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Girls who play video games 3x more likely to study STEM degrees
Turns out those violent video games might be a blessing in disguise.
- Looking at data in the U.K. suggests that the more girls play video games, the greater the chances they'll pursue a STEM degree, regardless of what kind of game they play.
- Currently, there is a dearth of women taking up STEM degrees.
- Although it isn't clear whether there is a causal relationship here, encouraging girls to play more video games may also encourage them to study STEM subjects.
If you're a parent who wants to encourage their daughter to pursue science, engineering, or math, then it might do well for you to let your child loose on Assassin's Creed: Odyssey, Fortnite, Fallout 76, The Sims, Spiderman, or even something properly indie like Kentucky Route Zero. Why? Research suggests a strong correlation between girls who are heavy gamers and the likelihood those girls will go on to pursue STEM degrees.
Anesa Hosein at the University of Surrey wrote a paper for Computers in Human Behavior that looked at survey results from 481 females and 333 males concluding that girls between the ages of 13-14 who played more than nine hours of video games a week were more likely to pursue a STEM degree. This pattern did not hold true for young boys.
The data on which Hosein based her analysis came from two different data sets. The first was the Net Generation data set, which contains information on students in their first year of university life, and the other is called LSYPE, or the Longitudinal Study of Young People in England, which was administered in seven different waves to English youths between the ages of 13/14 (the first wave) and 19/20 (the seventh wave). Both data sets contained information on video game usage and degree choice.
The researchers found that it didn't matter what type of game girls played; playing any type of video game encouraged women to study STEM.
What else can be learned from the data? The more a girl plays games, the more likely it will be a positive factor in encouraging them to pursue a STEM degree. Those who are heavy gamers and pursue STEM degrees are also the least likely to give up their gaming habit, too. Female gamers were more likely to pursue a STEM degree compared to boys regardless of which type of game they preferred to play—action, MMORPG, puzzle, platform: all carried the same impact for eventual STEM students.
However, the paper expressed concern about stereotyping. Not all girls who play video games have the inclinations to study STEM, and not all girls who go on to study STEM will play video games. Instead, the researchers recommend that "a balanced but cautious approach needs to be taken that inspires those girls who are already gamers without alienating those who are not."
The researchers suggested that future studies should examine gaming intensity between ages 15/16 and 19/20 as well as why someone might play games less—are they studying for exams?—and when and why they might pick gaming up again. There is also an open question in the research about what the exact link is between problem-solving skills encouraged and developed by video games and the later application of those problem-solving skills in the context of STEM degree.
As the research is further explored, perhaps you should blow some dust out of an old cartridge, make sure you have enough quarters, check to make sure you have enough batteries in your X-Box controller, and maybe—if you have a daughter—ask her if she wants to play.
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How would the ability to genetically customize children change society? Sci-fi author Eugene Clark explores the future on our horizon in Volume I of the "Genetic Pressure" series.
- A new sci-fi book series called "Genetic Pressure" explores the scientific and moral implications of a world with a burgeoning designer baby industry.
- It's currently illegal to implant genetically edited human embryos in most nations, but designer babies may someday become widespread.
- While gene-editing technology could help humans eliminate genetic diseases, some in the scientific community fear it may also usher in a new era of eugenics.
