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We are Big Idea Hunters…

We live in a time of information abundance, which far too many of us see as information overload. With the sum total of human knowledge, past and present, at our fingertips, we’re faced with a crisis of attention: which ideas should we engage with, and why? Big Think is an evolving roadmap to the best thinking on the planet — the ideas that can help you think flexibly and act decisively in a multivariate world.

A word about Big Ideas and Themes — The architecture of Big Think

Big ideas are lenses for envisioning the future. Every article and video on bigthink.com and on our learning platforms is based on an emerging “big idea” that is significant, widely relevant, and actionable. We’re sifting the noise for the questions and insights that have the power to change all of our lives, for decades to come. For example, reverse-engineering is a big idea in that the concept is increasingly useful across multiple disciplines, from education to nanotechnology.

Themes are the seven broad umbrellas under which we organize the hundreds of big ideas that populate Big Think. They include New World Order, Earth and Beyond, 21st Century Living, Going Mental, Extreme Biology, Power and Influence, and Inventing the Future.

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Big Think’s contributors offer expert analysis of the big ideas behind the news.

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Big Think’s Edge learning platform for career mentorship and professional development provides engaging and actionable courses delivered by the people who are shaping our future.

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Interactive TV

November 9, 2009, 6:38 AM
“Interactive TV could someday allow viewers to take part in the on-screen action, if Sony's patent filing earlier this year suggests anything. Other interactive TV plans would have you racing real drivers in real races from the comfort of your couch,” writes Live Science. “The patent includes mini-games that would allow viewer-controlled avatars to toss virtual tomatoes or give B-movie actors a swift kick in the pants. Sony's patent relies on a type of interactive overlay for TV shows or movies, perhaps generated by a video game console such as Sony's PlayStation 3. Typically passive TV watchers could then use virtual avatars to interact on-screen as the TV show or movie action plays out behind them.”
 

Interactive TV

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