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10 must-have STEM toys that are backed by science
A gift guide of the hottest educational toys for your budding scientist, engineer, or mathematician.
- STEM toys help children build important science, technology, engineering, and math skills.
- From fossil kits to programmable robots, there are lots of great options for kids of all ages.
- This STEM gift guide will set you on the right path this holiday season.
When it comes to shaping how the world will look in the future, the power of learning through play can not be overstated. From brain-teasing puzzles to fun experiments, there has been a widespread push for learners of all ages to have access to products that are both stimulating and engaging. According to industry research, 91% of parents believe that STEM/STEAM-focused toys can help their children develop skills like cognitive reasoning, critical thinking, and design, but what exactly is STEM?
STEM is an acronym for science, technology, engineering, and mathematics (STEAM adds an "A" for the arts). Building from a decades-old idea that these were important tools for helping humanity understand and interact with the universe, Judith Ramaley (former director of the National Science Foundation's Education and Human Resources Division) coined the term back in 2001. Since then, educators, scientists, and parents have been developing new ways to incorporate the elements into classrooms and play dates. In 2019, the U.S. Department of Education invested $540 million to support STEM educational programs. The demand for STEM toys is high, but there are a lot of great products out there, so here are 10 that you should add to this year's shopping list.
The ThinkFun Gravity Maze is part marble run and part logic game. The brightly colored pieces make constructing towers fun, and there are 60 challenges ranging in difficulty from beginner to expert that will teach your builder planning and spatial reasoning skills.
Artie 3000 makes coding fun by adding in a bit of artsy flare. Beginner and more advanced coders can use programming languages to turn the cute Wi-Fi-enabled robot into a tabletop Picasso. The designs range from pre-coded geometric shapes to more complex mandalas, or whatever your young coder can come up with. No internet connection is required! All you need is 4 AA batteries and a phone, computer, or tablet to connect to and Artie 3000 is ready to draw.
This activity set from National Geographic takes the chance out of rock and mineral hunting and replaces it with loads of educational material about the over 200 specimens included in each set. Armed with a magnifying glass, an identification sheet, and an identification guide, young geologists can spend weeks studying rough and polished minerals, cracking open geodes, and learning about prehistoric sharks and other sea creatures.
Rated ages 6 to 96, this cool terrarium kit allows young scientists to build an ecosystem and watch it grow. Complete with a plastic jar, potting mix, chia and wheat grass seeds, figurines, sand, stones, and glow-in-the-dark stickers, the only ingredients needed to bring the terrarium to life are water, time, and an inquisitive mind.
What sets the Mathlink Builders game apart from other building toys are the activity cards and uniquely shaped pieces. Children are asked to count pieces according to color as they build and are challenged to think critically as they attempt to solve more complex puzzles. The 100-piece toy also allows children to create from their own imaginations.
Using instructions in the Challenge Booklet, children ages 3+ have to connect wagons to the Brain Train and fill them based on the shape and color of the available pieces. Each of the 48 challenges has one only possible solution, which means that players have to concentrate and problem solve to figure it out. When they do, they have a cute and colorful train to roll around!
A sneaky way to turn screen time into learning time, this app-based globe connects to smartphones and tablets to make discovering monuments, animals, and cultures around the world more interactive. 3D animations, hundreds of entries, and over 1,000 fun facts equal hours of productive play and a greater appreciation for the planet.
The Nintendo Switch is great as a gaming console, but it has the potential to be so much more. The Nintendo Labo Variety Kit includes projects for building RC cars, a fishing pole, motorbike handlebars, a house, and a piano. The kit is great for collaborative engineering projects, and the pieces are made of cardboard so you won't need any special tools to get playing.
Harnessing the power of 3 AAA batteries (not included), this logic game teaches the fundamentals of electronics in a way that is challenging and dynamic. There are 60 maze challenge cards included in each set. The goal of each is to build a closed circuit, and the reward for doing so is a beacon that will light up almost as brightly as your future electrical engineer.
