Self-Motivation
David Goggins
Former Navy Seal
Career Development
Bryan Cranston
Actor
Critical Thinking
Liv Boeree
International Poker Champion
Emotional Intelligence
Amaryllis Fox
Former CIA Clandestine Operative
Management
Chris Hadfield
Retired Canadian Astronaut & Author
Learn
from the world's big
thinkers
Start Learning

3 ways video games will evolve in the 2020s

From ultra-realistic graphics to more intelligent A.I. characters, the 2020s will bring some mind-bending video games.

Hirokazu Yokohara / Artstation
  • The video game industry will be worth an estimated $200 billion by 2022.
  • The growth of the industry is helping to advance gaming technology, which will allow for new types of gaming experiences.
  • Some gaming evolutions likely to occur in the 2020s include ubiquitous ray-tracing technology, smarter A.I. characters, and big-budget virtual reality attractions.


The video game industry is booming at a staggering pace. To put it in perspective:

  • The industry is worth more than $120 billion (more valuable than movies and music combined), and it's set to grow to nearly $200 billion by 2022.
  • Some 100 million people watched the 2018 League of Legends finals; about as many watched the Super Bowl.
  • By 2021, there will be 2.7 billion gamers worldwide, according to estimates.

With profits and industry growth virtually guaranteed, companies are competing to push gaming technology forward and create new types of gaming experiences. So, what are likely to be some of the biggest evolutions in video games this decade?

Ray-tracing

For video games to look realistic, they need to convincingly mimic how light behaves in the world: reflections, shadows, and changes in light after characters manipulate the environment, say, by shooting a hole through a wall. In most video games, like "Minecraft", light is "baked into" animated scenes. It's static.

Minecraft

With ray-tracing, however, light behaves fluidly, changing in real time based on where your character is in the game. Ray-tracing "traces" the path of light rays in the game. The light behaves sort of like real-life photons, which are emitted from a light source, bounce off surfaces, and eventually make it to your eye. Only ray-tracing works in the opposite direction. It turns out that it's much more efficient for an algorithm to compute the path of light from the character's "eyes" to the light source, instead of the other way around. And to make it even easier for the computer, the algorithm actually only computes the path of a few important rays, and then uses machine-learning to fill in the gaps.

The end result is virtual worlds that look far more realistic.

NVIDIA GeForce Minecraft RTX - RTX On/Off Gameplay

NVIDIA GeForce

Currently, you need a pretty expensive graphics card to play games with ray-tracing technology on high settings. But as the hardware gets better and cheaper, you can expect to see ray-tracing become a more common feature in video games.

"I think it's paradigm shifting," AJ Christensen, a visualization programmer at the National Center for Supercomputing Applications, told Wired. "There's a lot of stuff that we've been waiting to be able to do. The imagination far precedes the technology, and I think a lot of people are excited and waiting for it."

Reactive A.I. characters

One frustrating part of modern video games is that non-player characters (NPCs) tend to be clunky and awkward. They're generally limited to uttering a few lines of dialogue, or performing a few predetermined actions. But with better artificial intelligence, we might soon see NPCs that can react to players' unique behavior, remember past interactions and alter the game's storyline accordingly, similar to what Spirit AI is doing with its Character Engine.

Bethesda Softworks

Michael Zyda, the Founding Director of USC's Computer Science Games Program, told IEEE Spectrum that he foresees A.I. characters tailoring their behavior based on the player's emotional state.

"For example, say a pirate character is trying to make your life miserable but he senses that you're happy," he said. "The pirate's goal is to change your emotional state to angry by communicating with you in some way. Next thing you know, he's able to interact with you like a human would.

"Characters from novels or stories could be turned into interactive forms so we could talk to them. For example, someone might want to play Hamlet or one of the other characters in the play. Using artificial intelligence, Hamlet and others will be able to express emotions, have behaviors, and share knowledge. You might even be able to rehearse your lines with other characters. This is not like watching a movie—this is you interacting with others and being completely immersed in the game."

​Virtual reality theme parks

Virtual reality is becoming increasingly popular, and its gaming market is expected to be worth $33 billion by 2023. A recent survey shows that most game developers agree that VR gaming headsets will continue to sell and evolve. But these products have a key limitation: locomotion. There are currently several common ways to move yourself (or your player) through a virtual world, such as: using a joystick, walking in place, or pointing and teleporting.

But what if you designed a physical space to match the virtual world? That's the hook of big-budget attractions like Disney's Star Wars: Secrets of the Empire, produced by ILMxLAB and The VOID, which allows players to move untethered through a physical set that matches a VR game. Sure, it's rather expensive, and the games are limited because the virtual worlds more or less have to spatially match the physical set, for safety reasons. But it seems likely that these types of attractions are going to become more of a draw. At least until VR games deliver even better locomotion at home.

The “new normal” paradox: What COVID-19 has revealed about higher education

Higher education faces challenges that are unlike any other industry. What path will ASU, and universities like ASU, take in a post-COVID world?

Photo: Luis Robayo/AFP via Getty Images
Sponsored by Charles Koch Foundation
  • Everywhere you turn, the idea that coronavirus has brought on a "new normal" is present and true. But for higher education, COVID-19 exposes a long list of pernicious old problems more than it presents new problems.
  • It was widely known, yet ignored, that digital instruction must be embraced. When combined with traditional, in-person teaching, it can enhance student learning outcomes at scale.
  • COVID-19 has forced institutions to understand that far too many higher education outcomes are determined by a student's family income, and in the context of COVID-19 this means that lower-income students, first-generation students and students of color will be disproportionately afflicted.
Keep reading Show less

A temporary marriage makes more sense than marriage for life

Most marriages end in resentment. Why should longevity be the sole marker of a successful marriage?


 

 

Angelina Jolie Pitt and Brad Pitt attend the WSJ Magazine 2015 Innovator Awards on November 4, 2015. (Photo by Dimitrios Kambouris/Getty Images for WSJ)
Personal Growth

In November 1891, the British sexologist Havelock Ellis married the writer and lesbian Edith Lees. He was 32 and a virgin. And since he was impotent, they never consummated their union. After their honeymoon, the two lived separately in what he called an open marriage. The union lasted until Lees’ death in 1916. 

Keep reading Show less

Live on Tuesday | Personal finance in the COVID-19 era

Sallie Krawcheck and Bob Kulhan will be talking money, jobs, and how the pandemic will disproportionally affect women's finances.

How DNA revealed the woolly mammoth's fate – and what it teaches us today

Scientists uncovered the secrets of what drove some of the world's last remaining woolly mammoths to extinction.

Ethan Miller/Getty Images
Surprising Science

Every summer, children on the Alaskan island of St Paul cool down in Lake Hill, a crater lake in an extinct volcano – unaware of the mysteries that lie beneath.

Keep reading Show less
Scroll down to load more…
Quantcast