China's View of the New World Order

Question: How does China see itself in context of the new global world order?


Mark Leonard: 
I think most Chinese people think that they know that for most of human history, China has been the most.  Sorry.  Most Chinese people are acutely aware that for most of human history China has been the most powerful country in the world.  So they look at the last couple of hundred years as an anomaly because China has been a poor and a weak country, rather than one of the strongest countries in the world.  So they want to build China’s comprehensive national power.  They want to be in the premier leagues.  But, at the same time, they’re
very cautious about how this is done.  There’s a perpetual fear within China that other countries will decide that China’s a threat and will try and unite against it, and balance China’s rise and try and contain China.  So therefore for a long period of time even talking about China’s rise was practically a taboo.  There was a sense that if the Chinese didn’t mention it, other people might not notice that it was happening.  And that’s why people talk a lot about the peaceful rise of China, and various attempts have been made to try and reassure the rest of the world that China’s not going to be a threat, to give other countries a stake in China’s rise, to show that it’s a win-win situation.  It’s a favorite Chinese phrase, win-win.  And basically try not to frighten the horses.  So that’s one very important characteristic of how they’re dealing with it, and it’s part of the fact they’re so self-aware about their power and how they got it.  And that leads to a series of polices which they’ve designed to reassure peoples.  One approach is to try and learn from other parts of the world that have not frightened countries around them.  That’s why Chinese are quite interested in the European Union and the idea of regional integration, because they can see that that allowed Germany to return to the international order without scaring people after World War II.  So they’re experimenting with embracing regional integration within Asia, which has one benefit which is reassuring the neighbors that China is not going to crush them and they have a stake in China’s role, and a second benefit of excluding the United States from the development of a nuclear core community.  They’re also trying regional integration to the west.  They’ve created a thing called the Shanghai Cooperation Organization with Russia,
which is allowing them to get involved in Central Asia in a way with Russia’s blessing, because it’s through the Shanghai Cooperation Organization.  Second way that they’re thinking about reassuring the world is they’re trying to become completely obsessed with the idea of soft power, which is an American idea originally.  And they’re looking at ways of building Chinese soft power and of reassuring the world and making China more attractive.  And that partly by associating China with some ideas that were already attractive, like economic development pointing to the success that China’s had recently, political sovereignty, and also the idea of being independent from Western interference, or the interference of the outside world.  So that has led to policies like, for example, setting up Confucius Institutes around the world to promote Chinese culture and the Chinese language, and much more sophisticated Chinese public diplomacy. 

Question: China and India…


Mark Leonard:
  I think the Chinese are interested and hoping some of the things that work well for the Indian economy.  There is a degree of strategic competition in places like Burma, where China and India are both kind of active, and trying to build it into their sort of influence.  And they’re also quite keen to make sure that India doesn’t become part of a balancing coalition with the United States and Japan.  So a lot has been done by the Chinese to rebuild relations with India because, I mean, it’s only 40 years, it’s barely years since China and India were at war with each other, so there was a degree of mistrust which had to be settled.  It’s striking when you go to India how much more
obsessed they are with China than the reverse.  Chinese don’t sit around obsessing about India in the way that Indians obsess about China, and I suppose that’s because the Chinese economy has been growing a lot faster than the Indian economy, and China is a much more powerful country already.

Mark Leonard on China's view of itself in historical context, and it's relationship with India.

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Sometimes, moral lessons can be learned from blowing away zombies.

Credit: Naughty Dog
13-8
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  • One of these is The Last of Us Part II (TLOU2), which takes place in a post-apocalyptic pandemic world.
  • Through the innovative use of game play technology TLOU2, radically changes your perspective and elevates this game from entertainment to true art.

There are basically two kinds of people in the world: those who play (or played) video games and those who don't get video games at all.

Okay, I admit this might be an oversimplification. But for a 58-year-old guy who didn't start playing until about ten years ago, this bifurcation explains why so many people miss what is truly revolutionary in these revolutionary technologies. I find myself spending a lot of time explaining to my non-gamer friends (both young and old) that in the midst of all the alien shooters, battle royales, and side-scrolling melee fighters — FYI, these are game genres — there lies a radically potent new method for storytelling. And it's storytelling that provides one path by which a great video game can become great art. To illustrate this point, let me introduce The Last of Us Part II.

Released during COVID-19, The Last of Us Part II (TLOU2) tells a story in a world fallen to a pandemic. The subject matter certainly seems timely, but by itself, that doesn't mean much. Post-apocalyptic pandemic video games are a dime a dozen. There are a zillion titles out there that will let you spend 20 or 30 hours of game time mowing down zombies of one form or another while upgrading your weapons, health, and skills.

