The Highly Dubious Science Behind the Brain-Training Craze
The cognitive equivalent of snacking on Twinkies dipped in whey protein to prepare for a triathalon.
Two months ago, Lumosity, the “brain-training company” whose ads you’ve probably seen on the web or heard on the radio or TV, was forced to pay $2 million as part of a settlement with the Federal Trade Commission (FTC), which had accused the company of baselessly touting the benefits of its product. The judgment against Lumosity in January was actually much bigger—$50 million—but the sum was reduced because the company could not afford to pay that much. Subscribers who faithfully played its memory and concentration games and were shelling out $14.95/month (or $299.95 for “lifetime” access) got some relief, and Lumosity was forced to notify auto-renewing members of the settlement and make it easier for them to cancel.
What was so problematic about the way Lumosity was pitching its services? The company “preyed on consumers’ fears about age-related cognitive decline,” the FTC charged, “suggesting their games could stave off memory loss, dementia, and even Alzheimer’s disease.” Just one problem: “Lumosity simply did not have the science to back up its ads.”
Consider the cognitive goodies Lumosity was promising in this ad, for example:
And take in the apparently non-tongue-in-cheek suggestion in this ad that sorting through online flashcards just might turn you into an NBA superstar:
This Be Like Lebron pitch is a dead-serious version of the much lighter and more affectionate Gatorade ad featuring Michael Jordan (“Be Like Mike”) from 1992:
And for a dose of syrupy deception, listen closely to the bubbly actor playing a customer called ‘Emily” in this TV spot:
Notice Emily’s starry-eyed swoon that Lumosity is “based on neuro-science” and the narrator’s explanation that the website employs the mysterious-sounding “science of neuroplasticity” to help subscribers “build a better brain.” Don’t worry, there’s nothing Frankenstein-y going on, the spot reassures us brightly. The website will rewire your noggin “in a way that just feels like games.” Yes, games! Fun stuff! No sweat! It’s the cognitive equivalent of snacking on Twinkies dipped in whey protein to prepare for a triathalon.
There’s nothing wrong with having fun on the Internet, and we can safely stipulate that Lumosity’s challenging games are more valuable than, say, Candy Crush or Cow Evolution, two mindless pastimes that straphangers eat up during their morning commutes. But the brain-training craze that has gripped web users over the past few years should give us pause. It’s disturbing how easily people can be taken in with obviously exaggerated claims about how devoting themselves to a series of games can improve intellectual functioning. The sad irony is that the people who spend good money on these programs could in fact use something of a mental tune-up—but the lessons of rational thinking they need are nowhere to be found in the curriculum.
Steven V. Mazie is Professor of Political Studies at Bard High School Early College-Manhattan and Supreme Court correspondent for The Economist. He holds an A.B. in Government from Harvard College and a Ph.D. in Political Science from the University of Michigan. He is author, most recently, of American Justice 2015: The Dramatic Tenth Term of the Roberts Court.
Image credit: Shutterstock.com
Follow Steven Mazie on Twitter: @stevenmazie
Many believe that the internet has made it easier for us to participate in political activism. But is that really true?
- Protesting in person is costly in terms of money and resources; some people have children to take care of, jobs that can't be away from, or may not have time to attend a planning event.
- The internet was supposed to be a way to sidestep this barrier to political activism. But this doesn't consider the other barriers preventing poor and working-class folks from participating in digital activism.
- In particular, these people lack ASETs: access to computers, the skills to use them, the empowerment necessary to feel that using Twitter or other social media is for them, and the time to make use of digital platforms in an effective way.
Some games are just for fun, others are for thought provoking statements on life, the universe, and everything.
- Video games are often dismissed as fun distractions, but some of them dive into deep issues.
- Through their interactive play elements, these games approach big issues intelligently and leave you both entertained and enlightened.
- These five games are certainly not the only games that cover these topics or do so well, but are a great starting point for somebody who wants to play something thought provoking.
The bid to buy Greenland is unlikely to become seriously considered.
- Greenland and Danish officials alike think the idea is ridiculous.
- The island is an autonomous state, and it's unlikely the Danish would sell it because of yearly subsidies costs.
- After hearing the Danish Prime Minister call the idea absurd, Trump cancelled their forthcoming meeting.