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Red and Blue's 20th anniversary: Five ways Pokémon influenced the U.S.
Twenty years ago, Nintendo asked America to try to catch 'em all. We still haven't (legitimately) captured a Mew.
- On Sept. 28, 1998, Pokémon Red and Blue came to the United States and asked children to catch 151 adorably abstract creatures.
- Today, Pokémon is the highest-grossing media franchise in the world, defeating the likes of Mickey Mouse, Star Wars, and Anpanman (trust us, it's a thing).
- In anticipation of another 20 years, we look back at fives ways Pokémon has influenced the United States.
On Sept. 28, 1998, Nintendo released Pokémon in the United States and dared us to try to catch 'em all. We eagerly accepted the challenge. The first Pokémon games, Red and Blue, netted Nintendo $70 million stateside in their first six months. Worldwide the first generation of Pokémon games, including Yellow and Green, sold more than 45 million copies combined.
Then came the franchise blitz: Pokémon plushies, Pokémon clothes, Pokémon trading cards, Pokémon cereal, Pokémon TV shows, Pokémon bouncy balls, Pokémon pedometers, Pokémon airplanes, Pokémon Monopoly, Pokémon bedsheets. Pokémania was in full force. But like all fads, this one was destined to die out eventually. Right?
Guess not. Twenty years later, the games have sold more than 300 million units, the TV show airs in 124 countries and regions, and about 550 companies license the rights. As of March 2017, the Pokémon market size is worth more than ¥6 trillion (roughly $53 billion).
To celebrate the 20th anniversary of the Pokémon invasion, let's look back at five ways these Japanese pocket monsters influenced the United States.
Pokémon's influence in the West began a full year before the first games were released stateside. In 1997, the Pokémon TV show entered our cultural consciousness by sending children to the hospital. (Not the most auspicious start for a product aimed at children.)
An episode of the show, titled "Dennō Senshi Porigon," sent several people into epileptic fits, and hundreds of children were rushed to the hospital. Some vomited blood, while others lost consciousness.
"I was watching TV but I [couldn't] remember anything at all when it was all over," one of the children said of the incident. "As I was watching blue and red lights on the screen, I felt my body becoming tense. I do not remember what happened afterward."
These red and blue lights flashed at a frequency that triggered seizures in people with a condition called photosensitive epilepsy. Photosensitive epileptics have primary visual cortexes that are easily excited, and lights flashing between 5 and 30 times per second, like those featured in the episode, can induce seizures.
Nearly 700 people went to the hospital, but further research showed that only a handful actually suffered photosensitive seizures. By then, however, the story had already gone international and been dubbed the "Pokémon Shock" incident.
Although we had known about the condition years beforehand, the panic brought it widespread attention. Today, companies regularly put warnings on entertainment products that feature such effects, and New York State has enshrined such warnings in law. Thanks to social media, companies that don't provide warnings are quickly reminded of their responsibility to do so.
As for the infamous Pokémon episode, it never came stateside nor has it ever been rebroadcasted in Japan.
Human sacrifice, lillipups and meowths living together, mass hysteria!
A total of 1,500 Pikachus appear at the Yokohama landmarks in the Minato Mirai during the Pikachu Outbreak event on Aug. 10, 2018
Photo by Tomohiro Ohsumi/Getty Images
When Pokémon reached the United States, parents quickly forgot to worry about their children's health and instead indulged in another all-American pastime: the moral panic. Pokémon became the de facto activity that was corrupting children's lives, but this time, we were importing it from another country.
Parents accused Pokémon of promoting violence and leading children down the immoral path. Some even filed suit against Nintendo, claiming the trading cards were an "illegal gambling enterprise" design to create ankle-biting addicts.
"In my opinion parents should not let their kids watch Pokémon, play Pokémon, buy Pokémon cards, or have anything whatsoever to do with Pokémon," psychiatrist Carole Liberman told MSNBC back in 1999. "Because the message is violence."
America wasn't alone, though. Saudi Arabian religious authorities accused Pokémon of possessing the minds of children and issued a fatwa against the games.
"Parents who have had to suffer through the games, the TV series and shopping trips can take some comfort in the fact that the Pokémon demographic is the same one that has abandoned Teenage Mutant Ninja Turtles and Power Rangers," proclaimed Howard Chua-Eoan and Tim Larimer in Time. "It's all Pokémon, all the time. At least until the next craze."
Twenty years later, we're still waiting for that next craze, but at least the parents have chilled out.
Anime has been a part of American culture for decades. In the 1960s, NBC brought Mighty Atom to the United States under the auspices of "Astro Boy." In the late '80s, Akira became an obsession for midnight moviegoers. But it wasn't until the late '90s that anime finally broke into Western pop culture to become a mainstay in its own right.
The Pokémon TV series helped introduce an entire generation of youngsters to kawaii-eyed protagonists, online debates over power scaling, and characters that move so fast the background can't keep up. Other important anime of this era included Dragon Ball Z for adolescent boys (and honestly girls too), Sailor Moon for adolescent girls (and honestly boys too), Cowboy Bebop for the adults, and Neon Genesis Evangelion for…well, you know who you are.
