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3 ways video games will evolve in the 2020s
From ultra-realistic graphics to more intelligent A.I. characters, the 2020s will bring some mind-bending video games.
- The video game industry will be worth an estimated $200 billion by 2022.
- The growth of the industry is helping to advance gaming technology, which will allow for new types of gaming experiences.
- Some gaming evolutions likely to occur in the 2020s include ubiquitous ray-tracing technology, smarter A.I. characters, and big-budget virtual reality attractions.
The video game industry is booming at a staggering pace. To put it in perspective:
- The industry is worth more than $120 billion (more valuable than movies and music combined), and it's set to grow to nearly $200 billion by 2022.
- Some 100 million people watched the 2018 League of Legends finals; about as many watched the Super Bowl.
- By 2021, there will be 2.7 billion gamers worldwide, according to estimates.
With profits and industry growth virtually guaranteed, companies are competing to push gaming technology forward and create new types of gaming experiences. So, what are likely to be some of the biggest evolutions in video games this decade?
For video games to look realistic, they need to convincingly mimic how light behaves in the world: reflections, shadows, and changes in light after characters manipulate the environment, say, by shooting a hole through a wall. In most video games, like "Minecraft", light is "baked into" animated scenes. It's static.
With ray-tracing, however, light behaves fluidly, changing in real time based on where your character is in the game. Ray-tracing "traces" the path of light rays in the game. The light behaves sort of like real-life photons, which are emitted from a light source, bounce off surfaces, and eventually make it to your eye. Only ray-tracing works in the opposite direction. It turns out that it's much more efficient for an algorithm to compute the path of light from the character's "eyes" to the light source, instead of the other way around. And to make it even easier for the computer, the algorithm actually only computes the path of a few important rays, and then uses machine-learning to fill in the gaps.
The end result is virtual worlds that look far more realistic.
NVIDIA GeForce Minecraft RTX - RTX On/Off Gameplay
Currently, you need a pretty expensive graphics card to play games with ray-tracing technology on high settings. But as the hardware gets better and cheaper, you can expect to see ray-tracing become a more common feature in video games.
"I think it's paradigm shifting," AJ Christensen, a visualization programmer at the National Center for Supercomputing Applications, told Wired. "There's a lot of stuff that we've been waiting to be able to do. The imagination far precedes the technology, and I think a lot of people are excited and waiting for it."
Reactive A.I. characters
One frustrating part of modern video games is that non-player characters (NPCs) tend to be clunky and awkward. They're generally limited to uttering a few lines of dialogue, or performing a few predetermined actions. But with better artificial intelligence, we might soon see NPCs that can react to players' unique behavior, remember past interactions and alter the game's storyline accordingly, similar to what Spirit AI is doing with its Character Engine.
Michael Zyda, the Founding Director of USC's Computer Science Games Program, told IEEE Spectrum that he foresees A.I. characters tailoring their behavior based on the player's emotional state.
"For example, say a pirate character is trying to make your life miserable but he senses that you're happy," he said. "The pirate's goal is to change your emotional state to angry by communicating with you in some way. Next thing you know, he's able to interact with you like a human would.
"Characters from novels or stories could be turned into interactive forms so we could talk to them. For example, someone might want to play Hamlet or one of the other characters in the play. Using artificial intelligence, Hamlet and others will be able to express emotions, have behaviors, and share knowledge. You might even be able to rehearse your lines with other characters. This is not like watching a movie—this is you interacting with others and being completely immersed in the game."
Virtual reality theme parks
Virtual reality is becoming increasingly popular, and its gaming market is expected to be worth $33 billion by 2023. A recent survey shows that most game developers agree that VR gaming headsets will continue to sell and evolve. But these products have a key limitation: locomotion. There are currently several common ways to move yourself (or your player) through a virtual world, such as: using a joystick, walking in place, or pointing and teleporting.
But what if you designed a physical space to match the virtual world? That's the hook of big-budget attractions like Disney's Star Wars: Secrets of the Empire, produced by ILMxLAB and The VOID, which allows players to move untethered through a physical set that matches a VR game. Sure, it's rather expensive, and the games are limited because the virtual worlds more or less have to spatially match the physical set, for safety reasons. But it seems likely that these types of attractions are going to become more of a draw. At least until VR games deliver even better locomotion at home.
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Construction of the $500 billion dollar tech city-state of the future is moving ahead.
- The futuristic megacity Neom is being built in Saudi Arabia.
- The city will be fully automated, leading in health, education and quality of life.
- It will feature an artificial moon, cloud seeding, robotic gladiators and flying taxis.
The Red Sea area where Neom will be built:
Saudi Arabia Plans Futuristic City, "Neom" (Full Promotional Video)<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="c646d528d230c1bf66c75422bc4ccf6f"><iframe type="lazy-iframe" data-runner-src="https://www.youtube.com/embed/N53DzL3_BHA?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span>
Frequent shopping for single items adds to our carbon footprint.
- A new study shows e-commerce sites like Amazon leave larger greenhouse gas footprints than retail stores.
- Ordering online from retail stores has an even smaller footprint than going to the store yourself.
- Greening efforts by major e-commerce sites won't curb wasteful consumer habits. Consolidating online orders can make a difference.
A pile of recycled cardboard sits on the ground at Recology's Recycle Central on January 4, 2018 in San Francisco, California.
Photo by Justin Sullivan/Getty Images<p>A large part of the reason is speed. In a competitive market, pure players use the equation, <em>speed + convenience</em>, to drive adoption. This is especially relevant to the "last mile" GHG footprint: the distance between the distribution center and the consumer.</p><p>Interestingly, the smallest GHG footprint occurs when you order directly from a physical store—even smaller than going there yourself. Pure players, such as Amazon, are the greatest offenders. Variables like geographic location matter; the team looked at shopping in the UK, the US, China, and the Netherlands. </p><p>Sadegh Shahmohammadi, a PhD student at the Netherlands' Radboud University and corresponding author of the paper, <a href="https://www.cnn.com/2020/02/26/tech/greenhouse-gas-emissions-retail/index.html" target="_blank">says</a> the above "pattern holds true in countries where people mostly drive. It really depends on the country and consumer behavior there."</p><p>The researchers write that this year-and-a-half long study pushes back on previous research that claims online shopping to be better in terms of GHG footprints.</p><p style="margin-left: 20px;">"They have, however, compared the GHG emissions per shopping event and did not consider the link between the retail channels and the basket size, which leads to a different conclusion than that of the current study."</p><p>Online retail is where convenience trumps environment: people tend to order one item at a time when shopping on pure player sites, whereas they stock up on multiple items when visiting a store. Consumers will sometimes order a number of separate items over the course of a week rather than making one trip to purchase everything they need. </p><p>While greening efforts by online retailers are important, until a shift in consumer attitude changes, the current carbon footprint will be a hard obstacle to overcome. Amazon is trying to have it both ways—carbon-free and convenience addicted—and the math isn't adding up. If you need to order things, do it online, but try to consolidate your purchases as much as possible.</p><p>--</p><p><em>Stay in touch with Derek on <a href="http://www.twitter.com/derekberes" target="_blank">Twitter</a>, <a href="https://www.facebook.com/DerekBeresdotcom" target="_blank">Facebook</a> and <a href="https://derekberes.substack.com/" target="_blank">Substack</a>. His next book is</em> "<em>Hero's Dose: The Case For Psychedelics in Ritual and Therapy."</em></p>
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