If reality is a data structure, can the simulation theory hold up?
Exploring the idea that objects we perceive in everyday life do not reflect objective reality.
- Professor of cognitive science Donald Hoffman presents his theory that the world we perceive is a virtual reality. Hoffman has tested this theory by running successful computer simulations that suggest there is no objective reality.
- When it comes to Nick Bostrom's simulation theory, Hoffman agrees with parts and disagrees with others. Hoffman argues that, while space time and physical objects do not correspond with objective reality, conscious experiences like the smell of garlic and the feel of velvet cannot be produced by the simulation.
- "You can't start with unconscious ingredients and boot up consciousness," Hoffman says.
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When it comes to foreign intervention, we often overlook the practices that creep into life back home.
- Methods used in foreign intervention often resurface domestically, whether that's in the form of skills or technology.
- University of Tampa professor Abigail Blanco calls this the boomerang effect. It's a consequence not often thought about when we discuss foreign intervention.
- The three channels to consider when examining the boomerang effect include human capital in the form of skills, administrative dynamics, and physical capital in the form of tools and technology.
Or, how I learned to stop worrying and love my tsundoku.
- Many readers buy books with every intention of reading them only to let them linger on the shelf.
- Statistician Nassim Nicholas Taleb believes surrounding ourselves with unread books enriches our lives as they remind us of all we don't know.
- The Japanese call this practice tsundoku, and it may provide lasting benefits.
Scientists used CT scanning and 3D-printing technology to recreate the voice of Nesyamun, an ancient Egyptian priest.
- Scientists printed a 3D replica of the vocal tract of Nesyamun, an Egyptian priest whose mummified corpse has been on display in the UK for two centuries.
- With the help of an electronic device, the reproduced voice is able to "speak" a vowel noise.
- The team behind the "Voices of the Past" project suggest reproducing ancient voices could make museum experiences more dynamic.