Video games + cardboard: A look at Nintendo’s new STEM-friendly Labo system

On April 20, Nintendo will release Labo, a new gaming system that tasks kids with creating interactive games with cardboard cutouts and the Nintendo Switch.

What do video games and cardboard have in common? Besides the packaging games come in, basically nothing.

But Nintendo intends to change that on April 20 when it releases Labo, a new gaming system that asks kids to assemble (or create their own) mini-games by combining cardboard cutouts with the company’s handheld, modular Switch console.

Nintendo calls these mini-game creations “Toy-Cons,” and they come in bare-bones kits like the “Toy-Con 01 Variety Kit,” which costs $69.99 and includes:

  • Two colored pieces of string
  • Four plastic gaskets
  • A variety of yellow stickers for marking Toy-Cons
  • Two small pieces of sandpaper
  • 28 pieces of perforated, decorated cardboard
  • 15 rubber bands of two sizes

With these low-tech features, kids can make a remote-control car, fishing rod, house, motorbike, and a playable piano—all without using glue or a scissor.

Another, slightly more expensive ($79.99) kit comes with cardboard cutouts that assemble to make a robot suit that kids can wear to “become a robot in the game.”

Nintendo has long been, arguably, the most innovative gaming platform, especially in terms of games for young people. While Playstation and Xbox often offer the best in terms of high-definition realism and online multiplayer games, Nintendo has focused more on how players interact with games.

The company’s Wii console, which in 2006 changed the course of gaming with its wireless infrared controllers and bobble-head avatars, has sold more than 100 million units to date. And the Nintendo Switch, a handheld yet high-definition console, got off to a similar start in 2017, becoming the company’s fastest-selling console in the months after its release.

Labo might follow suit, partially because the do-it-yourself system is getting a lot of attention for its potential to get kids interested in STEM-related fields. For example, Labo comes with an easy-to-use programming platform called Toy-Con Garage that kids can use to make their own mini-games or Rube Goldberg-machine like creations.

Educational or simply entertaining, Nintendo Switch Director and Labo Producer Kouichi Kawamoto said his team had a straightforward goal when designing the system.

“Truthfully, our highest priority was to make something interesting and fun. We wanted to make an experience that helped people see that discovering how things work is fun in-and-of itself, and that making things is rewarding.”

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Scientists study tattooed corpses, find pigment in lymph nodes

It turns out, that tattoo ink can travel throughout your body and settle in lymph nodes.

17th August 1973: An American tattoo artist working on a client's shoulder. (Photo by F. Roy Kemp/BIPs/Getty Images)

In the slightly macabre experiment to find out where tattoo ink travels to in the body, French and German researchers recently used synchrotron X-ray fluorescence in four "inked" human cadavers — as well as one without. The results of their 2017 study? Some of the tattoo ink apparently settled in lymph nodes.

Image from the study.

As the authors explain in the study — they hail from Ludwig Maximilian University of Munich, the European Synchrotron Radiation Facility, and the German Federal Institute for Risk Assessment — it would have been unethical to test this on live animals since those creatures would not be able to give permission to be tattooed.

Because of the prevalence of tattoos these days, the researchers wanted to find out if the ink could be harmful in some way.

"The increasing prevalence of tattoos provoked safety concerns with respect to particle distribution and effects inside the human body," they write.

It works like this: Since lymph nodes filter lymph, which is the fluid that carries white blood cells throughout the body in an effort to fight infections that are encountered, that is where some of the ink particles collect.

Image by authors of the study.

Titanium dioxide appears to be the thing that travels. It's a white tattoo ink pigment that's mixed with other colors all the time to control shades.

The study's authors will keep working on this in the meantime.

“In future experiments we will also look into the pigment and heavy metal burden of other, more distant internal organs and tissues in order to track any possible bio-distribution of tattoo ink ingredients throughout the body. The outcome of these investigations not only will be helpful in the assessment of the health risks associated with tattooing but also in the judgment of other exposures such as, e.g., the entrance of TiO2 nanoparticles present in cosmetics at the site of damaged skin."

Photo by Alina Grubnyak on Unsplash
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