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Urban planning in space: 3 off-world designs for future cities
The future of cities on the Moon, Mars and orbital habitats.
- In the 1970s NASA published an extensive book on urban planning in space.
- Acclaimed architectural and engineering firm Skidmore, Owings & Merrill LLP (SOM) designed a conceptual plan for the first permanent settlement for human life on the moon.
- An MIT team developed a concept for the first sustainable cities on Mars to be built in the next century.
One day humanity will again step foot on other worlds. When that day comes we will need to build new cities in these places. Where we go, our cities go. The urban form follows us like a civilizational shadow.
In order to house our post-terrestrial bound culture, we'll first need to layout the new order of our settlements. There are three prime candidate planets and places in space that may be the first to house our founding space pioneers.
These are the Moon, Mars, and orbital habitats around Earth.
Major governmental space agencies, engineering firms and even urban planning groups have already seriously considered the prospect of space colonization.
In 1977 NASA published "Space Settlements: A Design Study." This extensive 155-page book essentially contains a city planning policy guide on the future of cities and urban planning in space. The book focuses exclusively on orbital civilian habitats – the type that would revolve and settle in Lagrange Points around Earth.
"Space Settlements" covers everything it can think of, from the psychology of its inhabitants, rocket landing areas, and zoning land-use to the barebones of oxygen production. Even with such depth the book still covers only a small portion of the challenges facing space colonization.
The sheer scale of genius needed for this feat will keep us busy down here for years.
Yet, urbanists would be happy to hear that the plan advocates for communities that are walkable, transit-oriented, dense and inclusive. This list checks off a fair bit of principles modern urban planners abide by.
The book's authors even took the time to think about the notion of the first extraterrestrial pioneers' budding culture:
The first extraterrestrial communities may not be purely American if the United States is no longer a major world power or a major technological center by the time the first extraterrestrial community is established. If the United States remains a major world power, many nations including nonwestern nations and African nations could be highly technological and want to participate, so that the first extraterrestrial community may be international.
The present technological nations are not necessarily advantaged, because the technology they possess is "Earth-bound" in addition to being culture-bound. They may have first to unlearn the forms, the assumptions and the habits of the Earth-bound technology before learning the new forms and assumptions of technology useful in extraterrestrial communities.
Moon culture evolution, confirmed. The thought of new cultures developing in the newly forged lunar cities and floating metropolis colonies would be a testament to our accomplishment.
Building a city on the Moon
Wikimedia Commons | Source: NASA Ames Research Centre
What would it take to build a full scale city on the moon? Skidmore, Owings & Merrill recently threw their hat in the proverbial moon ring.
In partnership with the European Space Agency (ESA) and the Massachusetts Institute of Technology (MIT), SOM presented a conceptual design for their "Moon Village." In a press statement, Design Partner Colin Koop talked about the new challenges needed for architectural design in space.
"The project presents a completely new challenge for the field of architectural design. The Moon Village must be able to sustain human life in an otherwise uninhabitable setting. We have to consider problems that no one would think about on Earth, like radiation protection, pressure differentials, and how to provide breathable air."
Masterplanning, designing and engineering the imagined settlement, SOM imagines are cross-disciplinary collaboration and an entirely new way to approach the space industry's most complex problems.
- The Moon Village is imagined on the edge rim of the Shackleton Crater near the South Pole.
- This area was selected because it receives near continuous daylight throughout the whole lunar year.
- Overall development plans were envisioned in three distinct phases to set up infrastructure, resources and habitable structures.
The Moon Village would sustain its energy from direct sunlight and set up food generation and life-sustaining elements through in situ resource utilization by tapping into the Moon's natural resources. Water extracted from the depressions near the South Pole would create breathable air and rocket propellants to support the burgeoning industry in the town. By being near the South Pole, the town would have direct access to the crater's water-ice deposits.
As for habitats for lunarites to live in, there would be individual pressurized modules which are inflatable, giving residents the flexibility to increase their living space when needed.
Most buildings would be three to four story structures that would serve as a combined workspace, living quarter and have the necessary environmental and life support systems integrated into each one.
