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We are Big Idea Hunters…

We live in a time of information abundance, which far too many of us see as information overload. With the sum total of human knowledge, past and present, at our fingertips, we’re faced with a crisis of attention: which ideas should we engage with, and why? Big Think is an evolving roadmap to the best thinking on the planet — the ideas that can help you think flexibly and act decisively in a multivariate world.

A word about Big Ideas and Themes — The architecture of Big Think

Big ideas are lenses for envisioning the future. Every article and video on bigthink.com and on our learning platforms is based on an emerging “big idea” that is significant, widely relevant, and actionable. We’re sifting the noise for the questions and insights that have the power to change all of our lives, for decades to come. For example, reverse-engineering is a big idea in that the concept is increasingly useful across multiple disciplines, from education to nanotechnology.

Themes are the seven broad umbrellas under which we organize the hundreds of big ideas that populate Big Think. They include New World Order, Earth and Beyond, 21st Century Living, Going Mental, Extreme Biology, Power and Influence, and Inventing the Future.

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Can Video Games Be Art?

June 21, 2010, 5:34 AM
"The question is not, 'Are video games art?' The question is, 'Can artists express themselves through the video-game medium?'" says journalist and gamer Tom Bissell. "As Bissell explains in his new book, 'Extra Lives: Why Video Games Matter,' the graphics, storytelling and interactivity of gaming have all made tremendous leaps forward in recent years, allowing players to intermingle with nuanced, fleshed-out digital characters in near-photo-realistic environments. Among the most notable recent examples is Rockstar's 'Red Dead Redemption,' a game the New York Times hailed as a 'tour de force' for its ability to submerge players in a complex and believable world. In his book, Bissell argues that it's finally time to take video games seriously as an art form, and give them the formal analysis they deserve."

Can Video Games Be Art?

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