from the world's big
Why the south of Westeros is the north of Ireland
As Game of Thrones ends, a revealing resolution to its perplexing geography.
- The fantasy world of Game of Thrones was inspired by real places and events.
- But the map of Westeros is a good example of the perplexing relation between fantasy and reality.
- Like Britain, it has a Wall in the North, but the map only really clicks into place if you add Ireland.
A world of "goblin porn"
The Known World, with Westeros top left. Image source: A Wiki of Ice and Fire / public domain
Warning: if you haven't caught up, mild spoiler ahead.
"Hell is other people talking about Game of Thrones," writes Arwa Mahdawi in The Guardian this week. A few days more, and the eighth and final season of the show she dubs "densely plotted goblin porn" — clearly, she's not a fan — will be over.
Meanwhile, hell is hard to avoid. When it comes to following GoT, I'm on Team Arwa (a.k.a. Team Stewart) but even we have heard rumors about a sudden bout of genocidal mania, and Daenerys perhaps no longer being such a good baby name.
Fortunately for map nerds, GoT's dense plotting also extends to its topography. Just like the series' peoples, protagonists and events — often borrowed from actual history, then slightly altered — its fictional map is more than loosely based on ours.
Maps to frame fantasy
The first part of Gulliver's Travels (1726) contained a Map of Lilliput and Blefuscu, showing the fictional islands positioned in the Indian Ocean, north-west of Van Diemen's Land (now Tasmania). Image source: British Library / public domain
Fantasy locations have been a literary device at least since Plato spun his stories about Atlantis, back in the 4th century BC. From Plato only a description of the island survives, more recent tales of fictional geography came with a map: Thomas More's Utopia, Jonathan Swift's Lilliput (and other islands visited by Gulliver), and Robert Louis Stevenson's Treasure Island.
The watershed fantasy map, the one that spawned a thousand imitations, is the map of Middle-Earth, created by J.R.R. Tolkien himself (from the 1920s to the 1940s): as the endpapers to the Lord of the Rings trilogy, they framed the wanderings of the Fellowship, the movements of armies and heroes, and the deep history underlying the narrative.
"I wisely started with a map and made the story fit," Tolkien once quipped. George R.R. Martin did it the other way around: he envisaged the opening scene of the first book of A Song of Ice and Fire (the book series adapted as GoT) and built the tale — and the world around it — from there.
Not just a badly drawn Britain
Mighty Westeros side by side with tiny Britain. Image source: Imgur
Only then did he take on the mantle of the First Cartographer, and it's his hand-drawn maps that appear in the books. Another similarity with Tolkien, whose fantasy world was inspired by real geography was that Martin also drew his world with one eye on the map of Europe, and especially the British Isles.
Most of the action, in the books and the series, takes place on the continent of Westeros (there is a whole Known World out there as well). There's an obvious parallel with Great Britain in the Wall in the North: at 700 feet high and 300 miles long, it is a clear extrapolation of Hadrian's Wall (a mere 73 miles long, and never higher than 20 feet).
Westeros is much bigger than Britain, though: about 3,000 miles from the Wall to the south coast, about six times the distance from Aberdeen to London. But Westeros is not just a badly drawn Britain, nor a mirrored version of its land mass (two popular theories). Things click into place — literally — if you do the following:
Take Ireland, turn it on its head, inflate it by about a third, and stick it to Britain's bottom (via a new land bridge called The Neck). And hey presto, there's Westeros.
Britain and Ireland, joined at the - ahem - south coast
In fact, Martin admitted as much at the 2014 Comic–Con: "If you want to know where a lot of fantasy maps come from, take a look at any map in the front of your favorite fantasy book and turn it upside down. Westeros began as upside-down Ireland. You can see the Fingers at the Dingle Peninsula."
This has some implications for the (presumed) parallels between locations in Westeros on one side, and Britain/Ireland on the other. For instance, King's Landing, the capital of Westeros, corresponds to Galway rather than London.
But such correspondences are futile. Each borrowing from actual history and geography is given a little twist, so people can argue until they're blue in the face whether the Red Wedding was inspired by the St. Bartholomew Day's Massacre or by the Black Dinner, whether the Dothraki are the Huns or the Mongols, and if Winterfell is Manchester or Leeds.
For some, King's Landing is reminiscent of old Constantinople. In the TV series, the old walled cities of Mdina (Malta) and Dubrovnik (Croatia) stand in for the capital. And Martin himself dreamt up the teeming city remembering the view of Staten Island from his childhood home in Bayonne, New Jersey.
For some, that tension with "real" history and geography adds a layer of enjoyment to GoT. Team Arwa can feign interest in a cartographic discovery that hardcore fans have made years ago, and will be happy only when the last dragon has finally landed.
Strange Maps #974
Got a strange map? Let me know at email@example.com.
- Why the "Game of Thrones" Creators Are Facing Controversy - Big ... ›
- Elizabeth Warren reviews Game of Thrones: "It's about women" - Big ... ›
Andy Samberg and Cristin Milioti get stuck in an infinite wedding time loop.