The Moon Village was created for the ESA's reflection of future exploration beyond 2050 in partnership with NASA's strategic plan to "extend human presence deeper into space and to the Moon for sustainable long term exploration and utilization."
A pioneer Moon Village could set in stone the first opportunity to permanently inhabit the moon, spur research and explorations and serve as a gateway to the rest of the solar system and beyond.
Designing cities in Space Colonies
Wikimedia Commons | Source: NASA Ames Research Centre
Such ring habitats have been a common sight in science fiction for years, from Halo's massive ring worlds to Neuromancer's Tessier-Ashpool floating Freeside. But physicists have known for quite some time that they're actually possible to build. When space becomes more accessible, these would be the first contenders for habitation.
In NASA's "Space Settlements" study, researchers dedicated a few chapters on basic comprehensive plans, which is a deep dive into how much space would be needed for residential housing, schools and other land uses combined with transportation and other infrastructure. As for transportation, the book again goes into detail:
"Because of the relatively high population density (15,000 people/km2) in the community, most of the circulation is pedestrian, with one major mass transport system (a moving sidewalk, monorail, and minibus) connecting different residential areas in the same colony."
These floating cylinders with artificial gravity would survive by creating from the natural resources of outer space. Again in the 1970s Princeton physicist Gerald K O'Neill laid out compelling studies where he envisioned 100,000-person colonies, stationed at what is known as the fifth Lagrangian libration point (L5) in the moon's orbit.
"It is orthodox to believe that Earth is the only practical habitat for Man, but we can build new habitats far more comfortable, productive and attractive than is most of Earth," he wrote in Physics Today in 1974.
He was interested in building alternative human habitats that were both beyond Earth and beyond a planetary body. Out of this was conceived the idea of a giant rotating spaceship, which could support a biosphere and house up to 10 million people.
Planning the first cities on Mars
Wikimedia Commons | Source: NASA Ames Research Centre
In 2017, an MIT team developed a design for a settlement that won the Mars City Design competition. MIT's winning urban plan, titled Redwood forest, proposed to create domes or tree habitats that would house up to 50 people each. The domes provided residents with open public spaces containing vegetation and water, which would be harvested from deep in the Martian northern plains.
The tree habitats would be connected on top of a network of tunnels, or roots, providing transportation and access to both public and private spaces between other inhabitants of this proposed 10,000 strong community. Advanced technology such as artificial light inside these pods could strongly mimic the sight of natural sunlight.
MIT postdoc Valentina Sumini who led the interdisciplinary team, described the project's design fundamentals and elaborated on the project's poetic forest metaphor:
"On Mars, our city will physically and functionally mimic a forest, using local Martian resources such as ice and water, regolith (or soil), and sun to support life. Designing a forest also symbolizes the potential for outward growth as nature spreads across the Martian landscape. Each tree habitat incorporates a branching structural system and an inflated membrane enclosure, anchored by tunneling roots.
The design of a habitat can be generated using a computational form-finding and structural optimization workflow developed by the team. The design workflow is parametric, which means that each habitat is unique and contributes to a diverse forest of urban spaces."
The team aims to build a comfortable environment and architecture that focuses on the fundamental and critical aspect of sustainability, a baseline component needed for any Mars or offworld city.
On the entirety of the system, System Design Management Fellow George Lordos summed up the functionality by explaining the holistic and connected system they imagined.
"Every tree habitat in Redwood Forest will collect energy from the sun and use it to process and transport the water throughout the tree, and every tree is designed as a water-rich environment. Water fills the soft cells inside the dome providing protection from radiation, helps manage heat loads, and supplies hydroponic farms for growing fish and greens. Solar panels produce energy to split the stored water for the production of rocket fuel, oxygen, and for charging hydrogen fuel cells, which are necessary to power long-range vehicles as well as provide backup energy storage in case of dust storms."
A man's skeleton, found facedown with his hands bound, was unearthed near an ancient ceremonial circle during a high speed rail excavation project.
- A skeleton representing a man who was tossed face down into a ditch nearly 2,500 years ago with his hands bound in front of his hips was dug up during an excavation outside of London.
