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Girls who play video games 3x more likely to study STEM degrees
Turns out those violent video games might be a blessing in disguise.
- Looking at data in the U.K. suggests that the more girls play video games, the greater the chances they'll pursue a STEM degree, regardless of what kind of game they play.
- Currently, there is a dearth of women taking up STEM degrees.
- Although it isn't clear whether there is a causal relationship here, encouraging girls to play more video games may also encourage them to study STEM subjects.
If you're a parent who wants to encourage their daughter to pursue science, engineering, or math, then it might do well for you to let your child loose on Assassin's Creed: Odyssey, Fortnite, Fallout 76, The Sims, Spiderman, or even something properly indie like Kentucky Route Zero. Why? Research suggests a strong correlation between girls who are heavy gamers and the likelihood those girls will go on to pursue STEM degrees.
Anesa Hosein at the University of Surrey wrote a paper for Computers in Human Behavior that looked at survey results from 481 females and 333 males concluding that girls between the ages of 13-14 who played more than nine hours of video games a week were more likely to pursue a STEM degree. This pattern did not hold true for young boys.
The data on which Hosein based her analysis came from two different data sets. The first was the Net Generation data set, which contains information on students in their first year of university life, and the other is called LSYPE, or the Longitudinal Study of Young People in England, which was administered in seven different waves to English youths between the ages of 13/14 (the first wave) and 19/20 (the seventh wave). Both data sets contained information on video game usage and degree choice.
The researchers found that it didn't matter what type of game girls played; playing any type of video game encouraged women to study STEM.
What else can be learned from the data? The more a girl plays games, the more likely it will be a positive factor in encouraging them to pursue a STEM degree. Those who are heavy gamers and pursue STEM degrees are also the least likely to give up their gaming habit, too. Female gamers were more likely to pursue a STEM degree compared to boys regardless of which type of game they preferred to play—action, MMORPG, puzzle, platform: all carried the same impact for eventual STEM students.
However, the paper expressed concern about stereotyping. Not all girls who play video games have the inclinations to study STEM, and not all girls who go on to study STEM will play video games. Instead, the researchers recommend that "a balanced but cautious approach needs to be taken that inspires those girls who are already gamers without alienating those who are not."
The researchers suggested that future studies should examine gaming intensity between ages 15/16 and 19/20 as well as why someone might play games less—are they studying for exams?—and when and why they might pick gaming up again. There is also an open question in the research about what the exact link is between problem-solving skills encouraged and developed by video games and the later application of those problem-solving skills in the context of STEM degree.
As the research is further explored, perhaps you should blow some dust out of an old cartridge, make sure you have enough quarters, check to make sure you have enough batteries in your X-Box controller, and maybe—if you have a daughter—ask her if she wants to play.
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The team caught a glimpse of a process that takes 18,000,000,000,000,000,000,000 years.
- In Italy, a team of scientists is using a highly sophisticated detector to hunt for dark matter.
- The team observed an ultra-rare particle interaction that reveals the half-life of a xenon-124 atom to be 18 sextillion years.
- The half-life of a process is how long it takes for half of the radioactive nuclei present in a sample to decay.
A study looks at the ingredients of a good scare.
Catching fear in a bottle<img type="lazy-image" data-runner-src="https://assets.rebelmouse.io/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpbWFnZSI6Imh0dHBzOi8vYXNzZXRzLnJibC5tcy8yNDYyNzg1Ny9vcmlnaW4uanBnIiwiZXhwaXJlc19hdCI6MTYyOTQwMTcyMn0.WtpJ1E_dhK2o09fBpKARynj4_p5NXeklgsXsbd7xr9w/img.jpg?width=980" id="8ff51" class="rm-shortcode" data-rm-shortcode-id="f10dd9188b173f4a36e85e9325507c6b" data-rm-shortcode-name="rebelmouse-image" />
Credit: Photo Boards/Unsplash<p>Previous studies have tracked physiological signs of fear arousal, but none have established a one-to-one correlation between that arousal and specific, actual fear events.</p><p>Andersen says that much of the research has been conducted in lab settings with weak fear stimuli, observing subjects as they experience things like scary videos. Scares in these situations tend to be weak and difficult to measure. Even harder to track in these situations is the link between enjoyment and fear. </p>
Eyes everywhere<iframe src="https://player.vimeo.com/video/109695164" width="100%" height="480" frameborder="0" scrolling="no" class="rm-shortcode" data-rm-shortcode-id="267ba87cfb8591ed5830499574d2272a"></iframe><p>Andersen and his colleagues conducted their experiments at <a href="https://dystopia.dk" target="_blank" rel="noopener noreferrer">Dystopia</a> Haunted House, a commercial attraction in Vejle, Denmark constructed in an old, run-down factory. The Recreational Fear Lab has a long-standing partnership with the spook shack.</p><p>They outfitted 100 volunteers with heart monitors and sent them on their terrifying way through the 50-room horror mansion. The facility incorporates a number of fright mechanisms including frequent jump scares in which a sudden threat takes a visitor by surprise.</p><p>Researchers surreptitiously observed their participants on closed-circuit video as they made their way through the attraction. They tracked each individual's scares, scoring them for intensity according to their visible reactions. After exiting the attraction, individuals self-reported their experiences in the haunted house.</p><p>Combining these self-reports with observer notes and each participant's heart-rate data gave the researchers subjective, behavioral, and physiological insights into the ways in which fear is experienced, and when it's a good thing or not.</p>
A pair of inverted U-shapes<p>In analyzing their data, the researchers saw two separate inverted u-shape curves. One depicted participants' enjoyment based on their self-reports and observed behavior. A similar u-curve was detected in their heart rates showing that just the right amount of heartbeat acceleration is associated with fun, but too much is too much. It's the terror Goldilocks zone.</p><p>Says Andersen, "If people are not very scared, they do not enjoy the attraction as much, and the same happens if they are too scared. Instead, it seems to be the case that a 'just-right' amount of fear is central for maximizing enjoyment."</p><p>The research suggests that being scared is enjoyable when it represents just a quick minor physiological deviation from one's normal state. When it goes on too long, however, or triggers too severe a physiological change, it becomes disturbing. Game over.</p><p>Andersen notes that this is not dissimilar to the factors known to make interpersonal play enjoyable: just the right amount of uncertainty and surprise. These are, maybe not coincidentally, also the ingredients of a successful joke.</p>
A meteorite that smashed into a frozen lake in Michigan may explain the origins of life on Earth, finds study.
- A new paper reveals a meteorite that crashed in Michigan in 2018 contained organic matter.
- The findings support the panspermia theory and could explain the origins of life on Earth.
- The organic compounds on the meteorite were well-preserved.
Meteor streaks through Michigan sky<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="80b7f30820153b35fc515592d7475f53"><iframe type="lazy-iframe" data-runner-src="https://www.youtube.com/embed/EPu2qnqMYBo?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span>
The meteorite that smashed into Strawberry Lake carried pristine extraterrestrial organic compounds.
Credit: Field Museum