Urban planning in space: 3 off-world designs for future cities

The future of cities on the Moon, Mars and orbital habitats.

Urban planning in space: 3 off-world designs for future cities
Wikimedia Commons | Source: NASA Ames Research Centre
  • In the 1970s NASA published an extensive book on urban planning in space.
  • Acclaimed architectural and engineering firm Skidmore, Owings & Merrill LLP (SOM) designed a conceptual plan for the first permanent settlement for human life on the moon.
  • An MIT team developed a concept for the first sustainable cities on Mars to be built in the next century.

One day humanity will again step foot on other worlds. When that day comes we will need to build new cities in these places. Where we go, our cities go. The urban form follows us like a civilizational shadow.

In order to house our post-terrestrial bound culture, we'll first need to layout the new order of our settlements. There are three prime candidate planets and places in space that may be the first to house our founding space pioneers.

These are the Moon, Mars, and orbital habitats around Earth.

Major governmental space agencies, engineering firms and even urban planning groups have already seriously considered the prospect of space colonization.

In 1977 NASA published "Space Settlements: A Design Study." This extensive 155-page book essentially contains a city planning policy guide on the future of cities and urban planning in space. The book focuses exclusively on orbital civilian habitats – the type that would revolve and settle in Lagrange Points around Earth.

"Space Settlements" covers everything it can think of, from the psychology of its inhabitants, rocket landing areas, and zoning land-use to the barebones of oxygen production. Even with such depth the book still covers only a small portion of the challenges facing space colonization.

The sheer scale of genius needed for this feat will keep us busy down here for years.

Yet, urbanists would be happy to hear that the plan advocates for communities that are walkable, transit-oriented, dense and inclusive. This list checks off a fair bit of principles modern urban planners abide by.

The book's authors even took the time to think about the notion of the first extraterrestrial pioneers' budding culture:

The first extraterrestrial communities may not be purely American if the United States is no longer a major world power or a major technological center by the time the first extraterrestrial community is established. If the United States remains a major world power, many nations including nonwestern nations and African nations could be highly technological and want to participate, so that the first extraterrestrial community may be international.

The present technological nations are not necessarily advantaged, because the technology they possess is "Earth-bound" in addition to being culture-bound. They may have first to unlearn the forms, the assumptions and the habits of the Earth-bound technology before learning the new forms and assumptions of technology useful in extraterrestrial communities.

Moon culture evolution, confirmed. The thought of new cultures developing in the newly forged lunar cities and floating metropolis colonies would be a testament to our accomplishment.

Building a city on the Moon 

Wikimedia Commons | Source: NASA Ames Research Centre

What would it take to build a full scale city on the moon? Skidmore, Owings & Merrill recently threw their hat in the proverbial moon ring.

In partnership with the European Space Agency (ESA) and the Massachusetts Institute of Technology (MIT), SOM presented a conceptual design for their "Moon Village." In a press statement, Design Partner Colin Koop talked about the new challenges needed for architectural design in space.

"The project presents a completely new challenge for the field of architectural design. The Moon Village must be able to sustain human life in an otherwise uninhabitable setting. We have to consider problems that no one would think about on Earth, like radiation protection, pressure differentials, and how to provide breathable air."

Masterplanning, designing and engineering the imagined settlement, SOM imagines are cross-disciplinary collaboration and an entirely new way to approach the space industry's most complex problems.

  • The Moon Village is imagined on the edge rim of the Shackleton Crater near the South Pole.
  • This area was selected because it receives near continuous daylight throughout the whole lunar year.
  • Overall development plans were envisioned in three distinct phases to set up infrastructure, resources and habitable structures.

The Moon Village would sustain its energy from direct sunlight and set up food generation and life-sustaining elements through in situ resource utilization by tapping into the Moon's natural resources. Water extracted from the depressions near the South Pole would create breathable air and rocket propellants to support the burgeoning industry in the town. By being near the South Pole, the town would have direct access to the crater's water-ice deposits.

As for habitats for lunarites to live in, there would be individual pressurized modules which are inflatable, giving residents the flexibility to increase their living space when needed.