- The discovery was made during a high speed rail project that has been a bonanza for archaeology, as the area is home to more than 60 ancient sites along the planned route.
- An ornate grave of a high status individual from the Roman period and an ancient ceremonial circle were also discovered during the excavations.
An ancient skeleton of a man dating back to the Iron Age was uncovered outside of London last month, and though archaeologists aren't certain what the cause of death was, clues point to a murder most foul.
A skeleton representing a man who was tossed face down into a ditch nearly 2,500 years ago with his hands bound in front of his hips was dug up during a high speed rail excavation.
The positioning of the remains have led archaeologists to suspect that the man may have been a victim of an ancient murder or execution. Though any bindings have since decomposed, his hands were positioned together and pinned under his pelvis. There was also no sign of a grave or coffin.
"He seems to have had his hands tied, and he was face-down in the bottom of the ditch," said archaeologist Rachel Wood, who led the excavation. "There are not many ways that you end up that way."
Currently, archaeologists are examining the skeleton to uncover more information about the circumstances of the man's death. Fragments of pottery found in the ditch may offer some clues as to exactly when the man died.
"If he was struck across the head with a heavy object, you could find a mark of that on the back of the skull," Wood said to Live Science. "If he was stabbed, you could find blade marks on the ribs. So we're hoping to find something like that, to tell us how he died."
Other discoveries at Wellwick Farm
The grim discovery was made at Wellwick Farm near Wendover. That is about 15 miles north-west of the outskirts of London, where a tunnel is going to be built as part of a HS2 high-speed rail project due to open between London and several northern cities sometime after 2028. The infrastructure project has been something of a bonanza for archaeology as the area is home to more than 60 ancient sites along the planned route that are now being excavated before construction begins.
The farm sits less than a mile away from the ancient highway Icknield Way that runs along the tops of the Chiltern Hills. The route (now mostly trails) has been used since prehistoric times. Evidence at Wellwick Farm indicates that from the Neolithic to the Medieval eras, humans have occupied the region for more than 4,000 years, making it a rich area for archaeological finds.
Wood and her colleagues found some evidence of an ancient village occupied from the late Bronze Age (more than 3,000 years ago) until the Roman Empire's invasion of southern England about 2,000 years ago. At the site were the remains of animal pens, pits for disposing food, and a roundhouse — a standard British dwelling during the Bronze Age constructed with a circular plan made of stone or wood topped with a conical thatched roof.
Ceremonial burial site
A high status burial in a lead-lined coffin dating back to Roman times.
Photo Credit: HS2
While these ancient people moved away from Wellwick Farm before the Romans invaded, a large portion of the area was still used for ritual burials for high-status members of society, Wood told Live Science. The ceremonial burial site included a circular ditch (about 60 feet across) at the center, and was a bit of a distance away from the ditch where the (suspected) murder victim was uncovered. Additionally, archaeologists found an ornately detailed grave near the sacred burial site that dates back to the Roman period, hundreds of years later when the original Bronze Age burial site would have been overgrown.
The newer grave from the Roman period encapsulated an adult skeleton contained in a lead-lined coffin. It's likely that the outer coffin had been made of wood that rotted away. Since it was clearly an ornate burial, the occupant of the grave was probably a person of high status who could afford such a lavish burial. However, according to Wood, no treasures or tokens had been discovered.
Sacred timber circle
An aerial view of the sacred circular monument.
Photo Credit: HS2
One of the most compelling archaeological discoveries at Wellwick Farm are the indications of a huge ceremonial circle once circumscribed by timber posts lying south of the Bronze Age burial site. Though the wooden posts have rotted away, signs of the post holes remain. It's thought to date from the Neolithic period to 5,000 years ago, according to Wood.
This circle would have had a diameter stretching 210 feet across and consisted of two rings of hundreds of posts. There would have been an entry gap to the south-west. Five posts in the very center of the circle aligned with that same gap, which, according to Wood, appeared to have been in the direction of the rising sun on the day of the midwinter solstice.