Tribalism and discrimination<p>One question the "Genetic Pressure" series explores: What would tribalism and discrimination look like in a world with designer babies? As designer babies grow up, they could be noticeably different from other people, potentially being smarter, more attractive and healthier. This could breed resentment between the groups—as it does in the series.</p><p>"[Designer babies] slowly find that 'everyone else,' and even their own parents, becomes less and less tolerable," author Eugene Clark told Big Think. "Meanwhile, everyone else slowly feels threatened by the designer babies."</p><p>For example, one character in the series who was born a designer baby faces discrimination and harassment from "normal people"—they call her "soulless" and say she was "made in a factory," a "consumer product." </p><p>Would such divisions emerge in the real world? The answer may depend on who's able to afford designer baby services. If it's only the ultra-wealthy, then it's easy to imagine how being a designer baby could be seen by society as a kind of hyper-privilege, which designer babies would have to reckon with. </p><p>Even if people from all socioeconomic backgrounds can someday afford designer babies, people born designer babies may struggle with tough existential questions: Can they ever take full credit for things they achieve, or were they born with an unfair advantage? To what extent should they spend their lives helping the less fortunate? </p>
Sexuality dilemmas<p>Sexuality presents another set of thorny questions. If a designer baby industry someday allows people to optimize humans for attractiveness, designer babies could grow up to find themselves surrounded by ultra-attractive people. That may not sound like a big problem.</p><p>But consider that, if designer babies someday become the standard way to have children, there'd necessarily be a years-long gap in which only some people are having designer babies. Meanwhile, the rest of society would be having children the old-fashioned way. So, in terms of attractiveness, society could see increasingly apparent disparities in physical appearances between the two groups. "Normal people" could begin to seem increasingly ugly.</p><p>But ultra-attractive people who were born designer babies could face problems, too. One could be the loss of body image. </p><p>When designer babies grow up in the "Genetic Pressure" series, men look like all the other men, and women look like all the other women. This homogeneity of physical appearance occurs because parents of designer babies start following trends, all choosing similar traits for their children: tall, athletic build, olive skin, etc. </p><p>Sure, facial traits remain relatively unique, but everyone's more or less equally attractive. And this causes strange changes to sexual preferences.</p><p>"In a society of sexual equals, they start looking for other differentiators," he said, noting that violet-colored eyes become a rare trait that genetically engineered humans find especially attractive in the series.</p><p>But what about sexual relationships between genetically engineered humans and "normal" people? In the "Genetic Pressure" series, many "normal" people want to have kids with (or at least have sex with) genetically engineered humans. But a minority of engineered humans oppose breeding with "normal" people, and this leads to an ideology that considers engineered humans to be racially supreme. </p>
Regulating designer babies<p>On a policy level, there are many open questions about how governments might legislate a world with designer babies. But it's not totally new territory, considering the West's dark history of eugenics experiments.</p><p>In the 20th century, the U.S. conducted multiple eugenics programs, including immigration restrictions based on genetic inferiority and forced sterilizations. In 1927, for example, the Supreme Court ruled that forcibly sterilizing the mentally handicapped didn't violate the Constitution. Supreme Court Justice Oliver Wendall Holmes wrote, "… three generations of imbeciles are enough." </p><p>After the Holocaust, eugenics programs became increasingly taboo and regulated in the U.S. (though some states continued forced sterilizations <a href="https://www.uvm.edu/~lkaelber/eugenics/" target="_blank">into the 1970s</a>). In recent years, some policymakers and scientists have expressed concerns about how gene-editing technologies could reanimate the eugenics nightmares of the 20th century. </p><p>Currently, the U.S. doesn't explicitly ban human germline genetic editing on the federal level, but a combination of laws effectively render it <a href="https://academic.oup.com/jlb/advance-article/doi/10.1093/jlb/lsaa006/5841599#204481018" target="_blank" rel="noopener noreferrer">illegal to implant a genetically modified embryo</a>. Part of the reason is that scientists still aren't sure of the unintended consequences of new gene-editing technologies. </p><p>But there are also concerns that these technologies could usher in a new era of eugenics. After all, the function of a designer baby industry, like the one in the "Genetic Pressure" series, wouldn't necessarily be limited to eliminating genetic diseases; it could also work to increase the occurrence of "desirable" traits. </p><p>If the industry did that, it'd effectively signal that the <em>opposites of those traits are undesirable. </em>As the International Bioethics Committee <a href="https://academic.oup.com/jlb/advance-article/doi/10.1093/jlb/lsaa006/5841599#204481018" target="_blank" rel="noopener noreferrer">wrote</a>, this would "jeopardize the inherent and therefore equal dignity of all human beings and renew eugenics, disguised as the fulfillment of the wish for a better, improved life."</p><p><em>"Genetic Pressure Volume I: Baby Steps"</em><em> by Eugene Clark is <a href="http://bigth.ink/38VhJn3" target="_blank">available now.</a></em></p>
It's hard to stop looking back and forth between these faces and the busts they came from.
- A quarantine project gone wild produces the possibly realistic faces of ancient Roman rulers.
- A designer worked with a machine learning app to produce the images.
- It's impossible to know if they're accurate, but they sure look plausible.
