continued developments in technology have allowed the adult entertainment industry to advance in ways we could have only imagined, allowing viewers to have an incredibly realistic experience through platforms like RealityLovers.

    For those who have not yet experienced virtual reality porn, it's a completely immersive way to consume adult content. There are 180-degree and 360-degree porn websites available which allow you to explore the environment you're in, which can include exotic locations around the world or fantasy locations that don't exist in real life.

    One of the most popular experiences is POV (point of view) porn, which allows you to view the scene from a first-person perspective. As you can imagine, this is a particularly popular genre of VR porn, although there are many other genres in existence.

    What equipment do you need to watch VR porn?

    Although VR systems used to be expensive, they are becoming increasingly more popular among the general public. From smartphones and Google Cardboard to Oculus Rift, Samsung Gear VR, and beyond, there are plenty of different options for VR equipment.

    Most virtual reality porn websites are capable of accepting various types of VR systems, but you may need to check with the site to make sure the equipment you have (or are looking to purchase) is compatible with their platform.

    Along with a VR headset of your choosing, there are also some sex toys that people choose to use to enhance their virtual reality experience. People who desire a totally immersive experience may opt for something like the Fleshlight Launch (a male interactive sex toy that is able to sync with VR content through select platforms).

    VR porn and beyond…

    If you're curious about virtual reality porn, devices are more affordable than ever and more and more platforms are giving viewers access to virtual reality situations. The sex toy industry has also hopped on board, manufacturing more and more toys that are Bluetooth compatible, meaning you can sync them to your VR system and use them simultaneously. From POV sex to threesomes and more, virtual reality is quickly becoming a favorite way for people to bring their fantasies to life.

    Iron Age discoveries uncovered outside London, including a ‘murder’ victim

    A man's skeleton, found facedown with his hands bound, was unearthed near an ancient ceremonial circle during a high speed rail excavation project.

    Photo Credit: HS2
    Culture & Religion
    • A skeleton representing a man who was tossed face down into a ditch nearly 2,500 years ago with his hands bound in front of his hips was dug up during an excavation outside of London.
    • The discovery was made during a high speed rail project that has been a bonanza for archaeology, as the area is home to more than 60 ancient sites along the planned route.
    • An ornate grave of a high status individual from the Roman period and an ancient ceremonial circle were also discovered during the excavations.
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    Are we really addicted to technology?

    Fear that new technologies are addictive isn't a modern phenomenon.

    Credit: Rodion Kutsaev via Unsplash
    Technology & Innovation

    This article was originally published on our sister site, Freethink, which has partnered with the Build for Tomorrow podcast to go inside new episodes each month. Subscribe here to learn more about the crazy, curious things from history that shaped us, and how we can shape the future.

    In many ways, technology has made our lives better. Through smartphones, apps, and social media platforms we can now work more efficiently and connect in ways that would have been unimaginable just decades ago.

    But as we've grown to rely on technology for a lot of our professional and personal needs, most of us are asking tough questions about the role technology plays in our own lives. Are we becoming too dependent on technology to the point that it's actually harming us?

    In the latest episode of Build for Tomorrow, host and Entrepreneur Editor-in-Chief Jason Feifer takes on the thorny question: is technology addictive?

    Popularizing medical language

    What makes something addictive rather than just engaging? It's a meaningful distinction because if technology is addictive, the next question could be: are the creators of popular digital technologies, like smartphones and social media apps, intentionally creating things that are addictive? If so, should they be held responsible?

    To answer those questions, we've first got to agree on a definition of "addiction." As it turns out, that's not quite as easy as it sounds.

    If we don't have a good definition of what we're talking about, then we can't properly help people.

    LIAM SATCHELL UNIVERSITY OF WINCHESTER

    "Over the past few decades, a lot of effort has gone into destigmatizing conversations about mental health, which of course is a very good thing," Feifer explains. It also means that medical language has entered into our vernacular —we're now more comfortable using clinical words outside of a specific diagnosis.

    "We've all got that one friend who says, 'Oh, I'm a little bit OCD' or that friend who says, 'Oh, this is my big PTSD moment,'" Liam Satchell, a lecturer in psychology at the University of Winchester and guest on the podcast, says. He's concerned about how the word "addiction" gets tossed around by people with no background in mental health. An increased concern surrounding "tech addiction" isn't actually being driven by concern among psychiatric professionals, he says.

    "These sorts of concerns about things like internet use or social media use haven't come from the psychiatric community as much," Satchell says. "They've come from people who are interested in technology first."

    The casual use of medical language can lead to confusion about what is actually a mental health concern. We need a reliable standard for recognizing, discussing, and ultimately treating psychological conditions.

    "If we don't have a good definition of what we're talking about, then we can't properly help people," Satchell says. That's why, according to Satchell, the psychiatric definition of addiction being based around experiencing distress or significant family, social, or occupational disruption needs to be included in any definition of addiction we may use.

    Too much reading causes... heat rashes?

    But as Feifer points out in his podcast, both popularizing medical language and the fear that new technologies are addictive aren't totally modern phenomena.

    Take, for instance, the concept of "reading mania."