Similar Neolithic timber circles have been discovered around Great Britain, such as one near Stonehenge that is considered to date back to around the same time.
Fear that new technologies are addictive isn't a modern phenomenon.
This article was originally published on our sister site, Freethink, which has partnered with the Build for Tomorrow podcast to go inside new episodes each month. Subscribe here to learn more about the crazy, curious things from history that shaped us, and how we can shape the future.
In many ways, technology has made our lives better. Through smartphones, apps, and social media platforms we can now work more efficiently and connect in ways that would have been unimaginable just decades ago.
But as we've grown to rely on technology for a lot of our professional and personal needs, most of us are asking tough questions about the role technology plays in our own lives. Are we becoming too dependent on technology to the point that it's actually harming us?
In the latest episode of Build for Tomorrow, host and Entrepreneur Editor-in-Chief Jason Feifer takes on the thorny question: is technology addictive?
Popularizing medical language
What makes something addictive rather than just engaging? It's a meaningful distinction because if technology is addictive, the next question could be: are the creators of popular digital technologies, like smartphones and social media apps, intentionally creating things that are addictive? If so, should they be held responsible?
To answer those questions, we've first got to agree on a definition of "addiction." As it turns out, that's not quite as easy as it sounds.
If we don't have a good definition of what we're talking about, then we can't properly help people.
LIAM SATCHELL UNIVERSITY OF WINCHESTER
"Over the past few decades, a lot of effort has gone into destigmatizing conversations about mental health, which of course is a very good thing," Feifer explains. It also means that medical language has entered into our vernacular —we're now more comfortable using clinical words outside of a specific diagnosis.
"We've all got that one friend who says, 'Oh, I'm a little bit OCD' or that friend who says, 'Oh, this is my big PTSD moment,'" Liam Satchell, a lecturer in psychology at the University of Winchester and guest on the podcast, says. He's concerned about how the word "addiction" gets tossed around by people with no background in mental health. An increased concern surrounding "tech addiction" isn't actually being driven by concern among psychiatric professionals, he says.
"These sorts of concerns about things like internet use or social media use haven't come from the psychiatric community as much," Satchell says. "They've come from people who are interested in technology first."
The casual use of medical language can lead to confusion about what is actually a mental health concern. We need a reliable standard for recognizing, discussing, and ultimately treating psychological conditions.
"If we don't have a good definition of what we're talking about, then we can't properly help people," Satchell says. That's why, according to Satchell, the psychiatric definition of addiction being based around experiencing distress or significant family, social, or occupational disruption needs to be included in any definition of addiction we may use.
Too much reading causes... heat rashes?
But as Feifer points out in his podcast, both popularizing medical language and the fear that new technologies are addictive aren't totally modern phenomena.
Take, for instance, the concept of "reading mania."
In the 18th Century, an author named J. G. Heinzmann claimed that people who read too many novels could experience something called "reading mania." This condition, Heinzmann explained, could cause many symptoms, including: "weakening of the eyes, heat rashes, gout, arthritis, hemorrhoids, asthma, apoplexy, pulmonary disease, indigestion, blocking of the bowels, nervous disorder, migraines, epilepsy, hypochondria, and melancholy."
"That is all very specific! But really, even the term 'reading mania' is medical," Feifer says.
"Manic episodes are not a joke, folks. But this didn't stop people a century later from applying the same term to wristwatches."
Indeed, an 1889 piece in the Newcastle Weekly Courant declared: "The watch mania, as it is called, is certainly excessive; indeed it becomes rabid."
Similar concerns have echoed throughout history about the radio, telephone, TV, and video games.
"It may sound comical in our modern context, but back then, when those new technologies were the latest distraction, they were probably really engaging. People spent too much time doing them," Feifer says. "And what can we say about that now, having seen it play out over and over and over again? We can say it's common. It's a common behavior. Doesn't mean it's the healthiest one. It's just not a medical problem."
Few today would argue that novels are in-and-of-themselves addictive — regardless of how voraciously you may have consumed your last favorite novel. So, what happened? Were these things ever addictive — and if not, what was happening in these moments of concern?