How the Roman emperors got faced<a href="https://payload.cargocollective.com/1/6/201108/14127595/2K-ENGLISH-24x36-Educational_v8_WATERMARKED_2000.jpg" ><img type="lazy-image" data-runner-src="https://assets.rebelmouse.io/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpbWFnZSI6Imh0dHBzOi8vYXNzZXRzLnJibC5tcy8yNDQ2NDk2MS9vcmlnaW4uanBnIiwiZXhwaXJlc19hdCI6MTYyOTUzMzIxMX0.OwHMrgKu4pzu0eCsmOUjybdkTcSlJpL_uWDCF2djRfc/img.jpg?width=980" id="775ca" class="rm-shortcode" data-rm-shortcode-id="436000b6976931b8320313478c624c82" data-rm-shortcode-name="rebelmouse-image" alt="lineup of emperor faces" data-width="1440" data-height="963" /></a>
Credit: Daniel Voshart<p>Voshart's imaginings began with an AI/neural-net program called <a href="https://www.artbreeder.com" target="_blank">Artbreeder</a>. The freemium online app intelligently generates new images from existing ones and can combine multiple images into…well, who knows. It's addictive — people have so far used it to generate nearly 72.7 million images, says the site — and it's easy to see how Voshart fell down the rabbit hole.</p><p>The Roman emperor project began with Voshart feeding Artbreeder images of 800 busts. Obviously, not all busts have weathered the centuries equally. Voshart told <a href="https://www.livescience.com/ai-roman-emperor-portraits.html" target="_blank" rel="noopener noreferrer">Live Science</a>, "There is a rule of thumb in computer programming called 'garbage in garbage out,' and it applies to Artbreeder. A well-lit, well-sculpted bust with little damage and standard face features is going to be quite easy to get a result." Fortunately, there were multiple busts for some of the emperors, and different angles of busts captured in different photographs.</p><p>For the renderings Artbreeder produced, each face required some 15-16 hours of additional input from Voshart, who was left to deduce/guess such details as hair and skin coloring, though in many cases, an individual's features suggested likely pigmentations. Voshart was also aided by written descriptions of some of the rulers.</p><p>There's no way to know for sure how frequently Voshart's guesses hit their marks. It is obviously the case, though, that his interpretations look incredibly plausible when you compare one of his emperors to the sculpture(s) from which it was derived.</p><p>For an in-depth description of Voshart's process, check out his posts on <a href="https://medium.com/@voshart/photoreal-roman-emperor-project-236be7f06c8f" target="_blank">Medium</a> or on his <a href="https://voshart.com/ROMAN-EMPEROR-PROJECT" target="_blank" rel="noopener noreferrer">website</a>.</p><p>It's fascinating to feel like you're face-to-face with these ancient and sometimes notorious figures. Here are two examples, along with some of what we think we know about the men behind the faces.</p>
Caligula<img type="lazy-image" data-runner-src="https://assets.rebelmouse.io/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpbWFnZSI6Imh0dHBzOi8vYXNzZXRzLnJibC5tcy8yNDQ2NDk4Mi9vcmlnaW4uanBnIiwiZXhwaXJlc19hdCI6MTY3MzQ1NTE5NX0.LiTmhPQlygl9Fa9lxay8PFPCSqShv4ELxbBRFkOW_qM/img.jpg?width=980" id="7bae0" class="rm-shortcode" data-rm-shortcode-id="ce795c554490fe0a36a8714b86f55b16" data-rm-shortcode-name="rebelmouse-image" data-width="992" data-height="558" />
One of numerous sculptures of Caligula, left
Nero<img type="lazy-image" data-runner-src="https://assets.rebelmouse.io/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpbWFnZSI6Imh0dHBzOi8vYXNzZXRzLnJibC5tcy8yNDQ2NTAwMC9vcmlnaW4uanBnIiwiZXhwaXJlc19hdCI6MTY1NTQ2ODU0NX0.AgYuQZzRQCanqehSI5UeakpxU8fwLagMc_POH7xB3-M/img.jpg?width=980" id="a8825" class="rm-shortcode" data-rm-shortcode-id="9e0593d79c591c97af4bd70f3423885e" data-rm-shortcode-name="rebelmouse-image" data-width="992" data-height="558" />
One of numerous sculptures of Nero, left
To understand ourselves and our place in the universe, "we should have humility but also self-respect," Frank Wilczek writes in a new book.
