What is Big Think?  

We are Big Idea Hunters…

We live in a time of information abundance, which far too many of us see as information overload. With the sum total of human knowledge, past and present, at our fingertips, we’re faced with a crisis of attention: which ideas should we engage with, and why? Big Think is an evolving roadmap to the best thinking on the planet — the ideas that can help you think flexibly and act decisively in a multivariate world.

A word about Big Ideas and Themes — The architecture of Big Think

Big ideas are lenses for envisioning the future. Every article and video on bigthink.com and on our learning platforms is based on an emerging “big idea” that is significant, widely relevant, and actionable. We’re sifting the noise for the questions and insights that have the power to change all of our lives, for decades to come. For example, reverse-engineering is a big idea in that the concept is increasingly useful across multiple disciplines, from education to nanotechnology.

Themes are the seven broad umbrellas under which we organize the hundreds of big ideas that populate Big Think. They include New World Order, Earth and Beyond, 21st Century Living, Going Mental, Extreme Biology, Power and Influence, and Inventing the Future.

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World Renowned Bloggers


Big Think’s contributors offer expert analysis of the big ideas behind the news.

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Big Think Edge


Big Think’s Edge learning platform for career mentorship and professional development provides engaging and actionable courses delivered by the people who are shaping our future.

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ISTE Leadership Forum

October 26, 2012, 9:02 AM

Here are some great resources from the 2012 ISTE Leadership Forum held in Indianapolis. The resources from the conference are hosted on the Leadership Forum Wiki - feel free to browse. 

Here are some great tweets from the conference. Check them out at #ISTELF12

  • A vision statement shouldn't just be words on a wall. It should take you somewhere.  @web20classroom
  • Kids should be using what they are learning right now; not good enough to say, "You'll need to know this someday." @colonelb
  • Factory, Prison, and Churches are the 3 primary design influences for schools. @misterabrams
  • If you aren't teaching Digital Citizenship in 2012, you are not teaching citizenship @StowPrincipalD
  • Make it all about learning. Let technology permeate. Engage the whole system. @isteconnects
  • When creating a tech vision, impulse is to grab the early adopters. Flip your thinking. Involve the late adopters to minimize fear. @misteradams

ISTE Leadership Forum

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