Girls who play video games 3x more likely to study STEM degrees
Turns out those violent video games might be a blessing in disguise.
- Looking at data in the U.K. suggests that the more girls play video games, the greater the chances they'll pursue a STEM degree, regardless of what kind of game they play.
- Currently, there is a dearth of women taking up STEM degrees.
- Although it isn't clear whether there is a causal relationship here, encouraging girls to play more video games may also encourage them to study STEM subjects.
If you're a parent who wants to encourage their daughter to pursue science, engineering, or math, then it might do well for you to let your child loose on Assassin's Creed: Odyssey, Fortnite, Fallout 76, The Sims, Spiderman, or even something properly indie like Kentucky Route Zero. Why? Research suggests a strong correlation between girls who are heavy gamers and the likelihood those girls will go on to pursue STEM degrees.
Anesa Hosein at the University of Surrey wrote a paper for Computers in Human Behavior that looked at survey results from 481 females and 333 males concluding that girls between the ages of 13-14 who played more than nine hours of video games a week were more likely to pursue a STEM degree. This pattern did not hold true for young boys.
The data on which Hosein based her analysis came from two different data sets. The first was the Net Generation data set, which contains information on students in their first year of university life, and the other is called LSYPE, or the Longitudinal Study of Young People in England, which was administered in seven different waves to English youths between the ages of 13/14 (the first wave) and 19/20 (the seventh wave). Both data sets contained information on video game usage and degree choice.
The researchers found that it didn't matter what type of game girls played; playing any type of video game encouraged women to study STEM.
What else can be learned from the data? The more a girl plays games, the more likely it will be a positive factor in encouraging them to pursue a STEM degree. Those who are heavy gamers and pursue STEM degrees are also the least likely to give up their gaming habit, too. Female gamers were more likely to pursue a STEM degree compared to boys regardless of which type of game they preferred to play—action, MMORPG, puzzle, platform: all carried the same impact for eventual STEM students.
However, the paper expressed concern about stereotyping. Not all girls who play video games have the inclinations to study STEM, and not all girls who go on to study STEM will play video games. Instead, the researchers recommend that "a balanced but cautious approach needs to be taken that inspires those girls who are already gamers without alienating those who are not."
The researchers suggested that future studies should examine gaming intensity between ages 15/16 and 19/20 as well as why someone might play games less—are they studying for exams?—and when and why they might pick gaming up again. There is also an open question in the research about what the exact link is between problem-solving skills encouraged and developed by video games and the later application of those problem-solving skills in the context of STEM degree.
As the research is further explored, perhaps you should blow some dust out of an old cartridge, make sure you have enough quarters, check to make sure you have enough batteries in your X-Box controller, and maybe—if you have a daughter—ask her if she wants to play.
- This Brilliant Toy is Advancing Women in STEM, One Party Lamp at ... ›
- In America, a Major Effort to Inspire Children to Pursue STEM Careers ›
- How Do You Raise Science-Literate Kids? This STEM Toy ... ›
- Girls Who Game Three Times More Likely to Study STEM, UK ... ›
- Why Our Daughters Should Play More Video Games | HuffPost ›
- 'Geek Girl' gamers are more likely to study science and technology ... ›
Understanding thinking talents in yourself and others can build strong teams and help avoid burnout.
- Learn to collaborate within a team and identify "thinking talent" surpluses – and shortages.
- Angie McArthur teaches intelligent collaboration for Big Think Edge.
- Subscribe to Big Think Edge before we launch on March 30 to get 20% off monthly and annual memberships.
The Canadian professor has been on the Joe Rogan Experience six times. There's a lot of material to discuss.
- Jordan Peterson has constantly been in the headlines for his ideas on gender over the last three years.
- While on Joe Rogan's podcast, he explains his thoughts on the gender differences in society.
- On another episode, Peterson discusses the development of character through competition.
The blood of horseshoe crabs is harvested on a massive scale in order to retrieve a cell critical to medical research. However, recent innovations might make this practice obsolete.
- Horseshoe crabs' blue blood is so valuable that a quart of it can be sold for $15,000.
- This is because it contains a molecule that is crucial to the medical research community.
- Today, however, new innovations have resulted in a synthetic substitute that may end the practice of farming horseshoe crabs for their blood.
David Wallace-Wells points out that the people who can save the world just aren't all that interested.
- Saving the world from the apocalyptic impact of climate change should be a dream for many Silicon Valley titans concerned about legacy, says David Wallace-Wells, and yet few are dedicating themselves to addressing the catastrophe.
- Negative emissions technology funded by Bill Gates exists. It would cost $3 trillion per year to operate and would mean human industry could continue at current levels without global warming.
- That figure sounds astronomical, however global subsidies to fossil fuel industries cost $5 trillion per year.
SMARTER FASTER trademarks owned by The Big Think, Inc. All rights reserved.