Debating is cognitively taxing but also important for the health of a democracy—provided it's face-to-face.
- New research at Yale identifies the brain regions that are affected when you're in disagreeable conversations.
- Talking with someone you agree with harmonizes brain regions and is less energetically taxing.
- The research involves face-to-face dialogues, not conversations on social media.
There are two kinds of identity politics. One is good. The other, very bad. | Jonathan Haidt<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="6f0e52833af5d35adab591bb92d79f8e"><iframe type="lazy-iframe" data-runner-src="https://www.youtube.com/embed/l-_yIhW9Ias?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span><p>Unsurprisingly, harmonious synchronization of brain states occurred when volunteers agreed, similar to <a href="https://www.researchgate.net/publication/322764116_Creativity_and_Flow_in_Surgery_Music_and_Cooking_An_Interview_with_Neuroscientist_Charles_Limb" target="_blank">group flow</a>—the coordination of brain waves that hip-hop and jazz musicians (among others) experience when performing together. Coordination exceeds the social, into the neurological. As the team writes, "talking during agreement was characterized by increased activity in a social and attention network including right supramarginal gyrus, bilateral frontal eye-fields, and left frontopolar regions."</p><p>This contrasts with argumentative behavior, in which "the frontoparietal system including bilateral dorsolateral prefrontal cortex, left supramarginal gyrus, angular gyrus, and superior temporal gyrus showed increased activity while talking during disagreement."</p><p>Senior author Joy Hirsch notes that our brain is essentially a social processing network. The evolutionary success of humans is thanks to our ability to coordinate. Dissonance is exhausting. Overall, <a href="https://www.sciencedaily.com/releases/2021/01/210113090938.htm" target="_blank">she says</a>, "it just takes a lot more brain real estate to disagree than to agree," comparing arguments to a symphony orchestra playing different music. </p><p>As the team notes, language, visual, and social systems are all dynamically intertwined inside of our brain. For most of history, yelling at one another in comment sections was impossible. Arguments had to occur the old-fashioned way: while staring at the source of your discontent. </p>
People of the "left-wing" side yell at a Trump supporter during a "Demand Free Speech" rally on Freedom Plaza on July 6, 2019 in Washington, DC.
Credit: Stephanie Keith/Getty Images<p>Leading us to an interesting question: do the same brain regions fire when you're screaming with your fingers on your Facebook feed? Given the lack of visual feedback from the person on the other side of the argument, likely not—as it is unlikely that many people would argue in the same manner when face-to-face with a person on the other side of a debate. We are generally more civil in real life than on a screen.</p><p>The researchers point out that seeing faces causes complex neurological reactions that must be interpreted in real-time. For example, gazing into someone's eyes requires higher-order processing that must be dealt with during the moment. Your brain coordinates to make sense of the words being spoken <em>and</em> pantomimes being witnessed. This combination of verbal and visual processes are "generally associated with high-level cognitive and linguistic functions."</p><p>While arguing is more exhausting, it also sharpens your senses—when a person is present, at least. Debating is a healthy function of society. Arguments force you to consider other viewpoints and potentially come to different conclusions. As with physical exercise, which makes you stronger even though it's energetically taxing, disagreement propels societies forward.</p>In this study, every participant was forced to <em>listen</em> to the other person. As this research was focused on live interactions, it adds to the literature of cognitive processing during live interactions and offers insights into the cognitive tax of anger. Even anger is a net positive when it forces both sides to think through their thoughts and feelings on a matter. As social animals, we need that tension in our lives in order to grow. Yelling into the void of a comments section? Not so helpful. <p>--</p><p><em>Stay in touch with Derek on <a href="http://www.twitter.com/derekberes" target="_blank">Twitter</a> and <a href="https://www.facebook.com/DerekBeresdotcom" target="_blank">Facebook</a>. His most recent book is</em> "<em><a href="https://www.amazon.com/gp/product/B08KRVMP2M?pf_rd_r=MDJW43337675SZ0X00FH&pf_rd_p=edaba0ee-c2fe-4124-9f5d-b31d6b1bfbee" target="_blank" rel="noopener noreferrer">Hero's Dose: The Case For Psychedelics in Ritual and Therapy</a>."</em></p>
In a joint briefing at the 101st American Meteorological Society Annual Meeting, NASA and NOAA revealed 2020's scorching climate data.