My hammer business of Seal online game
I was a craftsman in the game. I like this character very much. I can make some items in the game. I can use it to sell to make seal cegel or fight with some one also. In fact I like handcraft in the real life. So I often made many items in the game. I spent much money on the game, including some of my living fee.
When I thought my weapon was not very good. I would refine it to make it more powerful. One time I make a hammer. It was very powerful. I used it to protect me from the dangerous creatures. If I bought it from others I had to spend much sealonline cegel on it.
One time I walked near the castle. There were many characters. Suddenly one character ran toward me to ask about my hammer. He wanted to buy it. He asked how much I would be cost. I laughed and said, it cost me long time to refine and some seal online cegel, it must be very expensive. He just wanted to get the hammer. He asked me to tell how much I can sell it. I said at least 30 USD. He said no matter. He would buy it if I could sell it. I thought a moment. I can make some money from selling the hammer, and I was more than I spend on it.
At last I told him I can sell the hammer to him. He was so excited. Then we went the market place. I made a store. I asked him to buy the hammer at once. He said ok. Then just a moment he gave me the gold. It was not very expensive for him. He said he bought a hammer with cheap seal cegel. He was right. I did not sell it in high price. I was just a game player. I was not a business man of the game. I just wanted to get the money I spent on it back. That was ok for me. He said I was a kind people.
After the trade, I had to use my wrench. It was not very good. I had to refine it. I need to use it to protect me without the hammer. The money I made from the hammer which I can use it for sometime. It was no need to buy seal online cegel. Then I have enough time to refine my wrench.
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Finalist: Greater Commons - Todd McLeod
Greater Commons, founded by Todd McLeod and Andrew Cull, is an organization that helps people live happier, more successful and fulfilling lives through agile learning. The current education system is inefficient and exclusionary, in which many students who end up earning a degree, if at all, enter a career not related to their field of study. Greater Commons solves this problem and gap in post-high school secondary education in a variety of ways. Passionately and diligently, Great Commons helps others obtain skills, knowledge, wisdom, motivation, and inspiration so that they may live better lives.
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PeerForward is an organization dedicated to increasing the education and career success rates of students in low-income schools and communities by mobilizing the power of positive peer influence. PeerForward works with partner schools to select influential students as a part of a team, systemizing the "peer effect." Research in the fields of sociology of schools, social-emotional learning, adult-youth partnerships, and civic education demonstrates that students can have a positive effect on the academic outcomes of their peers. PeerForward is unique through its systemic solutions to post-secondary education.
Finalist: Cogniss - Leon Young
Cogniss combines technology and best practice knowledge to enable anyone to innovate and share solutions that advance lifelong learning. Cogniss is the only platform to integrate neuroscience, through which it solves the problem of access by providing a low-code platform that enables both developers and non-developers to build sophisticated education apps fast, and at a much lower cost. It addresses the uneven quality of edtech solutions by embedding research-based learning design into its software. App creators can choose from a rich set of artificial intelligence, game, social and data analytics, and gamification to build their perfect customized solution.
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Practera's mission is to create a world where everyone can learn through experience. Today's workplaces are increasingly dynamic and diverse, however, costly and time-consuming experiential learning is not always able to offer the right opportunities at scale. Many students graduate without developing the essential skills for their chosen career. Practera's team of educators and technologists see this problem as an opportunity to transform the educational experience landscape, through a CPL pedagogical framework and opportunities to apply students' strengths through active feedback.
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Lorna Davis is the Senior Advisor to Danone CEO and is a Global Ambassador for the B Corp movement. Lorna has now joined B-Lab, the non-for-profit that supports the B Corporation movement on an assignment to support the journey of large multi nationals on the path to using business as a force of good.
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