What would it be like to live in the body of someone else? With VR, now you can actually find out.
What would it be like to live in the body of someone else? Since the dawn of mankind, people have imagined what it would be like to inhabit another body, just for a day or even for a few minutes. Thanks to the magic of VR, we can now do that. Jeremy Bailenson, the creator of the Virtual Human Interaction Lab, has designed a VR experience called 1000 Cut Journey that may change the way people see race: by experiencing it firsthand. Jeremy explains to us, "You start out as an elementary school child and you’re in a classroom. You then become a teenager and you’re interacting with police officers. You then become an adult who’s going on a job interview, and what you experience while wearing the body of a black male is implicit bias that happens repeatedly and over time." Jeremy is brought to you today by Amway. Amway believes that diversity and inclusion are essential to the growth and prosperity of today’s companies. When woven into every aspect of the talent life cycle, companies committed to diversity and inclusion are the best equipped to innovate, and improve brand image and drive performance.
By being someone else, and seeing and discovering the world through the eyes of other people, that can only increase our empathy... and decrease our own egocentric view of the world.
VR could very well be a greater storytelling medium than video games and TV. By being someone else, and seeing and discovering the world through the eyes of other people, that can only increase our empathy... and decrease our own egocentric view of the world. Documentarian Danfung Dennis thinks that virtual reality is an untapped resource that we should keep our eyes on (literally and figuratively), as the right story at the right time could change the world. Imagine a congressman from Texas watching climate change happen at the polar ice caps before their very eyes. It's a powerful prospect. Danfung Dennis is the founder of Condition One, a VR production and technology studio that has created VR experiences for National Geographic, The New York Times, Google, and Hulu.
A new technology hopes to provide customers with "human surrogates" who strap screens to their faces so they can interact with the world on customers' behalf.
Your future happiness and success will depend on the double-edged sword of embracing new technology to stay connected, and being smart enough to unplug at the right time.
There is a psychological self-deception called the end-of-history illusion, which refers to the feeling that—no matter where you are in the evolution of technology—your time seems incredibly advanced. However Adam Alter reminds us that the trajectory of progress keeps rising, and what we think is cutting-edge now—Snapchat, Facebook, the iPhone 8, the iPhone 12—will in ten years will seem laughably primitive. It's what we'll have in this new world that concerns Alter. He cites experts who predict that most of us will own VR goggles in the next 5 years, and if the success of clickbait and its irresistible effect on our psychology is any indication, the fully immersive alternative realities of VR will shake the foundations of our minds, relationships, and attention spans (which are already kaput). As we're lured into a life on the digital plain by corporations—who make money from every second they can capture our attention—virtual reality may threaten reality itself. Those of us who have known a life without it will have an slight advantage in managing its control over our behavior, but Alter raises concerns for children won't come at this technology pre-equipped and skeptical enough to see the intentions behind such lures—and what might be lost if we don't know how to disconnect. Adam Alter is the author of Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked.
Reality is whatever your body believes. Virtual reality knows how to hack that.
"The line between what it means to be dreaming and what it means to be awake is going to become very interesting," says Jordan Greenhall, CEO of Neurohacker. Virtual reality is perhaps the easiest way to conceive of that concept right now, but it's just one piece in a much larger body of accelerated technology on the horizon. Our sense of reality, how our self fits into our perception of the world, can be easily shaken through sensory input manipulation—and in very low-tech and low-quality ways. So image what a sophisticated approach will bring. VR and its relatives will be able to hack our mind in ways we will be helpless to resist—dream up an object and one day it might be 3D printed in quasi-real-time, straight from your imagination. Of course, there are enormous ethical implications. If we think social media encroaches on our lives now, we are not prepared for a future in which dreaming and waking look eerily similar. How will it change election campaigns, personal relationships, will you responsible for your own addictions and behaviors in this future? How will we establish the first rules of consent—hopefully not the hard way. VR will disrupt our very deepest construct: how we see and react to reality. If we are thoughtful about design and ethics, Greenhall hopes this radically upgrade our potential, rather than downgrade how we relate to one another.