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We are Big Idea Hunters…

We live in a time of information abundance, which far too many of us see as information overload. With the sum total of human knowledge, past and present, at our fingertips, we’re faced with a crisis of attention: which ideas should we engage with, and why? Big Think is an evolving roadmap to the best thinking on the planet — the ideas that can help you think flexibly and act decisively in a multivariate world.

A word about Big Ideas and Themes — The architecture of Big Think

Big ideas are lenses for envisioning the future. Every article and video on bigthink.com and on our learning platforms is based on an emerging “big idea” that is significant, widely relevant, and actionable. We’re sifting the noise for the questions and insights that have the power to change all of our lives, for decades to come. For example, reverse-engineering is a big idea in that the concept is increasingly useful across multiple disciplines, from education to nanotechnology.

Themes are the seven broad umbrellas under which we organize the hundreds of big ideas that populate Big Think. They include New World Order, Earth and Beyond, 21st Century Living, Going Mental, Extreme Biology, Power and Influence, and Inventing the Future.

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The Game That Builds a Peaceful Habit of Mind

May 18, 2013, 12:00 AM

Sun Tzu’s The Art of War, an ancient Chinese text on military strategy, has been popularized in recent years as a playbook for Wall Street traders and NFL coaches.

The teacher John Hunter, on the other hand, uses Sun Tzu's treatise to help students understand the connectedness of the global community and develop habits of mind that include collaboration and peaceful conflict resolution. Hunter has developed a geopolitical simulation he calls The World Peace Game, and which he describes in his new book, World Peace and Other 4th Grade Achievements

The title is obviously completely counter-intuitive. Are fourth-graders really capable of complex problem solving? In the video below, Hunter tells Big Think that "they seem to be able to do so much more than we give them credit for or even imagine they can."

Some of the key skills that students need to master include the capacity to identify ambiguity and bias in the information they receive. This core skill we might call negative capability, or the capacity to be comfortable, and even thrive, in uncertainty. This habit of mind is the antithesis of reactive thinking and behavior, which tends to promote, rather than discourage violence. 

Watch the video here:

Image © Will May


The Game That Builds a Peac...

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