People are complicated, our relationship with new technology is complicated, and addiction is complicated — and our efforts to simplify very complex things, and make generalizations across broad portions of the population, can lead to real harm.
JASON FEIFER HOST OF BUILD FOR TOMORROW
There's a risk of pathologizing normal behavior, says Joel Billieux, professor of clinical psychology and psychological assessment at the University of Lausanne in Switzerland, and guest on the podcast. He's on a mission to understand how we can suss out what is truly addictive behavior versus what is normal behavior that we're calling addictive.
For Billieux and other professionals, this isn't just a rhetorical game. He uses the example of gaming addiction, which has come under increased scrutiny over the past half-decade. The language used around the subject of gaming addiction will determine how behaviors of potential patients are analyzed — and ultimately what treatment is recommended.
"For a lot of people you can realize that the gaming is actually a coping (mechanism for) social anxiety or trauma or depression," says Billieux.
"Those cases, of course, you will not necessarily target gaming per se. You will target what caused depression. And then as a result, If you succeed, gaming will diminish."
In some instances, a person might legitimately be addicted to gaming or technology, and require the corresponding treatment — but that treatment might be the wrong answer for another person.
"None of this is to discount that for some people, technology is a factor in a mental health problem," says Feifer.
"I am also not discounting that individual people can use technology such as smartphones or social media to a degree where it has a genuine negative impact on their lives. But the point here to understand is that people are complicated, our relationship with new technology is complicated, and addiction is complicated — and our efforts to simplify very complex things, and make generalizations across broad portions of the population, can lead to real harm."
Behavioral addiction is a notoriously complex thing for professionals to diagnose — even more so since the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), the book professionals use to classify mental disorders, introduced a new idea about addiction in 2013.
"The DSM-5 grouped substance addiction with gambling addiction — this is the first time that substance addiction was directly categorized with any kind of behavioral addiction," Feifer says.
"And then, the DSM-5 went a tiny bit further — and proposed that other potentially addictive behaviors require further study."
This might not sound like that big of a deal to laypeople, but its effect was massive in medicine.
"Researchers started launching studies — not to see if a behavior like social media use can be addictive, but rather, to start with the assumption that social media use is addictive, and then to see how many people have the addiction," says Feifer.
The assumption that a lot of us are addicted to technology may itself be harming us by undermining our autonomy and belief that we have agency to create change in our own lives. That's what Nir Eyal, author of the books Hooked and Indistractable, calls 'learned helplessness.'
"The price of living in a world with so many good things in it is that sometimes we have to learn these new skills, these new behaviors to moderate our use," Eyal says. "One surefire way to not do anything is to believe you are powerless. That's what learned helplessness is all about."
So if it's not an addiction that most of us are experiencing when we check our phones 90 times a day or are wondering about what our followers are saying on Twitter — then what is it?
"A choice, a willful choice, and perhaps some people would not agree or would criticize your choices. But I think we cannot consider that as something that is pathological in the clinical sense," says Billieux.
Of course, for some people technology can be addictive.
"If something is genuinely interfering with your social or occupational life, and you have no ability to control it, then please seek help," says Feifer.
But for the vast majority of people, thinking about our use of technology as a choice — albeit not always a healthy one — can be the first step to overcoming unwanted habits.
For more, be sure to check out the Build for Tomorrow episode here.
The Inglehart-Welzel World Cultural map replaces geographic accuracy with closeness in terms of values.
- This map replaces geography with another type of closeness: cultural values.
- Although the groups it depicts have familiar names, their shapes are not.
- The map makes for strange bedfellows: Brazil next to South Africa and Belgium neighboring the U.S.
Some countries value self-expression more than others.Credit: Robyn Beck / AFP via Getty Images
Question: On what map is Lithuania a neighbor of China, Poland lies next to Brazil, and Morocco and Yemen touch?
Answer: The Inglehart-Welzel World Cultural Map. To be precise, the 2017 map. Because on the 2020 version, each of those pairs has drifted apart significantly.