The sublime art of TLOU2

Now, don't get me wrong. The mowing down of zombies and the upgrading of skills common to many video games are just fine. Not every game has to be great art, just like not every movie you watch or novel you read has to be great art. There is, most definitely, a place in this world for mindless escape, entertainment, and fun. That's because — if you are into it — sneaking around some last-outpost-of-humanity while trying to take out dangerous zombies can be a delicious waste of time at the end of a hard day. But with TLOU2, there is all that and more.

The creators of TLOU2 take players on a difficult, exhausting journey through the consequences of violence.

Given the "Part II" in its title, TLOU2 is obviously the continuation of a story laid down in The Last of Us. That game followed Joel, a survival-hardened middle-aged smuggler who's been tasked with shepherding teenaged Ellie across the country 20 years after the pandemic outbreak. Ellie is immune to the infection that turns people into zombies. Joel is given his mission by a resistance group that hopes to use Ellie to find a final cure. The journey of Ellie and Joel (who lost his own teenaged daughter two decades earlier in the outbreak) is harrowing and makes The Last of Us almost universally recognized as one of the greatest video games ever made. I've written before about how TLOU's innovative use of game-playing mechanics redefined what was possible for storytelling. In TLOU2, creator Naughty Dog Studio manages to make lightning strike twice, finding an entirely new path to transformative innovation.

Warning! From here on there are serious spoilers. If you think you want to play these games STOP.


The Last of Us Part IICredit: Naughty Dog


You've been warned

TLOU2 takes place four years after the end of the original game. The story is set in motion with the brutal murder of Joel as Ellie is forced to watch. It's an act of vengeance, a retribution for Joel's own choices at the end of the first game. So, what does TLOU2 do to make this game rise above a thousand other stories of vengeance and retribution? The answer lies in the most basic mechanics of game play: perspective.

When you play a video game like TLOU2, you take on the role of the character. This means you literally take control of their actions, seeing through their eyes (or over their shoulder) as you navigate them through the world and the story. This is where the digital technologies of video games take storytelling into new domains. In the hands of lesser creators, the possibilities of that power are lost, and you just get another ho-hum shooter with a weak story. That's not what happens in TLOU2.

The first half of the game follows Ellie as she tracks down Joel's killer and seeks her own vengeance. Her quarry is Abby, the daughter of a doctor that Joel killed at the end of the first game. Abby is now part of a paramilitary group in Seattle, and you, playing as Ellie, must work your way through the city to find her over the course of three days. Using stealth and combat, fighting both the infected (really terrifying zombies) and Abby's compatriots, the effort is unnerving and exhausting. Unlike most games, TLOU2 does not let you off the hook in its depiction of violence. The brutality of what you are doing cannot be avoided. Characters struggle for their lives and call to each other by name if you take one down. They are friends, and you are the one ending that friendship forever.

The big plot twist

Which you are doing because, in a stunning design choice, TLOU2 switches that all-important perspective on you right in the middle of the game. With an impressive narrative mechanism, the clock gets reset to three days earlier, and you are now Abby, greeting one friend after another at the stadium that serves as the paramilitary group's base of operations. You get breakfast at the commissary and chat with folks in the line. You check out gear for the upcoming patrol and take responsibility for a playful guard dog named Alice.

As you move Abby through these often intimate interactions, you come to realize that these are all the people that you just murdered (including the dog) in the first half of the game when you were Ellie. It's a terrible, harrowing shift that colors the rest of the game as it goes on to unpack deeper issues about the strictures of our tribalism, our capacities for choice, and the possibilities of forgiveness. In the end, I was just blown away.

What matters for our discussion today is that the immense power of TLOU2 — namely, its ability to haunt me months after I finished the game — is due to the medium. Yes, a novel or film can force a change in perspective and that can be arresting. But it's the immersion, the agency, and the appearance of choice (even if limited) in video games that radically shifts the experience of perspective in a story. And in that shift comes a transcendence, a reframing, and a learning that are all the reasons why we turn to art. Ultimately, one reason we create art, one reason we participate in art, is an effort to learn something. Through it, we hope to find something deeper, something more about this mystery of being human.

That is what TLOU2 accomplishes. Through the medium of video games, the creators of TLOU2 take players on a difficult, exhausting journey through the consequences of violence. Given that medium's usual careless treatment of violence, making such a journey possible was not a small thing. It was revealing, and that is what we can, and should, ask from true art.

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