The Making of a Cartoonist

Question: What made you want to be a cartoonist?

Michael Kupperman: I took a really circular route into comics. I went to school for fine art, which in retrospect is one of those decisions that just confuses me. But I just had no idea what was involved in any kind of artistic production. So I did that and then I kind of, you know, hung around doing drawings for a couple of years and I started doing comics for a Zine that was being done out of Williamsburg called Hodags and Hodaddys and it was Xerox with a laminated cover and, you know, was handed out to all my friends and neighbors and I started doing stuff for that and, you know, the response I got convinced me that maybe this was something I should follow. So, you know, because I liked getting a response. So I got into it and then a couple of years later, I started doing illustration as well.

 

Question: When did you decide to be a cartoonist?

Michael Kupperman: Oh, I was 25, 26. Yeah. It was a little late. I might have started doing comics a little earlier, but yeah, I was in my mid 20's before it really started to solidify. I was a bit of a late bloomer.

 

 

Question: What about your earlier career?

Michael Kupperman: I had a lot of jobs when I was younger. I worked in an art gallery, I did construction very briefly. I was a waiter very briefly, because I was extremely bad at it. I worked in offices finally, that was what I seemed to settle into when I worked at an artist licensing place and then finally my last job was at Life Magazine, which was kind of a shambles at the time. It was during the Gulf War and that was an interesting experience. I finally begged them to fire me and that was my last job.

 

 

Question: Who are your influences?

Michael Kupperman: Well, I first got a Tintin book for a present when I was 8 years old, and the stories it tells are just so simple and compelling that I just fell in love with them and I read every book and actually I translated a couple from French into English that weren't yet translated, I was so fascinated. Unfortunately, my French education didn't continue past that. But just, Herge created such a compelling complete world, he was absolutely perfect in every detail, so it wasn't much, until a lot later that I knew about his career and about the workshop, of assistants he had, and he would actually go through the books and update the look of, you know, cars and machinery sometimes, just redo the whole book so that it would stay fresh. And he was just a unique artist, I don't think there's going to be anyone else like him soon.

 

 

Question: Is there a specific era you draw from creatively?

Michael Kupperman: Oh no, I'm fascinated by all ephemera from the past, comic books, magazines, children's books, I have a large collection of children's annuals at my studio, mostly from the '30's through the '50's, and some extremely bizarre children's books, some that seem more calculated to produce nightmares than not. I love any kind of ephemera that really is alien, because it's from the past, if you know what I mean. Something where the attitudes and ideas are so strange to us, merely because, you know, we've moved on.

 

 

Question: What did you study?

Michael Kupperman: What I got from art school mostly was about attitude, the attitude you would take towards your work. I don't think I really took anything away in terms of craftsmanship. And I, in fact, didn't attend any illustration or comics classes, so I'm pretty much untrained, and I think in some ways I'm barely competent, you know, I'm not even sure I'm a cartoonist some weeks, because I don't have that facility that I think a cartoonist is supposed to have where, you know, as a friend put it, they just do three strokes and it's a tree. I tend to be very obsessive and very rigid and, you know, it's in some ways an amateur approach I have going.

 

 I also, I'm of the age so that I was educated before computers were everywhere, so that I've had to learn facility with computers and I'm still, you know, only okay. And I think younger artists today, they know computers and marketing and those are two things that I'm just hopeless at.

 

 Recorded December 19, 2009

A self-described late bloomer, Kupperman fell into being a comic illustrator one scribble at a time.

Do you worry too much? Stoicism can help

How imagining the worst case scenario can help calm anxiety.

Credit: OLIVIER DOULIERY via Getty Images
Personal Growth
  • Stoicism is the philosophy that nothing about the world is good or bad in itself, and that we have control over both our judgments and our reactions to things.
  • It is hardest to control our reactions to the things that come unexpectedly.
  • By meditating every day on the "worst case scenario," we can take the sting out of the worst that life can throw our way.
Keep reading Show less

Study: People will donate more to charity if they think something’s in it for them

A study on charity finds that reminding people how nice it feels to give yields better results than appealing to altruism.

Photo by Pixabay from Pexels
Personal Growth
  • A study finds asking for donations by appealing to the donor's self-interest may result in more money than appealing to their better nature.
  • Those who received an appeal to self-interest were both more likely to give and gave more than those in the control group.
  • The effect was most pronounced for those who hadn't given before.
Keep reading Show less

U.S. Navy controls inventions that claim to change "fabric of reality"

Inventions with revolutionary potential made by a mysterious aerospace engineer for the U.S. Navy come to light.

Credit: Getty Images
Surprising Science
  • U.S. Navy holds patents for enigmatic inventions by aerospace engineer Dr. Salvatore Pais.
  • Pais came up with technology that can "engineer" reality, devising an ultrafast craft, a fusion reactor, and more.
  • While mostly theoretical at this point, the inventions could transform energy, space, and military sectors.
Keep reading Show less

160-million-year-old ‘Monkeydactyl’ was the first animal to develop opposable thumbs

The 'Monkeydactyl' was a flying reptile that evolved highly specialized adaptations in the Mesozoic Era.

Credit: Zhou et al.
Surprising Science
  • The 'Monkeydactly', or Kunpengopterus antipollicatus, was a species of pterosaur, a group of flying reptiles that were the first vertebrates to evolve the ability of powered flight.
  • In a recent study, a team of researchers used microcomputed tomography scanning to analyze the anatomy of the newly discovered species, finding that it was the first known species to develop opposable thumbs.
  • As highly specialized dinosaurs, pterosaurs boasted unusual anatomy that gave them special advantages as aerial predators in the Mesozoic Era.
Keep reading Show less
Quantcast