Anime may not be mainstream today, but it is certainly on its way. Spirited Away won an Oscar in 2003 (even if the genre has been snubbed ever since). American cartoons such as The Last Airbender have drawn heavily from anime influences. And Crunchyroll, a streaming service dedicated to anime, has more than 20 million registered users.
While Pokémon may not be solely responsible for anime's foothold in the West, it was certainly among the vanguard of that important late '90s push.
Get up and Go
People gather to play Nintendo's Pokemon Go augmented reality game during the Pokemon Go Stadium event at Yokohama Stadium.
Photo by Tomohiro Ohsumi/Getty Images
In 2016, Niantic launched Pokémon Go. The game uses augmented reality to let people catch Pokémon in their own neighborhoods, and we cannot get enough. Twenty-one million people downloaded it in its first three weeks, and videos of users stampeding by the hundreds in search of that rare find flooded the Internet.
In addition to being hugely popular, the game helped draw interest to what could be accomplished by marrying gaming with advancements in technology. A study in the Journal of the American Heart Association suggested that participation in Pokémon Go "was associated with a significant increase in [physical activity]" and that similar forms of gameplay could help promote healthy activities in people attracted to games.
It was also showed the shifting dimensions of gaming in contemporary culture. More women play the game than men or children, and it is augmented reality's first killer app. During a talk with Big Think, journalist Virginia Heffernan argued that the game even shared the hallmarks of art.
"When people venture into those wide boundaries outside the narrow confines of where you're kept in a safe spot with other apps, Angry Birds say, you are going to take risks," Heffernan said. "And art asks us to take risks, literally asks to move us from one place to the other, exactly the way Pokémon Go has been moving us all over the world.
While Pokémon Go has fallen from the height of its popularity, predictions of its inevitable obsolescence seem as premature as similar prophecies from 1999. The game still pulls 20-plus million daily active users, and events like the appearance of a never before seen Pokémon continue to draw users back in.
Before Pokémon, franchises allowed children to collect toys and play as their favorite heroes. They could pretend to be Captain Kirk and learn all the ins and outs of the USS Enterprise, for example, but there was always a sharp dividing line between the world of Star Trek and their own.
Pokémon made this divide far more porous by mixing the franchise with role-playing elements. Children weren't just pretending to be Pokémon masters; they were becoming Pokémon masters by collecting the creatures, learning about their strengths and weaknesses, and memorizing rules that were just complex enough to be fun yet not daunting.
"Pokémon isn't just a game about cute animals fighting one another. That gives it a certain amount of initial appeal, but it earns a last [sic] attraction by offering up an esoteric rule set that is simultaneously simple enough for kids to understand while cryptic enough to confuse parents," writes Jeff Grubb.
Grubb continues, "For many kids, this is one of the first chances they'll get to feel like a true expert on a subject, and that's a critical step in growing into an adult. You need to know that you have the capacity to learn something that even your parents cannot grasp."
Pokémon offered children the opportunity to not simply play as something, but to invest in it in the same way adults come into their own profession: by learning and by actively engaging in it.
Here's to another 20 years
A scene from the Pokémon TV show's 1,000th episode, titled "The Professors' New Adventure," featuring protagonists Ash and Pikachu. The milestone episode aired this year.
Photo by The Pokemon Company International
Before Pokémon, Americans were no strangers to collection crazes. Parents rioted over Cabbage Patch Kids in the 1980s, and the early '90s saw adults trample each other to acquire Beanie Babies. Nor were we unaware of the franchise marketing blitz. Star Wars proved that attaching the name of a popular franchise to anything was the corporate equivalent of inheriting a mint.
But what made Pokémon so special that it became the highest-grossing media franchise in the world?
Simply put, it was fun and the kind of fun that could grow with children. Twenty years ago, trainers had to capture 151 Pokémon. Now there are 806 of the abstract beasties. With new Pokémon comes new game mechanics that create ever more complex interactions for children to master, while maintaining that approachable core rule set.
And as the original trainers have grown up, they've introduced Pokémon to their own children and rediscovered the game themselves. This has resulted in a cross-generational experience shared by adults and children. As NPR reports, competitions in game stores can sport players aged 8 to 38.
If it looks as though Pokémania has died out, that's only because we've acclimated ourselves to it. In truth, these Japanese pocket monsters have become a much a part of American life as cowboys, Superman, and Mickey Mouse.
Here's to another 20 years and the next generation of Pokémon trainers!
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An open letter predicts that a massive wall of rock is about to plunge into Barry Arm Fjord in Alaska.
- A remote area visited by tourists and cruises, and home to fishing villages, is about to be visited by a devastating tsunami.
- A wall of rock exposed by a receding glacier is about crash into the waters below.
- Glaciers hold such areas together — and when they're gone, bad stuff can be left behind.
The Barry Glacier gives its name to Alaska's Barry Arm Fjord, and a new open letter forecasts trouble ahead.