- Two wedding guests discover they're trapped in an infinite time loop, waking up in Palm Springs over and over and over.
- As the reality of their situation sets in, Nyles and Sarah decide to enjoy the repetitive awakenings.
- The film is perfectly timed for a world sheltering at home during a pandemic.
Richard Feynman once asked a silly question. Two MIT students just answered it.
Here's a fun experiment to try. Go to your pantry and see if you have a box of spaghetti. If you do, take out a noodle. Grab both ends of it and bend it until it breaks in half. How many pieces did it break into? If you got two large pieces and at least one small piece you're not alone.
But science loves a good challenge<p>The mystery remained unsolved until 2005, when French scientists <a href="http://www.lmm.jussieu.fr/~audoly/" target="_blank">Basile Audoly</a> and <a href="http://www.lmm.jussieu.fr/~neukirch/" target="_blank">Sebastien Neukirch </a>won an <a href="https://www.improbable.com/ig/" target="_blank">Ig Nobel Prize</a>, an award given to scientists for real work which is of a less serious nature than the discoveries that win Nobel prizes, for finally determining why this happens. <a href="http://www.lmm.jussieu.fr/spaghetti/audoly_neukirch_fragmentation.pdf" target="_blank">Their paper describing the effect is wonderfully funny to read</a>, as it takes such a banal issue so seriously. </p><p>They demonstrated that when a rod is bent past a certain point, such as when spaghetti is snapped in half by bending it at the ends, a "snapback effect" is created. This causes energy to reverberate from the initial break to other parts of the rod, often leading to a second break elsewhere.</p><p>While this settled the issue of <em>why </em>spaghetti noodles break into three or more pieces, it didn't establish if they always had to break this way. The question of if the snapback could be regulated remained unsettled.</p>
Physicists, being themselves, immediately wanted to try and break pasta into two pieces using this info<p><a href="https://roheiss.wordpress.com/fun/" target="_blank">Ronald Heisser</a> and <a href="https://math.mit.edu/directory/profile.php?pid=1787" target="_blank">Vishal Patil</a>, two graduate students currently at Cornell and MIT respectively, read about Feynman's night of noodle snapping in class and were inspired to try and find what could be done to make sure the pasta always broke in two.</p><p><a href="http://news.mit.edu/2018/mit-mathematicians-solve-age-old-spaghetti-mystery-0813" target="_blank">By placing the noodles in a special machine</a> built for the task and recording the bending with a high-powered camera, the young scientists were able to observe in extreme detail exactly what each change in their snapping method did to the pasta. After breaking more than 500 noodles, they found the solution.</p>
The apparatus the MIT researchers built specifically for the task of snapping hundreds of spaghetti sticks.
(Courtesy of the researchers)
What possible application could this have?<p>The snapback effect is not limited to uncooked pasta noodles and can be applied to rods of all sorts. The discovery of how to cleanly break them in two could be applied to future engineering projects.</p><p>Likewise, knowing how things fragment and fail is always handy to know when you're trying to build things. Carbon Nanotubes, <a href="https://bigthink.com/ideafeed/carbon-nanotube-space-elevator" target="_self">super strong cylinders often hailed as the building material of the future</a>, are also rods which can be better understood thanks to this odd experiment.</p><p>Sometimes big discoveries can be inspired by silly questions. If it hadn't been for Richard Feynman bending noodles seventy years ago, we wouldn't know what we know now about how energy is dispersed through rods and how to control their fracturing. While not all silly questions will lead to such a significant discovery, they can all help us learn.</p>
The multifaceted cerebellum is large — it's just tightly folded.
- A powerful MRI combined with modeling software results in a totally new view of the human cerebellum.
- The so-called 'little brain' is nearly 80% the size of the cerebral cortex when it's unfolded.
- This part of the brain is associated with a lot of things, and a new virtual map is suitably chaotic and complex.
Just under our brain's cortex and close to our brain stem sits the cerebellum, also known as the "little brain." It's an organ many animals have, and we're still learning what it does in humans. It's long been thought to be involved in sensory input and motor control, but recent studies suggests it also plays a role in a lot of other things, including emotion, thought, and pain. After all, about half of the brain's neurons reside there. But it's so small. Except it's not, according to a new study from San Diego State University (SDSU) published in PNAS (Proceedings of the National Academy of Sciences).
A neural crêpe
A new imaging study led by psychology professor and cognitive neuroscientist Martin Sereno of the SDSU MRI Imaging Center reveals that the cerebellum is actually an intricately folded organ that has a surface area equal in size to 78 percent of the cerebral cortex. Sereno, a pioneer in MRI brain imaging, collaborated with other experts from the U.K., Canada, and the Netherlands.
So what does it look like? Unfolded, the cerebellum is reminiscent of a crêpe, according to Sereno, about four inches wide and three feet long.
