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7 best board games to help children think big
Like sneaking veggies into dessert, these board games teach STEM, strategy, and executive functions through the joys of play.
- Many popular board games offer little more than colorful distractions, lacking both thoughtful design or quality learning principles.
- However, the recent board game renaissance has resulted in a host of new games that teach children a range of hard and soft skills through play.
- We look at some of the best new board games and offer tips to find even more.
Monopoly is the worst. No, we're not talking protracted game sessions or sore losers tossing the board across the room like a vengeful titan. We're talking game design.
Thing is, Monopoly asks little thought from its players. They roll the dice, move the appropriate number of spaces, and whether that move helps or hinders their game is ultimately a matter of luck. The only true strategy is to trick, exploit, or intimidate fellow players into making deals against their best interests. (We said it was bad game design, not that it wasn't true to the metropolitan real estate milieu.)
Nor does Monopoly stand alone. Many classic board games fail to engage children beyond bright colors and rote play. Trouble, Mouse Trap, and The Game of Life require little of players beyond leaving the pips to divine success or failure—what game enthusiasts call "roll your dice, move your mice."
Parents looking for something more in their children's entertainment are in luck. We're currently living through a board game renaissance. New games come out yearly that help children develop skills in STEM, strategy, and executive functions. Less about luck and more about engaging with core mechanics, these games challenge children to plan their moves around probability, cause and effect, and reading other players.
Two quick notes on our thought process. First, to keep this family friendly, every game here can be played with at least four players. This means otherwise excellent board games like Go and Chess will be absent. The games also need to be playable by the average 10-year-old. Sorry, Twilight Imperium. We love you, but your table-top spread is too intimidating for this list.
Settlers of Catan
Settlers of Catan is Monopoly done right. The game tasks players with settling the island of Catan by securing the resources to build roads and settlements. Children must plan around the probability that they can extract the resources necessary to meet their rural-planning goals. If they can't extract a resource, they'll need to trade with others in nonzero-sum deals. Unlike Monopoly, Settlers' mechanics prevent a single Uncle Pennybags from hording everything for himself.
Yet, Settlers' best quality is its infinite replayability. The game's board features hexagonal tiles that can be rearranged to keep the experience fresh, and its many expansions add new gameplay elements. This requires children to master the the game's mechanics, not its exploits.
Settlers of Catan by Kosmos/Catan Studio. Designed by Klaus Teuber. 3-4 players (standard game). Winner of Spiel des Jahres Game of the Year (1995). (Photo: Catan Studio)
"[Settlers is] teaching Americans that board games don't have to be either predictable fluff aimed at kids or competitive, hyperintellectual pastimes for eggheads," wrote Wired magazine. "Through the complex, artful dance of algorithms and probabilities lurking at its core, Settlers manages to be effortlessly fun, intuitively enjoyable, and still intellectually rewarding."
Parents of younger children should consider Catan Junior. This reimagining reduces the complexity of trading and building, while maintaining the core principles. It even includes the one thing the other games on this list lack: a ghost pirate.
In Evolution, players shepherd an entire species through its evolutionary history in the hopes of staving off extinction. To do so, they'll need to evolve the species' traits to meet ecological limitations while outmaneuvering their opponents' ever-adapting beasties.
The game introduces children to biological concepts, such as adaptations and evolutionary arms race, with an airy excitement that's certainly lighter than a textbook.
Evolution by North Star Games. Designed by Dominic Crapuchettes, Dmitry Knorre, and Sergey Machin. 2-6 players (standard game). (Photo: North Star Games)
"Evolution features sophisticated biology. Traits can be put together in a dizzying array of combinations, so each game can be very different. The theme of evolution is not just tacked on: it drives play," writes Stuart West, professor of evolutionary biology at the University of Oxford, for Nature.
Like Settlers, younger siblings can enjoy a toned-down version of the game, Evolution: the Beginning.