These are not, strictly speaking, maps but rather scatterplot diagrams. Each dot represents a country, the position of which is based on how it ranks on two different values (discussed below). The dots are corralled together into geo-cultural groups:
- Catholic Europe, which comprises countries as diverse and far apart as Hungary and Andorra■ Protestant Europe, taking in both Iceland and Germany
- The Orthodox world, from Belarus all the way to Armenia
- The three Baltic states
- The English-speaking world, including both the U.S. and Northern Ireland
- The huge African-Islamic world, ranging from Azerbaijan to South Africa
- Latin America, which goes from Mexico to Argentina
- South Asia, which comprises both India and Cyprus
- The Confucian world, encompassing China and Japan.
The placement of the dots indicates cultural proximity or distance. Some countries from different groups can be more similar than other countries in the same group.
See the examples indicated above: cultural neighbors China and Lithuania belong to the Confucian and Baltic groups, respectively. Poland is part of Catholic Europe; its 2017 neighbor Brazil is in Latin America. Morocco and Yemen are closer culturally to Armenia, in the Orthodox group, than they are to Qatar, despite all belonging to the African-Islamic group.
The 2017 version of the map places Malta deep inside South America and lets Vietnam, Portugal, and Macedonia meet.Credit: World Values Survey, public domain.
Creating a culture map
So, what exactly are the criteria used for plotting these dots in the first place?
These maps are part of the World Values Survey, first conducted by political scientist Ronald Inglehart in the late 1990s. With his colleague Christian Welzel, he produced an update in 2005. The WVS has been revised several times since, most recently in 2020.
The WVS asserts that there are two fundamental dimensions to cross-cultural variation across the world. These are used as the axes to plot the various countries on the diagram.
- The X-axis measures survival versus self-expression values.
Survival values focus on economic and physical security. There is not much room for trust and tolerance of "others." Self-expression values prioritize well-being, quality of life, and self-expression. There is more room for tolerating ethnic, religious, and sexual minorities.
- The Y-axis measures traditional versus secular-rational values.
Traditional values include deference to religion and parental authority as well as traditional social and family values. Societies that score high on traditions typically also are highly nationalistic. In more secular-rational societies, science and bureaucracy replace faith as the basis for authority. Secular-rational values include high tolerance of things like divorce, abortion, euthanasia, and suicide.
As indicated by the significant changes on the 2020 map, the cultural values of nations are not static:
- Countries that move up on the map are shifting from traditional to more secular-rational values.
- Countries that move to the right on the map are shifting from survival values to self-expression values.
- And, of course, vice versa in both cases.
According to the authors of the map, changes in cultural outlook can be the result of socioeconomic changes — increasing levels of wealth, for example. But the religious and cultural heritage of each country also plays a part.
The world's cultural landscape is dynamic — you could even say promiscuous, producing new bedfellows every few years.Credit: World Values Survey, public domain.
Some notable features of the 2020 map:
- The Baltic group has been dissolved; Lithuania is now part of Catholic Europe, Estonia a lone Protestant island in a Catholic sea. More worryingly, Latvia seems to have dissolved completely.
- In general, survival values are strongest in African-Islamic countries, self-expression values in Protestant Europe.
- Traditional values are strongest in African-Islamic countries and Latin America, while secular values dominate in Confucian countries and Protestant Europe.
- The United States is an atypical member of the English-speaking group, scoring much lower on both scales (that is to say, lower and more to the left). In other words, the U.S. is more into traditional and survival values than the group's other members.
- Shifting attitudes don't just separate; they also unite. Belgium and the U.S. are now culture buddies, as are New Zealand and Iceland. Kazakhstan is virtually indistinguishable from Bosnia.
The Inglehart-Welzel map is not without its critics. It has been decried as Eurocentric, simplistic, and culturally essentialist (that is, the assumption that certain cultural characteristics are essential and fixed, and that some are superior to others). Which is, of course, a very self-expressive thing to say.
For more on these maps, on the WVS surveys, and on the methodology used, visit the World Values Survey.
Strange Maps #1098
Got a strange map? Let me know at firstname.lastname@example.org.
A study finds that baby mammals dream about the world they are about to experience to prepare their senses.