The team didn't physically unfold a cerebellum in their research. Instead, they worked with brain scans from a 9.4 Tesla MRI machine, and virtually unfolded and mapped the organ. Custom software was developed for the project, based on the open-source FreeSurfer app developed by Sereno and others. Their model allowed the scientists to unpack the virtual cerebellum down to each individual fold, or "folia."
Study's cross-sections of a folded cerebellum
Image source: Sereno, et al.
A complicated map
Sereno tells SDSU NewsCenter that "Until now we only had crude models of what it looked like. We now have a complete map or surface representation of the cerebellum, much like cities, counties, and states."
That map is a bit surprising, too, in that regions associated with different functions are scattered across the organ in peculiar ways, unlike the cortex where it's all pretty orderly. "You get a little chunk of the lip, next to a chunk of the shoulder or face, like jumbled puzzle pieces," says Sereno. This may have to do with the fact that when the cerebellum is folded, its elements line up differently than they do when the organ is unfolded.
It seems the folded structure of the cerebellum is a configuration that facilitates access to information coming from places all over the body. Sereno says, "Now that we have the first high resolution base map of the human cerebellum, there are many possibilities for researchers to start filling in what is certain to be a complex quilt of inputs, from many different parts of the cerebral cortex in more detail than ever before."
This makes sense if the cerebellum is involved in highly complex, advanced cognitive functions, such as handling language or performing abstract reasoning as scientists suspect. "When you think of the cognition required to write a scientific paper or explain a concept," says Sereno, "you have to pull in information from many different sources. And that's just how the cerebellum is set up."
Bigger and bigger
The study also suggests that the large size of their virtual human cerebellum is likely to be related to the sheer number of tasks with which the organ is involved in the complex human brain. The macaque cerebellum that the team analyzed, for example, amounts to just 30 percent the size of the animal's cortex.
"The fact that [the cerebellum] has such a large surface area speaks to the evolution of distinctively human behaviors and cognition," says Sereno. "It has expanded so much that the folding patterns are very complex."
As the study says, "Rather than coordinating sensory signals to execute expert physical movements, parts of the cerebellum may have been extended in humans to help coordinate fictive 'conceptual movements,' such as rapidly mentally rearranging a movement plan — or, in the fullness of time, perhaps even a mathematical equation."
Sereno concludes, "The 'little brain' is quite the jack of all trades. Mapping the cerebellum will be an interesting new frontier for the next decade."
What happens if we consider welfare programs as investments?
- A recently published study suggests that some welfare programs more than pay for themselves.
- It is one of the first major reviews of welfare programs to measure so many by a single metric.
- The findings will likely inform future welfare reform and encourage debate on how to grade success.
Welfare as an investment<p>The <a href="https://scholar.harvard.edu/files/hendren/files/welfare_vnber.pdf" target="_blank">study</a>, carried out by Nathaniel Hendren and Ben Sprung-Keyser of Harvard University, reviews 133 welfare programs through a single lens. The authors measured these programs' "Marginal Value of Public Funds" (MVPF), which is defined as the ratio of the recipients' willingness to pay for a program over its cost.</p><p>A program with an MVPF of one provides precisely as much in net benefits as it costs to deliver those benefits. For an illustration, imagine a program that hands someone a dollar. If getting that dollar doesn't alter their behavior, then the MVPF of that program is one. If it discourages them from working, then the program's cost goes up, as the program causes government tax revenues to fall in addition to costing money upfront. The MVPF goes below one in this case. <br> <br> Lastly, it is possible that getting the dollar causes the recipient to further their education and get a job that pays more taxes in the future, lowering the cost of the program in the long run and raising the MVPF. The value ratio can even hit infinity when a program fully "pays for itself."</p><p> While these are only a few examples, many others exist, and they do work to show you that a high MVPF means that a program "pays for itself," a value of one indicates a program "breaks even," and a value below one shows a program costs more money than the direct cost of the benefits would suggest.</p> After determining the programs' costs using existing literature and the willingness to pay through statistical analysis, 133 programs focusing on social insurance, education and job training, tax and cash transfers, and in-kind transfers were analyzed. The results show that some programs turn a "profit" for the government, mainly when they are focused on children:
This figure shows the MVPF for a variety of polices alongside the typical age of the beneficiaries. Clearly, programs targeted at children have a higher payoff.
Nathaniel Hendren and Ben Sprung-Keyser<p>Programs like child health services and K-12 education spending have infinite MVPF values. The authors argue this is because the programs allow children to live healthier, more productive lives and earn more money, which enables them to pay more taxes later. Programs like the preschool initiatives examined don't manage to do this as well and have a lower "profit" rate despite having decent MVPF ratios.</p><p>On the other hand, things like tuition deductions for older adults don't make back the money they cost. This is likely for several reasons, not the least of which is that there is less time for the benefactor to pay the government back in taxes. Disability insurance was likewise "unprofitable," as those collecting it have a reduced need to work and pay less back in taxes. </p>