Don your crown! In Kingdomino, children play as royalty trying to carve out the most valuable kingdom in all the land. Drawing dominoes that feature differing landscape types, they'll have to construct their kingdoms one piece at a time.
Simple enough, but the game requires foresight and executive planning to succeed. Players who pick the least valuable property this round may have first dibs the next. And with only a 5x5 grid to work in, children will need to learn spatial organization skills to know which land type to invest in.
Add to that a multiplication-based scoring system reinforcing mathematics, and you've got some quality learning for all knee-high kings and queens.
Kingdomino by Blue Orange Games. Designed by Bruno Cathala. 2-4 players (standard game). Winner of Spiel des Jahres Game of the Year (2017). (Photo: Kevin Damske/Wikimedia)
This one's for the younger kiddos. Dragonwood tasks players with venturing into the titular forest to fight vicious yet cartoon-y monsters. The game centers on collecting cards in runs, pairs, or color combinations that allow players to attack. The more enemies they defeat, the higher their score.
Dragonwood has a fair amount of luck involved, as kids never know what they'll draw. Yet, this mechanic in turn teaches children to adapt their strategy based on the resources available.
It further combines probability and risk-reward with decision making. A child may want to tackle that dragon before another player gets the chance, but if they wait to draw another card, they may be able to attack with an additional die, increasing the chances of success. Decisions, decisions.
Dragonwood Promo Trailer www.youtube.com
And now something for the older crowd. 7 Wonders puts players in charge of an ancient kingdom currently constructing one of the Ancient Wonders of the World. They'll have to manage their kingdoms' armies, trade, natural resources, and civic institutions, while checking the clout of those dastardly civilizations in the offing.
What's great about 7 Wonders is its many pathways to victory. A kingdom can dominate through trade, scientific advancement, civil development, and military conquest. Since players take turns drawing from a shared pool of cards, they must consider how their choices not only affect their kingdom, but their opponents'. As a bonus, it introduces children to some of history's most fascinating civilizations.
7 Wonders by Repos Production. Designed by Antoine Bauza. 2-7 players (standard game). Winner of the Spiel des Jahres connoisseurs' award (2011). (Photo: Schezar/Flickr)
Century: Golem Edition
If your rascals ever wanted to create giant golems to do their chores, then here's their game. In Century: Golem Edition, players embody a caravan leader who must trade for magic crystals to create these larger-than-life creatures. Each one nets victory points, and whoever has the most impressive gaggle of golems wins.
The game features hand-building mechanics, meaning children will need to collect cards that synergize well. The key to success is to craft a hand that allows for quick acquisition or transmutation of crystals. Without careful planning and an understanding of how cards play in sequence, another player may snag that much coveted golem.
Century: Golem Edition by Plan B Games. Designed by Emerson Matsuuchi. 2-5 players. (Photo: Plan B Games)
Arguably the most eye-catching game on this list, Photosynthesis is all about planting trees. Using sunlight as a resource, players must plot a forest to prevent their opponents from rooting in on their territory. The more of the forest that belongs to their species of tree, the higher their score. But to succeed, children will need to develop spatial organization skills and an understanding of how members of an ecology affect one another.
Like Evolution, this game is about introducing children to science with fun, colorful presentation. Children become horticulturists and discover botanical concepts like, well, photosynthesis with playful mechanics.
Photosynthesis Board Game
What board game to play next?
These seven board games will get your family's collection started, but as we said, we're living through a table-top renaissance. Many great games could have found a home on this list: Azul, Dominion, Carcassonne, Splendor, and Ticket to Ride to name a few. And we could have added even more by considering different skills, such as the jazzy creativity of Dixit or the jolly cooperation of Forbidden Desert, or looking at a wider age range.
But with new games coming out every year, many of them excellently designed, the contemporary board game scene can be as unnerving as it is promising. The paradox of choice tells us too many options can foster anxiety, and resplendent box art looks nice on a shelf but tells you nothing about the game inside.