Thanks to global warming, the glacier has been retreating, so far removing two-thirds of its support for a steep mile-long slope, or scarp, containing perhaps 500 million cubic meters of material. (Think the Hoover Dam times several hundred.) The slope has been moving slowly since 1957, but scientists say it's become an avalanche waiting to happen, maybe within the next year, and likely within 20. When it does come crashing down into the fjord, it could set in motion a frightening tsunami overwhelming the fjord's normally peaceful waters .
The Barry Arm Fjord
Camping on the fjord's Black Sand Beach
Image source: Matt Zimmerman
The Barry Arm Fjord is a stretch of water between the Harriman Fjord and the Port Wills Fjord, located at the northwest corner of the well-known Prince William Sound. It's a beautiful area, home to a few hundred people supporting the local fishing industry, and it's also a popular destination for tourists — its Black Sand Beach is one of Alaska's most scenic — and cruise ships.
Not Alaska’s first watery rodeo, but likely the biggest
Image source: whrc.org
There have been at least two similar events in the state's recent history, though not on such a massive scale. On July 9, 1958, an earthquake nearby caused 40 million cubic yards of rock to suddenly slide 2,000 feet down into Lituya Bay, producing a tsunami whose peak waves reportedly reached 1,720 feet in height. By the time the wall of water reached the mouth of the bay, it was still 75 feet high. At Taan Fjord in 2015, a landslide caused a tsunami that crested at 600 feet. Both of these events thankfully occurred in sparsely populated areas, so few fatalities occurred.
The Barry Arm event will be larger than either of these by far.
"This is an enormous slope — the mass that could fail weighs over a billion tonnes," said geologist Dave Petley, speaking to Earther. "The internal structure of that rock mass, which will determine whether it collapses, is very complex. At the moment we don't know enough about it to be able to forecast its future behavior."
Outside of Alaska, on the west coast of Greenland, a landslide-produced tsunami towered 300 feet high, obliterating a fishing village in its path.
What the letter predicts for Barry Arm Fjord
Moving slowly at first...
Image source: whrc.org
"The effects would be especially severe near where the landslide enters the water at the head of Barry Arm. Additionally, areas of shallow water, or low-lying land near the shore, would be in danger even further from the source. A minor failure may not produce significant impacts beyond the inner parts of the fiord, while a complete failure could be destructive throughout Barry Arm, Harriman Fiord, and parts of Port Wells. Our initial results show complex impacts further from the landslide than Barry Arm, with over 30 foot waves in some distant bays, including Whittier."
The discovery of the impeding landslide began with an observation by the sister of geologist Hig Higman of Ground Truth, an organization in Seldovia, Alaska. Artist Valisa Higman was vacationing in the area and sent her brother some photos of worrying fractures she noticed in the slope, taken while she was on a boat cruising the fjord.
Higman confirmed his sister's hunch via available satellite imagery and, digging deeper, found that between 2009 and 2015 the slope had moved 600 feet downhill, leaving a prominent scar.
Ohio State's Chunli Dai unearthed a connection between the movement and the receding of the Barry Glacier. Comparison of the Barry Arm slope with other similar areas, combined with computer modeling of the possible resulting tsunamis, led to the publication of the group's letter.
While the full group of signatories from 14 organizations and institutions has only been working on the situation for a month, the implications were immediately clear. The signers include experts from Ohio State University, the University of Southern California, and the Anchorage and Fairbanks campuses of the University of Alaska.
Once informed of the open letter's contents, the Alaska's Department of Natural Resources immediately released a warning that "an increasingly likely landslide could generate a wave with devastating effects on fishermen and recreationalists."
How do you prepare for something like this?
Image source: whrc.org
The obvious question is what can be done to prepare for the landslide and tsunami? For one thing, there's more to understand about the upcoming event, and the researchers lay out their plan in the letter:
"To inform and refine hazard mitigation efforts, we would like to pursue several lines of investigation: Detect changes in the slope that might forewarn of a landslide, better understand what could trigger a landslide, and refine tsunami model projections. By mapping the landslide and nearby terrain, both above and below sea level, we can more accurately determine the basic physical dimensions of the landslide. This can be paired with GPS and seismic measurements made over time to see how the slope responds to changes in the glacier and to events like rainstorms and earthquakes. Field and satellite data can support near-real time hazard monitoring, while computer models of landslide and tsunami scenarios can help identify specific places that are most at risk."
In the letter, the authors reached out to those living in and visiting the area, asking, "What specific questions are most important to you?" and "What could be done to reduce the danger to people who want to visit or work in Barry Arm?" They also invited locals to let them know about any changes, including even small rock-falls and landslides.
What makes some people more likely to shiver than others?
Some people just aren't bothered by the cold, no matter how low the temperature dips. And the reason for this may be in a person's genes.
Eating veggies is good for you. Now we can stop debating how much we should eat.
- A massive new study confirms that five servings of fruit and veggies a day can lower the risk of death.
- The maximum benefit is found at two servings of fruit and three of veggies—anything more offers no extra benefit according to the researchers.
- Not all fruits and veggies are equal. Leafy greens are better for you than starchy corn and potatoes.