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Toilet paper is a giant waste of resources
Americans consume the most toilet paper in the world but it's a very wasteful product to manufacture, according to the numbers.
- Toilet paper consumption is unsustainable and requires a tremendous amount of resources to produce.
- Americans use the most toilet paper in the world and have been hoarding it due to coronavirus.
- Alternatives to toilet paper are gaining more popularity with the public.
A surprising byproduct of the coronavirus pandemic has been its effect on the availability of toilet paper. Americans and shoppers across the globe have vacuumed supermarket shelves, stockpiling toilet paper and other paper products with pre-apocalyptic urgency. The resulting shortage places focus on toilet paper and the wastefulness involved in its production and disposal.
The numbers about toilet paper consumption are staggering. Around the world, the equivalent of 270,000 trees are flushed down the toilet or find their way into landfills every day. About 10% of that — the equivalent of 27,000 trees would be from toilet paper. That's about 15 million per year. Per person, this adds up to about 384 trees over a lifetime.
Americans consume the most toilet paper in the world, using up about 34 million rolls per day. Annually, this amounts to about 36.5 billion rolls. Impressive numbers to say the least. Another important fact to consider is that as much as 70% of the world does not use toilet paper, so obviously there are other solutions.
The Scientific American reported it takes about 473,587,500,000 gallons of water to produce all that toilet paper for Americans and 253,000 tons of chlorine to bleach it. In terms of electricity, the manufacturing requires about 17.3 terawatts of electricity annually.
To break this down further, it takes up to 37 gallons of water to make a single roll of toilet paper. That same single roll of TP also requires 1.3 kilowatt/hours (KWh) of electricity and 1.5 pounds of wood to make.
This chart from Statista highlights 2018 data on toilet consumption around the world, with North America coming in decidedly ahead of other parts of the world.
In terms of per-country consumption, Germany, UK and Japan also use up a lot of toilet paper every year as this chart shows --
While Americans clearly love toilet paper, there's no big danger of it truly running out any time soon, say the experts. The shortages we've all experienced are related to a spike in demand, but the overall pipeline is not affected and will continue to churn out the precious product.
What to do instead of toilet paper?
Install a bidet. You knew this option was coming. In light of the toilet paper shortages, Americans are actually showing more interest in adopting them, with bidet sales growing eight times. There are a number of great sustainable bidet companies like Tushy you can turn to. They also grow their toilet paper from bamboo and utilize no plastic wrapping. Bamboo is rapidly renewable and compared to regular trees, absorbs about 30% less carbon dioxide.
While bidets also incur some environmental costs from the use of water, on the whole they are significantly less resource-hungry and waste-producing than the process of making toilet paper. A bidet uses up about one eighth of a gallon of water to clean and flush.
Here are some more bidets ideas.
A few snapshots of the toilet paper crunch around the world:
A senior citizen gets the last pack of toilet rolls at Sainsbury's Supermarket on March 19, 2020 in Northwich, United Kingdom.
Photo by Christopher Furlong/Getty Images
Women buy toilet paper from tradesman in street market by the City Wall, Xian, China. March 14, 2020.
Photo by Tim Graham/Getty Images
Customers purchase toilet paper at a Target store in Orlando, FL during the panic shopping. March, 2020.
Credit: Paul Hennessy / Echoes Wire/Barcroft Media via Getty Images
A Harvard professor's study discovers the worst year to be alive.
- Harvard professor Michael McCormick argues the worst year to be alive was 536 AD.
- The year was terrible due to cataclysmic eruptions that blocked out the sun and the spread of the plague.
- 536 ushered in the coldest decade in thousands of years and started a century of economic devastation.
The past year has been nothing but the worst in the lives of many people around the globe. A rampaging pandemic, dangerous political instability, weather catastrophes, and a profound change in lifestyle that most have never experienced or imagined.
But was it the worst year ever?
Nope. Not even close. In the eyes of the historian and archaeologist Michael McCormick, the absolute "worst year to be alive" was 536.