Most buildings would be three to four story structures that would serve as a combined workspace, living quarter and have the necessary environmental and life support systems integrated into each one.

The Moon Village was created for the ESA's reflection of future exploration beyond 2050 in partnership with NASA's strategic plan to "extend human presence deeper into space and to the Moon for sustainable long term exploration and utilization."

A pioneer Moon Village could set in stone the first opportunity to permanently inhabit the moon, spur research and explorations and serve as a gateway to the rest of the solar system and beyond.

Designing cities in Space Colonies 

Wikimedia Commons | Source: NASA Ames Research Centre

Such ring habitats have been a common sight in science fiction for years, from Halo's massive ring worlds to Neuromancer's Tessier-Ashpool floating Freeside. But physicists have known for quite some time that they're actually possible to build. When space becomes more accessible, these would be the first contenders for habitation.

In NASA's "Space Settlements" study, researchers dedicated a few chapters on basic comprehensive plans, which is a deep dive into how much space would be needed for residential housing, schools and other land uses combined with transportation and other infrastructure. As for transportation, the book again goes into detail:

"Because of the relatively high population density (15,000 people/km2) in the community, most of the circulation is pedestrian, with one major mass transport system (a moving sidewalk, monorail, and minibus) connecting different residential areas in the same colony."

These floating cylinders with artificial gravity would survive by creating from the natural resources of outer space. Again in the 1970s Princeton physicist Gerald K O'Neill laid out compelling studies where he envisioned 100,000-person colonies, stationed at what is known as the fifth Lagrangian libration point (L5) in the moon's orbit.

"It is orthodox to believe that Earth is the only practical habitat for Man, but we can build new habitats far more comfortable, productive and attractive than is most of Earth," he wrote in Physics Today in 1974.

He was interested in building alternative human habitats that were both beyond Earth and beyond a planetary body. Out of this was conceived the idea of a giant rotating spaceship, which could support a biosphere and house up to 10 million people.

Planning the first cities on Mars 

Wikimedia Commons | Source: NASA Ames Research Centre

In 2017, an MIT team developed a design for a settlement that won the Mars City Design competition. MIT's winning urban plan, titled Redwood forest, proposed to create domes or tree habitats that would house up to 50 people each. The domes provided residents with open public spaces containing vegetation and water, which would be harvested from deep in the Martian northern plains.

The tree habitats would be connected on top of a network of tunnels, or roots, providing transportation and access to both public and private spaces between other inhabitants of this proposed 10,000 strong community. Advanced technology such as artificial light inside these pods could strongly mimic the sight of natural sunlight.

MIT postdoc Valentina Sumini who led the interdisciplinary team, described the project's design fundamentals and elaborated on the project's poetic forest metaphor:

"On Mars, our city will physically and functionally mimic a forest, using local Martian resources such as ice and water, regolith (or soil), and sun to support life. Designing a forest also symbolizes the potential for outward growth as nature spreads across the Martian landscape. Each tree habitat incorporates a branching structural system and an inflated membrane enclosure, anchored by tunneling roots.

The design of a habitat can be generated using a computational form-finding and structural optimization workflow developed by the team. The design workflow is parametric, which means that each habitat is unique and contributes to a diverse forest of urban spaces."

The team aims to build a comfortable environment and architecture that focuses on the fundamental and critical aspect of sustainability, a baseline component needed for any Mars or offworld city.

On the entirety of the system, System Design Management Fellow George Lordos summed up the functionality by explaining the holistic and connected system they imagined.

"Every tree habitat in Redwood Forest will collect energy from the sun and use it to process and transport the water throughout the tree, and every tree is designed as a water-rich environment. Water fills the soft cells inside the dome providing protection from radiation, helps manage heat loads, and supplies hydroponic farms for growing fish and greens. Solar panels produce energy to split the stored water for the production of rocket fuel, oxygen, and for charging hydrogen fuel cells, which are necessary to power long-range vehicles as well as provide backup energy storage in case of dust storms."

Mike Colagrossi is the founder of Alchemist City, the most thought-provoking urban development and technology email newsletter. Sign up to stay up to date.

