3 ways to ensure the internet's future is creative, collaborative, and fair
The European Commission is about to pass some laws regulating the future of the Internet. Here's how to make sure these laws are fair and just.
Last month the European Union’s governance body, the European Commission (EC), narrowly rejected controversial legislation intended to redefine copyright for the internet age, by only 40 votes. This new copyright directive was provisionally approved by the European Parliament's Legal Affairs Committee in June, and the vote has forced the EC to debate and likely amend the directive before parliamentarians meet for a second plenary vote in September.
The directive of the European parliament and of the council on copyright has been a source of much global debate and controversy among various stakeholder groups, including civil society and both the tech and creative industries. Three specific clauses are of primary concern for these parties, with two particularly impacting digital content distributors: Articles 11, a proposed link tax on use of journalistic content, and 13, the imposition of a technical tool to identify copyright-protected content.
The main arguments against Articles 11 and 13 surrounded the vagueness of certain key terms, the risks in providing flexibility in their interpretation, restriction of online freedoms, limits on fair use of copyrighted content, and creating an uncompetitive environment that favours large incumbent players or existing digital platform monopolies. An example is the Internet Society’s position on Article 13. On the other side of the debate, creative IP owners, artists, journalists and related associations had less to say about the language used in drafting the articles and more about how the internet has impacted their ability to be fairly compensated. Even after last month’s vote, little was offered in recommendations to redraft vague language.
However, both sides agree that (i) copyright policy for creative works is in need of a revamp due to digitization and changes in consumer behaviours, and (ii) artists and content owners should be fairly remunerated for certain uses of their works. The issue lies in how the EC’s directive was designed to support these two principles. The vagueness of the terms used, with too much flexibility in interpretation by nation states, and the potential of risk to online freedoms and in the enhancement of monopolistic power, are all details that risk doing the creative economy more harm than good. With the right approach to governance and policy formulation, however, they can be remedied.
Here are three things that the EC (and ultimately any policy-making body) should apply in conceiving a truly modern copyright directive for the creative economy:
1. “Day after tomorrow” thinking
The internet, as we commonly know it, is an aging platform. The Internet of Things is already here, which will take the sharing economy to the next level. We must collectively acknowledge that the sharing economy is the first new and established economic system since 19th-century capitalism and socialism – and this has fundamentally transformed our information ecosystem and our creative economy. Further, technologies such as hyper-realities (for example, augmented and virtual) and artificial intelligence will impact these at accelerated rates. A sign of outdated thinking within the EC’s new directive on copyright is its frequent use of the term “upload(ed)”, generally associated with owned content. At a time when research shows that “the preferences for streaming rather than downloading content continues to grow” across Europe, there is not one mention of “stream(ed)” or “streaming”, which is associated with a temporary use of content (not ownership).
Additionally, any directive and resulting policies must be innovative and robust enough to embody and address a “What if?” future, involving our emerging consumption patterns and behaviours. In its current form, by the time the EC’s copyright directive begins to be applied and enforced, content consumption and industry will have moved onto a different paradigm, creating a new set of challenges for copyright protection – this is the reality of the Fourth Industrial Revolution, and both the information and entertainment ecosystems are not being spared by its disruption. “Day after tomorrow” thinking focuses on longer-term impact considerations, and it helps organizations improve their chances of being ahead of the curve. Peter Hinssen’s future-thinking approach was designed for companies and organizations, but it is equally important for governance and policy making; in fact, this type of thinking can be applied to policy design in partnership with industry (see below), which would considerably change the current state of the EC’s copyright directive.
2. Systems thinking and agile governance
Systems thinking focuses on the dynamics between ecosystem stakeholders, trends, issues and other elements, which ultimately leads to a heightened understanding of the true impact variables have on the state of a system. Article 13 of the EU copyright directive is an example of something designed without using a systems approach. As noted by Frédéric Donck of the Internet Society, “civil society and academia, including the Electronic Frontier Foundation, European Digital Rights, Creative Commons and the Max Planck Institute for Innovation and Competition, have all raised concerns over the potential negative impact of Article 13 on freedom of expression, the rule of law, market competition and internet architecture as a whole”.
Anticipating the future, understanding trends and taking a systems approach to challenges such as copyright protection is not easy, nor is it a gameable science. As such, any decision-making body can get it wrong, so having the agility to react, shift course and adapt is becoming more and more an essential element to success – this is true of business and industry, and equally true for the public sector. Governments and policy-makers are doing society and the creative economy a disservice if they only focus on reactive policy implementation. An efficient reactive approach is important, in order to adjust existing policies, for example, but building adaptability into the DNA of any law or directive-making body is more important. How adaptable will the new EC Copyright Directive be to systemic change and developments in technology, consumption patterns and content format? Which stakeholders were involved in the design phase of the new directive? The World Economic Forum believes in the concept of agile governance, which not only considers emerging technologies, mitigates policy decay and makes policy-design faster and more responsive, but it also integrates a collaborative multi-stakeholder approach into the process.