To help, here are a couple tips for finding the best board game for your family:
Look to the awards. In the board game world, the Spiel des Jahres holds all the prestige of an Academy Award (sans the needless self-importance). Some of the best board games have claimed the award, among them Kingdomino and Settlers of Catan. Another one to research is the Mensa Select. Presented by Mensa Mind Games, this award goes to games with designs that are both creative and mentally challenging.
Try before you buy. With the recent increase in board game sales, community toy, hobby, and comic book stores house more board games than ever before. These stores often feature demonstration events or house store copies you can play. Some library chains have started to diversify their board game collections, too.
Visit BoardGameGeek. BoardGameGeek is an online database and forum. It offers gameplay information, age rankings, and complexity ratings. You can also find reviews written by parents and game enthusiasts. These reviews will often feature in-depth discussions of gameplay and mechanics, which can help you determine if a game is right for your family.
With these tips, you can find the best board game for your family, one that will hopefully become a new classic.
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Scientists are using bioelectronic medicine to treat inflammatory diseases, an approach that capitalizes on the ancient "hardwiring" of the nervous system.
- Bioelectronic medicine is an emerging field that focuses on manipulating the nervous system to treat diseases.
- Clinical studies show that using electronic devices to stimulate the vagus nerve is effective at treating inflammatory diseases like rheumatoid arthritis.
- Although it's not yet approved by the US Food and Drug Administration, vagus nerve stimulation may also prove effective at treating other diseases like cancer, diabetes and depression.
The nervous system’s ancient reflexes<p>You accidentally place your hand on a hot stove. Almost instantaneously, your hand withdraws.</p><p>What triggered your hand to move? The answer is <em>not</em> that you consciously decided the stove was hot and you should move your hand. Rather, it was a reflex: Skin receptors on your hand sent nerve impulses to the spinal cord, which ultimately sent back motor neurons that caused your hand to move away. This all occurred before your "conscious brain" realized what happened.</p><p>Similarly, the nervous system has reflexes that protect individual cells in the body.</p><p>"The nervous system evolved because we need to respond to stimuli in the environment," said Dr. Tracey. "Neural signals don't come from the brain down first. Instead, when something happens in the environment, our peripheral nervous system senses it and sends a signal to the central nervous system, which comprises the brain and spinal cord. And then the nervous system responds to correct the problem."</p><p>So, what if scientists could "hack" into the nervous system, manipulating the electrical activity in the nervous system to control molecular processes and produce desirable outcomes? That's the chief goal of bioelectronic medicine.</p><p>"There are billions of neurons in the body that interact with almost every cell in the body, and at each of those nerve endings, molecular signals control molecular mechanisms that can be defined and mapped, and potentially put under control," Dr. Tracey said in a <a href="https://www.youtube.com/watch?v=AJH9KsMKi5M" target="_blank">TED Talk</a>.</p><p>"Many of these mechanisms are also involved in important diseases, like cancer, Alzheimer's, diabetes, hypertension and shock. It's very plausible that finding neural signals to control those mechanisms will hold promises for devices replacing some of today's medication for those diseases."</p><p>How can scientists hack the nervous system? For years, researchers in the field of bioelectronic medicine have zeroed in on the longest cranial nerve in the body: the vagus nerve.</p>
The vagus nerve<img type="lazy-image" data-runner-src="https://assets.rebelmouse.io/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpbWFnZSI6Imh0dHBzOi8vYXNzZXRzLnJibC5tcy8yNTYyOTM5OC9vcmlnaW4uanBnIiwiZXhwaXJlc19hdCI6MTY0NTIwNzk0NX0.UCy-3UNpomb3DQZMhyOw_SQG4ThwACXW_rMnc9mLAe8/img.jpg?width=1245&coordinates=0%2C0%2C0%2C0&height=700" id="09add" class="rm-shortcode" data-rm-shortcode-id="f38dbfbbfe470ad85a3b023dd5083557" data-rm-shortcode-name="rebelmouse-image" data-width="1245" data-height="700" />
Electrical signals, seen here in a synapse, travel along the vagus nerve to trigger an inflammatory response.