This is what aliens would 'hear' if they flew by Earth

A Mercury-bound spacecraft's noisy flyby of our home planet.

Image source: sdecoret on Shutterstock/ESA/Big Think
Surprising Science
  • There is no sound in space, but if there was, this is what it might sound like passing by Earth.
  • A spacecraft bound for Mercury recorded data while swinging around our planet, and that data was converted into sound.
  • Yes, in space no one can hear you scream, but this is still some chill stuff.

First off, let's be clear what we mean by "hear" here. (Here, here!)

Sound, as we know it, requires air. What our ears capture is actually oscillating waves of fluctuating air pressure. Cilia, fibers in our ears, respond to these fluctuations by firing off corresponding clusters of tones at different pitches to our brains. This is what we perceive as sound.

All of which is to say, sound requires air, and space is notoriously void of that. So, in terms of human-perceivable sound, it's silent out there. Nonetheless, there can be cyclical events in space — such as oscillating values in streams of captured data — that can be mapped to pitches, and thus made audible.

BepiColombo

Image source: European Space Agency

The European Space Agency's BepiColombo spacecraft took off from Kourou, French Guyana on October 20, 2019, on its way to Mercury. To reduce its speed for the proper trajectory to Mercury, BepiColombo executed a "gravity-assist flyby," slinging itself around the Earth before leaving home. Over the course of its 34-minute flyby, its two data recorders captured five data sets that Italy's National Institute for Astrophysics (INAF) enhanced and converted into sound waves.

Into and out of Earth's shadow

In April, BepiColombo began its closest approach to Earth, ranging from 256,393 kilometers (159,315 miles) to 129,488 kilometers (80,460 miles) away. The audio above starts as BepiColombo begins to sneak into the Earth's shadow facing away from the sun.

The data was captured by BepiColombo's Italian Spring Accelerometer (ISA) instrument. Says Carmelo Magnafico of the ISA team, "When the spacecraft enters the shadow and the force of the Sun disappears, we can hear a slight vibration. The solar panels, previously flexed by the Sun, then find a new balance. Upon exiting the shadow, we can hear the effect again."

In addition to making for some cool sounds, the phenomenon allowed the ISA team to confirm just how sensitive their instrument is. "This is an extraordinary situation," says Carmelo. "Since we started the cruise, we have only been in direct sunshine, so we did not have the possibility to check effectively whether our instrument is measuring the variations of the force of the sunlight."

When the craft arrives at Mercury, the ISA will be tasked with studying the planets gravity.

Magentosphere melody

The second clip is derived from data captured by BepiColombo's MPO-MAG magnetometer, AKA MERMAG, as the craft traveled through Earth's magnetosphere, the area surrounding the planet that's determined by the its magnetic field.

BepiColombo eventually entered the hellish mangentosheath, the region battered by cosmic plasma from the sun before the craft passed into the relatively peaceful magentopause that marks the transition between the magnetosphere and Earth's own magnetic field.

MERMAG will map Mercury's magnetosphere, as well as the magnetic state of the planet's interior. As a secondary objective, it will assess the interaction of the solar wind, Mercury's magnetic field, and the planet, analyzing the dynamics of the magnetosphere and its interaction with Mercury.

Recording session over, BepiColombo is now slipping through space silently with its arrival at Mercury planned for 2025.

Learn the Netflix model of high-performing teams

Erin Meyer explains the keeper test and how it can make or break a team.

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  • There are numerous strategies for building and maintaining a high-performing team, but unfortunately they are not plug-and-play. What works for some companies will not necessarily work for others. Erin Meyer, co-author of No Rules Rules: Netflix and the Culture of Reinvention, shares one alternative employed by one of the largest tech and media services companies in the world.
  • Instead of the 'Rank and Yank' method once used by GE, Meyer explains how Netflix managers use the 'keeper test' to determine if employees are crucial pieces of the larger team and are worth fighting to keep.
  • "An individual performance problem is a systemic problem that impacts the entire team," she says. This is a valuable lesson that could determine whether the team fails or whether an organization advances to the next level.
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Photo by Martin Adams on Unsplash
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