How Virtual Reality Will Change Who We Are
Today marked the publication of the new book Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution by Jeremy Bailenson and Jim Blasocovich.
Infinite Reality gets inside all of the technologies and animation that we now take from granted, from Wii video games to movies like the Matrix and Avatar, and explains how this virtual reality is changing our reality.
In this video on the book's website, the authors discuss how the human mind perceives interaction with digital avatars as real, opening a whole new world of possibilities for shaping the mind outside of normal social contexts:
Jeremy is the director of Stanford’s Virtual Human Interaction Lab (VHIL), and Jim, one of the original pioneers of virtual reality, teaches at the University of California in Santa Barbara. Very much related to the scope of this book, Jeremy’s recent research has shown the surprising ways in which just a few minutes spent in the virtual environments he has constructed change how we view ourselves and each other once we step back into the real world.
Unafraid to forecast decades into the future, Bailenson and Blascovich are at the forefront of showing how the lines between physical and virtual are blurring in our emerging hybrid reality. The book is a must-read for anyone interested in how the next generation of the Web - 3D immersive reality - will shape and transform us as we engage with it.
Don't underestimate the power of play when it comes to problem-solving.
- As we get older, the work we consistently do builds "rivers of thinking." These give us a rich knowledge of a certain kind of area.
- The problem with this, however, is that as those patterns get deeper, we get locked into them. When this happens it becomes a challenge to think differently — to break from the past and generate new ideas.
- How do we get out of this rut? One way is to bring play and game mechanics into workshops. When we approach problem-solving from a perspective of fun, we lose our fear of failure, allowing us to think boldly and overcome built patterns.
Controversial map names CEOs of 100 companies producing 71 percent of the world's greenhouse gas emissions.
- Just 100 companies produce 71 percent of the world's greenhouse gases.
- This map lists their names and locations, and their CEOs.
- The climate crisis may be too complex for these 100 people to solve, but naming and shaming them is a good start.
The surprising results come from a new GLAAD survey.
- The survey found that 18- to 34-year-old non-LGBTQ Americans reported feeling less comfortable around LGBTQ people in a variety of hypothetical situations.
- The attitudes of older non-LGBTQ Americans have remained basically constant over the past few years.
- Overall, about 80 percent of Americans support equal rights for LGBTQ people.
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