    In the 18th Century, an author named J. G. Heinzmann claimed that people who read too many novels could experience something called "reading mania." This condition, Heinzmann explained, could cause many symptoms, including: "weakening of the eyes, heat rashes, gout, arthritis, hemorrhoids, asthma, apoplexy, pulmonary disease, indigestion, blocking of the bowels, nervous disorder, migraines, epilepsy, hypochondria, and melancholy."

    "That is all very specific! But really, even the term 'reading mania' is medical," Feifer says.

    "Manic episodes are not a joke, folks. But this didn't stop people a century later from applying the same term to wristwatches."

    Indeed, an 1889 piece in the Newcastle Weekly Courant declared: "The watch mania, as it is called, is certainly excessive; indeed it becomes rabid."

    Similar concerns have echoed throughout history about the radio, telephone, TV, and video games.

    "It may sound comical in our modern context, but back then, when those new technologies were the latest distraction, they were probably really engaging. People spent too much time doing them," Feifer says. "And what can we say about that now, having seen it play out over and over and over again? We can say it's common. It's a common behavior. Doesn't mean it's the healthiest one. It's just not a medical problem."

    Few today would argue that novels are in-and-of-themselves addictive — regardless of how voraciously you may have consumed your last favorite novel. So, what happened? Were these things ever addictive — and if not, what was happening in these moments of concern?

    People are complicated, our relationship with new technology is complicated, and addiction is complicated — and our efforts to simplify very complex things, and make generalizations across broad portions of the population, can lead to real harm.

    JASON FEIFER HOST OF BUILD FOR TOMORROW

    There's a risk of pathologizing normal behavior, says Joel Billieux, professor of clinical psychology and psychological assessment at the University of Lausanne in Switzerland, and guest on the podcast. He's on a mission to understand how we can suss out what is truly addictive behavior versus what is normal behavior that we're calling addictive.

    For Billieux and other professionals, this isn't just a rhetorical game. He uses the example of gaming addiction, which has come under increased scrutiny over the past half-decade. The language used around the subject of gaming addiction will determine how behaviors of potential patients are analyzed — and ultimately what treatment is recommended.

    "For a lot of people you can realize that the gaming is actually a coping (mechanism for) social anxiety or trauma or depression," says Billieux.

    "Those cases, of course, you will not necessarily target gaming per se. You will target what caused depression. And then as a result, If you succeed, gaming will diminish."

    In some instances, a person might legitimately be addicted to gaming or technology, and require the corresponding treatment — but that treatment might be the wrong answer for another person.

    "None of this is to discount that for some people, technology is a factor in a mental health problem," says Feifer.

    "I am also not discounting that individual people can use technology such as smartphones or social media to a degree where it has a genuine negative impact on their lives. But the point here to understand is that people are complicated, our relationship with new technology is complicated, and addiction is complicated — and our efforts to simplify very complex things, and make generalizations across broad portions of the population, can lead to real harm."

    Behavioral addiction is a notoriously complex thing for professionals to diagnose — even more so since the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), the book professionals use to classify mental disorders, introduced a new idea about addiction in 2013.

    "The DSM-5 grouped substance addiction with gambling addiction — this is the first time that substance addiction was directly categorized with any kind of behavioral addiction," Feifer says.

    "And then, the DSM-5 went a tiny bit further — and proposed that other potentially addictive behaviors require further study."

    This might not sound like that big of a deal to laypeople, but its effect was massive in medicine.

    "Researchers started launching studies — not to see if a behavior like social media use can be addictive, but rather, to start with the assumption that social media use is addictive, and then to see how many people have the addiction," says Feifer.

    Learned helplessness

    The assumption that a lot of us are addicted to technology may itself be harming us by undermining our autonomy and belief that we have agency to create change in our own lives. That's what Nir Eyal, author of the books Hooked and Indistractable, calls 'learned helplessness.'

    "The price of living in a world with so many good things in it is that sometimes we have to learn these new skills, these new behaviors to moderate our use," Eyal says. "One surefire way to not do anything is to believe you are powerless. That's what learned helplessness is all about."

    So if it's not an addiction that most of us are experiencing when we check our phones 90 times a day or are wondering about what our followers are saying on Twitter — then what is it?

    "A choice, a willful choice, and perhaps some people would not agree or would criticize your choices. But I think we cannot consider that as something that is pathological in the clinical sense," says Billieux.

    Of course, for some people technology can be addictive.

    "If something is genuinely interfering with your social or occupational life, and you have no ability to control it, then please seek help," says Feifer.

    But for the vast majority of people, thinking about our use of technology as a choice — albeit not always a healthy one — can be the first step to overcoming unwanted habits.

    For more, be sure to check out the Build for Tomorrow episode here.

    Why the U.S. and Belgium are culture buddies

    The Inglehart-Welzel World Cultural map replaces geographic accuracy with closeness in terms of values.

    According to the latest version of the Inglehart-Welzel World Cultural Map, Belgium and the United States are now each other's closest neighbors in terms of cultural values.

    Credit: World Values Survey, public domain.
    Strange Maps
    • This map replaces geography with another type of closeness: cultural values.
    • Although the groups it depicts have familiar names, their shapes are not.
    • The map makes for strange bedfellows: Brazil next to South Africa and Belgium neighboring the U.S.
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