Why was 536 so bad? You could certainly argue that 1918, the last year of World War I when the Spanish Flu killed up to 100 million people around the world, was a terrible year by all accounts. 1349 could also be considered on this morbid list as the year when the Black Death wiped out half of Europe, with up to 20 million dead from the plague. Most of the years of World War II could probably lay claim to the "worst year" title as well. But 536 was in a category of its own, argues the historian.
It all began with an eruption...
According to McCormick, Professor of Medieval History at Harvard University, 536 was the precursor year to one of the worst periods of human history. It featured a volcanic eruption early in the year that took place in Iceland, as established by a study of a Swiss glacier carried out by McCormick and the glaciologist Paul Mayewski from the Climate Change Institute of The University of Maine (UM) in Orono.
The ash spewed out by the volcano likely led to a fog that brought an 18-month-long stretch of daytime darkness across Europe, the Middle East, and portions of Asia. As wrote the Byzantine historian Procopius, "For the sun gave forth its light without brightness, like the moon, during the whole year." He also recounted that it looked like the sun was always in eclipse.
Cassiodorus, a Roman politician of that time, wrote that the sun had a "bluish" color, the moon had no luster, and "seasons seem to be all jumbled up together." What's even creepier, he described, "We marvel to see no shadows of our bodies at noon."
...that led to famine...
The dark days also brought a period of coldness, with summer temperatures falling by 1.5° C. to 2.5° C. This started the coldest decade in the past 2300 years, reports Science, leading to the devastation of crops and worldwide hunger.
...and the fall of an empire
In 541, the bubonic plague added considerably to the world's misery. Spreading from the Roman port of Pelusium in Egypt, the so-called Plague of Justinian caused the deaths of up to one half of the population of the eastern Roman Empire. This, in turn, sped up its eventual collapse, writes McCormick.
Between the environmental cataclysms, with massive volcanic eruptions also in 540 and 547, and the devastation brought on by the plague, Europe was in for an economic downturn for nearly all of the next century, until 640 when silver mining gave it a boost.
Was that the worst time in history?
Of course, the absolute worst time in history depends on who you were and where you lived.
Native Americans can easily point to 1520, when smallpox, brought over by the Spanish, killed millions of indigenous people. By 1600, up to 90 percent of the population of the Americas (about 55 million people) was wiped out by various European pathogens.
Like all things, the grisly title of "worst year ever" comes down to historical perspective.
How do archaeologists know if someone was buried intentionally tens of thousands of years ago?
- The oldest known burial ritual in Africa has been discovered on the coast of Kenya.
- A small child appears to have been buried intentionally in a cave 78,000 years ago.
- This new research offers insights into ancient funerary practices.
How did the emergence of Homo sapiens affect ideas around death? What legacies have been passed down from ancient times? And can these give us insights into the origins of our current rituals around dying?
Possible answers to these questions could be derived from a new study in Nature, led by María Martinón-Torres of the National Research Center on Human Evolution in Burgos, Spain. It focuses on a two- to three-year-old child found buried in a Kenyan cave roughly 78,000 years ago. While this isn't the oldest burial grounds for Homo sapiens — to date, that is in Israel — this new discovery of a seemingly intentional burial offers insights into the evolution of how humans treated death.
The dearth of excavation sites in Africa has made studying ancient funerary practices difficult. The remains of this young child were discovered in a pit in the Panga ya Saidi cave site located in a tropical region of coastal Kenya. Taphonomic evidence, which examines the process of fossilization, suggested that the child was intentionally placed in a flexed position (sort of curled up like a ball) in the burial pit.
The burial of Mtoto
The original excavation of this pit took place in 2013. By 2017, archaeologists dug into Middle Stone Age (MSA) layers, uncovering the partial skeleton of the child. The poorly preserved bone fragments were plastered and transported for laboratory analysis, first to the National Museums of Kenya and then onto Burgos, where Martinón-Torres and her team began their work.Besides the seemingly deliberate position of the body, the team noticed a few clues that suggested the child was swaddled in cloth, possibly with the intention of preserving the corpse. They also speculate the body was placed in a cave fissure — known as funerary caching — before being covered with sediment.
