A game currently under development will allow players to interact emotionally with a virtual human. Is it the end of human connections or the fortification of our innate emotional sense? “At the TEDGlobal conference in Oxford, games designer Peter Molyneux demonstrated his studio’s latest project: a virtual human being. In the game, currently titled Milo and Kate, the player can interact with a boy called Milo on the screen, ask him questions, go fishing together, catch snails and, most astonishingly, offer Milo comfort when he’s feeling sad and be understood…For people with an apocalyptic bent, the creation of Milo might suggest a future in which, increasingly isolated from one another, human beings interact mostly with artificial people.”
Big Think spoke with AI expert Nick Jennings about the future of regulating fast-evolving AI.
By supplementing the "principle of marginal gains” with these practical steps, you’ll be well equipped for the journey towards excellence.
Quiet quitting, The Great Resignation, burnout: there are a ton of buzzwords to describe how modern work culture is broken. Now that we know what the problems are, how do we fix them? Tiffani Bova shares how employers can heal their relationship with their employees.