3. A multi-stakeholder approach
Notice the reference to the creative “economy” and not simply “industries”. Industry is only one of many stakeholder groups impacted by any copyright directive and related policies. Besides the obvious member state governments, who are to apply an EU-wide directive, citizens who consume copyright-protected content will also be severely impacted by any new directive. This means that they, represented by civil society, should be at the table during the design of the directive. The EC should open the debate and reformulation of their copyright directive to a true multi-stakeholder approach.
Seizing the opportunity
Between now and 12 September 12, the European Commission has a real occasion to adopt and pilot the use of these thinking and working models during the adjustment process for its new copyright directive. The World Economic Forum’s Shaping the Future of Information and Entertainment system initiativewas created to act as a neutral multi-stakeholder platform to collaborate with central bodies such as the EC in addressing challenges facing the creative economy, including copyright and the economic existence of content creators. The EC should seize this opportunity and transform their copyright directive into a role-model success in governance for other governments and regulators around the world to follow.
What can 3D printing do for medicine? The "sky is the limit," says Northwell Health researcher Dr. Todd Goldstein.
- Medical professionals are currently using 3D printers to create prosthetics and patient-specific organ models that doctors can use to prepare for surgery.
- Eventually, scientists hope to print patient-specific organs that can be transplanted safely into the human body.
- Northwell Health, New York State's largest health care provider, is pioneering 3D printing in medicine in three key ways.
The controversial herbicide is everywhere, apparently.
- U.S. PIRG tested 20 beers and wines, including organics, and found Roundup's active ingredient in almost all of them.
- A jury on August 2018 awarded a non-Hodgkin's lymphoma victim $289 million in Roundup damages.
- Bayer/Monsanto says Roundup is totally safe. Others disagree.
Can dirt help us fight off stress? Groundbreaking new research shows how.
- New research identifies a bacterium that helps block anxiety.
- Scientists say this can lead to drugs for first responders and soldiers, preventing PTSD and other mental issues.
- The finding builds on the hygiene hypothesis, first proposed in 1989.
Are modern societies trying too hard to be clean, at the detriment to public health? Scientists discovered that a microorganism living in dirt can actually be good for us, potentially helping the body to fight off stress. Harnessing its powers can lead to a "stress vaccine".
Researchers at the University of Colorado Boulder found that the fatty 10(Z)-hexadecenoic acid from the soil-residing bacterium Mycobacterium vaccae aids immune cells in blocking pathways that increase inflammation and the ability to combat stress.
The study's senior author and Integrative Physiology Professor Christopher Lowry described this fat as "one of the main ingredients" in the "special sauce" that causes the beneficial effects of the bacterium.
The finding goes hand in hand with the "hygiene hypothesis," initially proposed in 1989 by the British scientist David Strachan. He maintained that our generally sterile modern world prevents children from being exposed to certain microorganisms, resulting in compromised immune systems and greater incidences of asthma and allergies.
Contemporary research fine-tuned the hypothesis, finding that not interacting with so-called "old friends" or helpful microbes in the soil and the environment, rather than the ones that cause illnesses, is what's detrimental. In particular, our mental health could be at stake.
"The idea is that as humans have moved away from farms and an agricultural or hunter-gatherer existence into cities, we have lost contact with organisms that served to regulate our immune system and suppress inappropriate inflammation," explained Lowry. "That has put us at higher risk for inflammatory disease and stress-related psychiatric disorders."
University of Colorado Boulder
This is not the first study on the subject from Lowry, who published previous work showing the connection between being exposed to healthy bacteria and mental health. He found that being raised with animals and dust in a rural environment helps children develop more stress-proof immune systems. Such kids were also likely to be less at risk for mental illnesses than people living in the city without pets.
Lowry's other work also pointed out that the soil-based bacterium Mycobacterium vaccae acts like an antidepressant when injected into rodents. It alters their behavior and has lasting anti-inflammatory effects on the brain, according to the press release from the University of Colorado Boulder. Prolonged inflammation can lead to such stress-related disorders as PTSD.
The new study from Lowry and his team identified why that worked by pinpointing the specific fatty acid responsible. They showed that when the 10(Z)-hexadecenoic acid gets into cells, it works like a lock, attaching itself to the peroxisome proliferator-activated receptor (PPAR). This allows it to block a number of key pathways responsible for inflammation. Pre-treating the cells with the acid (or lipid) made them withstand inflammation better.
Lowry thinks this understanding can lead to creating a "stress vaccine" that can be given to people in high-stress jobs, like first responders or soldiers. The vaccine can prevent the psychological effects of stress.
What's more, this friendly bacterium is not the only potentially helpful organism we can find in soil.
"This is just one strain of one species of one type of bacterium that is found in the soil but there are millions of other strains in soils," said Lowry. "We are just beginning to see the tip of the iceberg in terms of identifying the mechanisms through which they have evolved to keep us healthy. It should inspire awe in all of us."
Check out the study published in the journal Psychopharmacology.
SMARTER FASTER trademarks owned by The Big Think, Inc. All rights reserved.