Plan view of the 2017 excavation next to a superimposed image of Mtoto to better depict the position of the child.Courtesy of Nature.
The child, who they named Mtoto, appears to have been intentionally buried. The authors reached this conclusion based on: the identification of a clearly dug pit; evidence that discriminates the burial fill from the surrounding layers; the completeness and integrity of the skeleton; the body's tightly flexed position; and the notable differences between the child's remains and the remains of animals in the same layer.
Other burial sites
Two earlier excavations in Taramsa, Egypt and Border Cave, South Africa were similar to the one in this Kenyan cave. However, the Panga ya Saidi remains appear to predate the Egyptian ones by 10,000 years and the South African ones by 4,000 years. Taken together, the team writes that these three digs reveal important insights in the funerary practices of our ancestors.
"The [Panga ya Saidi] child, in combination with the infant burial from Border Cave and the funerary caching of a juvenile at Taramsa, suggests that H. sapiens populations were intentionally preserving the corpses of young members of their groups between about 78 and 69 [thousand years]. Before 78 [thousand years], we know of no unambiguous burials of modern humans in Africa, despite the fact that earlier [Middle Stone Age] populations demonstrate sophisticated forms of symbolic expression."
The researchers are excited to have made headway on the cradle of civilization — a continent that rarely gives up its secrets. While researchers have discovered symbolic representations in Africa dating back at least 320,000 years, these new insights into death rituals are important for understanding the evolution of human consciousness, as well as how we view mortality.
Stay in touch with Derek on Twitter and Facebook. His most recent book is "Hero's Dose: The Case For Psychedelics in Ritual and Therapy."
A new method could make holograms for virtual reality, 3D printing, and more. You can even run it can run on a smartphone.
Despite years of hype, virtual reality headsets have yet to topple TV or computer screens as the go-to devices for video viewing.
One reason: VR can make users feel sick. Nausea and eye strain can result because VR creates an illusion of 3D viewing although the user is in fact staring at a fixed-distance 2D display. The solution for better 3D visualization could lie in a 60-year-old technology remade for the digital world: holograms.
Holograms deliver an exceptional representation of 3D world around us. Plus, they're beautiful. (Go ahead — check out the holographic dove on your Visa card.) Holograms offer a shifting perspective based on the viewer's position, and they allow the eye to adjust focal depth to alternately focus on foreground and background.
Researchers have long sought to make computer-generated holograms, but the process has traditionally required a supercomputer to churn through physics simulations, which is time-consuming and can yield less-than-photorealistic results. Now, MIT researchers have developed a new way to produce holograms almost instantly — and the deep learning-based method is so efficient that it can run on a laptop in the blink of an eye, the researchers say.
"People previously thought that with existing consumer-grade hardware, it was impossible to do real-time 3D holography computations," says Liang Shi, the study's lead author and a PhD student in MIT's Department of Electrical Engineering and Computer Science (EECS). "It's often been said that commercially available holographic displays will be around in 10 years, yet this statement has been around for decades."
Shi believes the new approach, which the team calls "tensor holography," will finally bring that elusive 10-year goal within reach. The advance could fuel a spillover of holography into fields like VR and 3D printing.
Shi worked on the study, published today in Nature, with his advisor and co-author Wojciech Matusik. Other co-authors include Beichen Li of EECS and the Computer Science and Artificial Intelligence Laboratory at MIT, as well as former MIT researchers Changil Kim (now at Facebook) and Petr Kellnhofer (now at Stanford University).
The quest for better 3D
Courtesy of the researchers
A typical lens-based photograph encodes the brightness of each light wave — a photo can faithfully reproduce a scene's colors, but it ultimately yields a flat image.