Credit: Adobe Stock via solvod<p>The vagus nerve ("vagus" meaning "wandering" in Latin) comprises two nerve branches that stretch from the brainstem down to the chest and abdomen, where nerve fibers connect to organs. Electrical signals constantly travel up and down the vagus nerve, facilitating communication between the brain and other parts of the body.</p><p>One aspect of this back-and-forth communication is inflammation. When the immune system detects injury or attack, it automatically triggers an inflammatory response, which helps heal injuries and fend off invaders. But when not deployed properly, inflammation can become excessive, exacerbating the original problem and potentially contributing to diseases.</p><p>In 2002, Dr. Tracey and his colleagues discovered that the nervous system plays a key role in monitoring and modifying inflammation. This occurs through a process called the <a href="https://www.nature.com/articles/nature01321" target="_blank" rel="noopener noreferrer">inflammatory reflex</a>. In simple terms, it works like this: When the nervous system detects inflammatory stimuli, it reflexively (and subconsciously) deploys electrical signals through the vagus nerve that trigger anti-inflammatory molecular processes.</p><p>In rodent experiments, Dr. Tracey and his colleagues observed that electrical signals traveling through the vagus nerve control TNF, a protein that, in excess, causes inflammation. These electrical signals travel through the vagus nerve to the spleen. There, electrical signals are converted to chemical signals, triggering a molecular process that ultimately makes TNF, which exacerbates conditions like rheumatoid arthritis.</p><p>The incredible chain reaction of the inflammatory reflex was observed by Dr. Tracey and his colleagues in greater detail through rodent experiments. When inflammatory stimuli are detected, the nervous system sends electrical signals that travel through the vagus nerve to the spleen. There, the electrical signals are converted to chemical signals, which trigger the spleen to create a white blood cell called a T cell, which then creates a neurotransmitter called acetylcholine. The acetylcholine interacts with macrophages, which are a specific type of white blood cell that creates TNF, a protein that, in excess, causes inflammation. At that point, the acetylcholine triggers the macrophages to stop overproducing TNF – or inflammation.</p><p>Experiments showed that when a specific part of the body is inflamed, specific fibers within the vagus nerve start firing. Dr. Tracey and his colleagues were able to map these relationships. More importantly, they were able to stimulate specific parts of the vagus nerve to "shut off" inflammation.</p><p>What's more, clinical trials show that vagus nerve stimulation not only "shuts off" inflammation, but also triggers the production of cells that promote healing.</p><p>"In animal experiments, we understand how this works," Dr. Tracey said. "And now we have clinical trials showing that the human response is what's predicted by the lab experiments. Many scientific thresholds have been crossed in the clinic and the lab. We're literally at the point of regulatory steps and stages, and then marketing and distribution before this idea takes off."<br></p>
The future of bioelectronic medicine<img type="lazy-image" data-runner-src="https://assets.rebelmouse.io/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpbWFnZSI6Imh0dHBzOi8vYXNzZXRzLnJibC5tcy8yNTYxMDYxMy9vcmlnaW4uanBnIiwiZXhwaXJlc19hdCI6MTYzNjQwOTExNH0.uBY1TnEs_kv9Dal7zmA_i9L7T0wnIuf9gGtdRXcNNxo/img.jpg?width=980" id="8b5b2" class="rm-shortcode" data-rm-shortcode-id="c005e615e5f23c2817483862354d2cc4" data-rm-shortcode-name="rebelmouse-image" data-width="2000" data-height="1125" />
Vagus nerve stimulation can already treat Crohn's disease and other inflammatory diseases. In the future, it may also be used to treat cancer, diabetes, and depression.