In contrast, a hologram encodes both the brightness and phase of each light wave. That combination delivers a truer depiction of a scene's parallax and depth. So, while a photograph of Monet's "Water Lilies" can highlight the paintings' color palate, a hologram can bring the work to life, rendering the unique 3D texture of each brush stroke. But despite their realism, holograms are a challenge to make and share.
First developed in the mid-1900s, early holograms were recorded optically. That required splitting a laser beam, with half the beam used to illuminate the subject and the other half used as a reference for the light waves' phase. This reference generates a hologram's unique sense of depth. The resulting images were static, so they couldn't capture motion. And they were hard copy only, making them difficult to reproduce and share.
Computer-generated holography sidesteps these challenges by simulating the optical setup. But the process can be a computational slog. "Because each point in the scene has a different depth, you can't apply the same operations for all of them," says Shi. "That increases the complexity significantly." Directing a clustered supercomputer to run these physics-based simulations could take seconds or minutes for a single holographic image. Plus, existing algorithms don't model occlusion with photorealistic precision. So Shi's team took a different approach: letting the computer teach physics to itself.
They used deep learning to accelerate computer-generated holography, allowing for real-time hologram generation. The team designed a convolutional neural network — a processing technique that uses a chain of trainable tensors to roughly mimic how humans process visual information. Training a neural network typically requires a large, high-quality dataset, which didn't previously exist for 3D holograms.
The team built a custom database of 4,000 pairs of computer-generated images. Each pair matched a picture — including color and depth information for each pixel — with its corresponding hologram. To create the holograms in the new database, the researchers used scenes with complex and variable shapes and colors, with the depth of pixels distributed evenly from the background to the foreground, and with a new set of physics-based calculations to handle occlusion. That approach resulted in photorealistic training data. Next, the algorithm got to work.
By learning from each image pair, the tensor network tweaked the parameters of its own calculations, successively enhancing its ability to create holograms. The fully optimized network operated orders of magnitude faster than physics-based calculations. That efficiency surprised the team themselves.
"We are amazed at how well it performs," says Matusik. In mere milliseconds, tensor holography can craft holograms from images with depth information — which is provided by typical computer-generated images and can be calculated from a multicamera setup or LiDAR sensor (both are standard on some new smartphones). This advance paves the way for real-time 3D holography. What's more, the compact tensor network requires less than 1 MB of memory. "It's negligible, considering the tens and hundreds of gigabytes available on the latest cell phone," he says.
The research "shows that true 3D holographic displays are practical with only moderate computational requirements," says Joel Kollin, a principal optical architect at Microsoft who was not involved with the research. He adds that "this paper shows marked improvement in image quality over previous work," which will "add realism and comfort for the viewer." Kollin also hints at the possibility that holographic displays like this could even be customized to a viewer's ophthalmic prescription. "Holographic displays can correct for aberrations in the eye. This makes it possible for a display image sharper than what the user could see with contacts or glasses, which only correct for low order aberrations like focus and astigmatism."
"A considerable leap"
Real-time 3D holography would enhance a slew of systems, from VR to 3D printing. The team says the new system could help immerse VR viewers in more realistic scenery, while eliminating eye strain and other side effects of long-term VR use. The technology could be easily deployed on displays that modulate the phase of light waves. Currently, most affordable consumer-grade displays modulate only brightness, though the cost of phase-modulating displays would fall if widely adopted.
Three-dimensional holography could also boost the development of volumetric 3D printing, the researchers say. This technology could prove faster and more precise than traditional layer-by-layer 3D printing, since volumetric 3D printing allows for the simultaneous projection of the entire 3D pattern. Other applications include microscopy, visualization of medical data, and the design of surfaces with unique optical properties.
"It's a considerable leap that could completely change people's attitudes toward holography," says Matusik. "We feel like neural networks were born for this task."
The work was supported, in part, by Sony.
A new paper reveals that the Voyager 1 spacecraft detected a constant hum coming from outside our Solar System.