Credit: Adobe Stock via Maridav<p>Vagus nerve stimulation is currently awaiting approval by the US Food and Drug Administration, but so far, it's proven safe and effective in clinical trials on humans. Dr. Tracey said vagus nerve stimulation could become a common treatment for a wide range of diseases, including cancer, Alzheimer's, diabetes, hypertension, shock, depression and diabetes.</p><p>"To the extent that inflammation is the problem in the disease, then stopping inflammation or suppressing the inflammation with vagus nerve stimulation or bioelectronic approaches will be beneficial and therapeutic," he said.</p><p>Receiving vagus nerve stimulation would require having an electronic device, about the size of lima bean, surgically implanted in your neck during a 30-minute procedure. A couple of weeks later, you'd visit, say, your rheumatologist, who would activate the device and determine the right dosage. The stimulation would take a few minutes each day, and it'd likely be unnoticeable.</p><p>But the most revolutionary aspect of bioelectronic medicine, according to Dr. Tracey, is that approaches like vagus nerve stimulation wouldn't come with harmful and potentially deadly side effects, as many pharmaceutical drugs currently do.</p><p>"A device on a nerve is not going to have systemic side effects on the body like taking a steroid does," Dr. Tracey said. "It's a powerful concept that, frankly, scientists are quite accepting of—it's actually quite amazing. But the idea of adopting this into practice is going to take another 10 or 20 years, because it's hard for physicians, who've spent their lives writing prescriptions for pills or injections, that a computer chip can replace the drug."</p><p>But patients could also play a role in advancing bioelectronic medicine.</p><p>"There's a huge demand in this patient cohort for something better than they're taking now," Dr. Tracey said. "Patients don't want to take a drug with a black-box warning, costs $100,000 a year and works half the time."</p><p>Michael Dowling, president and CEO of Northwell Health, elaborated:</p><p>"Why would patients pursue a drug regimen when they could opt for a few electronic pulses? Is it possible that treatments like this, pulses through electronic devices, could replace some drugs in the coming years as preferred treatments? Tracey believes it is, and that is perhaps why the pharmaceutical industry closely follows his work."</p><p>Over the long term, bioelectronic approaches are unlikely to completely replace pharmaceutical drugs, but they could replace many, or at least be used as supplemental treatments.</p><p>Dr. Tracey is optimistic about the future of the field.</p><p>"It's going to spawn a huge new industry that will rival the pharmaceutical industry in the next 50 years," he said. "This is no longer just a startup industry. [...] It's going to be very interesting to see the explosive growth that's going to occur."</p>
The first rule of Vulture Club: stay out of Portugal.
So you're a vulture, riding the thermals that rise up over Iberia. Your way of life is ancient, ruled by needs and instincts that are way older than the human civilization that has overtaken the peninsula below, and the entire planet.
"The Expanse" is the best vision I've ever seen of a space-faring future that may be just a few generations away.
- Want three reasons why that headline is justified? Characters and acting, universe building, and science.
- For those who don't know, "The Expanse" is a series that's run on SyFy and Amazon Prime set about 200 years in the future in a mostly settled solar system with three waring factions: Earth, Mars, and Belters.
- No other show I know of manages to use real science so adeptly in the service of its story and its grand universe building.
Credit: "The Expanse" / Syfy<p>Now, I get it if you don't agree with me. I love "Star Trek" and I thought "Battlestar Galactica" (the new one) was amazing and I do adore "The Mandalorian". They are all fun and important and worth watching and thinking about. And maybe you love them more than anything else. But when you sum up the acting, the universe building, and the use of real science where it matters, I think nothing can beat "The Expanse". And with a <a href="https://www.rottentomatoes.com/tv/the_expanse" target="_blank">Rotten Tomato</a> average rating of 93%, I'm clearly not the only one who feels this way.</p><p>Best.</p><p>Show.</p><p>Ever. </p>
Contrary to what some might think, the brain is a very plastic organ.
As with many other physicians, recommending physical activity to patients was just a doctor chore for me – until a few years ago. That was because I myself was not very active.