Magnets! These clear geometric tile sets are popular because of the limitless possibilities they afford creative thinkers. From architectural structures to fictional creatures, children learn to use color, shape, and space to form three-dimensional objects. They also learn about the polarity of magnets and what it takes to keep a structure from toppling over (gravity, etc.).
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Andy Samberg and Cristin Milioti get stuck in an infinite wedding time loop.
- Two wedding guests discover they're trapped in an infinite time loop, waking up in Palm Springs over and over and over.
- As the reality of their situation sets in, Nyles and Sarah decide to enjoy the repetitive awakenings.
- The film is perfectly timed for a world sheltering at home during a pandemic.
Richard Feynman once asked a silly question. Two MIT students just answered it.
Here's a fun experiment to try. Go to your pantry and see if you have a box of spaghetti. If you do, take out a noodle. Grab both ends of it and bend it until it breaks in half. How many pieces did it break into? If you got two large pieces and at least one small piece you're not alone.
But science loves a good challenge<p>The mystery remained unsolved until 2005, when French scientists <a href="http://www.lmm.jussieu.fr/~audoly/" target="_blank">Basile Audoly</a> and <a href="http://www.lmm.jussieu.fr/~neukirch/" target="_blank">Sebastien Neukirch </a>won an <a href="https://www.improbable.com/ig/" target="_blank">Ig Nobel Prize</a>, an award given to scientists for real work which is of a less serious nature than the discoveries that win Nobel prizes, for finally determining why this happens. <a href="http://www.lmm.jussieu.fr/spaghetti/audoly_neukirch_fragmentation.pdf" target="_blank">Their paper describing the effect is wonderfully funny to read</a>, as it takes such a banal issue so seriously. </p><p>They demonstrated that when a rod is bent past a certain point, such as when spaghetti is snapped in half by bending it at the ends, a "snapback effect" is created. This causes energy to reverberate from the initial break to other parts of the rod, often leading to a second break elsewhere.</p><p>While this settled the issue of <em>why </em>spaghetti noodles break into three or more pieces, it didn't establish if they always had to break this way. The question of if the snapback could be regulated remained unsettled.</p>
Physicists, being themselves, immediately wanted to try and break pasta into two pieces using this info<p><a href="https://roheiss.wordpress.com/fun/" target="_blank">Ronald Heisser</a> and <a href="https://math.mit.edu/directory/profile.php?pid=1787" target="_blank">Vishal Patil</a>, two graduate students currently at Cornell and MIT respectively, read about Feynman's night of noodle snapping in class and were inspired to try and find what could be done to make sure the pasta always broke in two.</p><p><a href="http://news.mit.edu/2018/mit-mathematicians-solve-age-old-spaghetti-mystery-0813" target="_blank">By placing the noodles in a special machine</a> built for the task and recording the bending with a high-powered camera, the young scientists were able to observe in extreme detail exactly what each change in their snapping method did to the pasta. After breaking more than 500 noodles, they found the solution.</p>
The apparatus the MIT researchers built specifically for the task of snapping hundreds of spaghetti sticks.
(Courtesy of the researchers)
What possible application could this have?<p>The snapback effect is not limited to uncooked pasta noodles and can be applied to rods of all sorts. The discovery of how to cleanly break them in two could be applied to future engineering projects.</p><p>Likewise, knowing how things fragment and fail is always handy to know when you're trying to build things. Carbon Nanotubes, <a href="https://bigthink.com/ideafeed/carbon-nanotube-space-elevator" target="_self">super strong cylinders often hailed as the building material of the future</a>, are also rods which can be better understood thanks to this odd experiment.</p><p>Sometimes big discoveries can be inspired by silly questions. If it hadn't been for Richard Feynman bending noodles seventy years ago, we wouldn't know what we know now about how energy is dispersed through rods and how to control their fracturing. While not all silly questions will lead to such a significant discovery, they can all help us learn.</p>
The multifaceted cerebellum is large — it's just tightly folded.
- A powerful MRI combined with modeling software results in a totally new view of the human cerebellum.
- The so-called 'little brain' is nearly 80% the size of the cerebral cortex when it's unfolded.
- This part of the brain is associated with a lot of things, and a new virtual map is suitably chaotic and complex.
Just under our brain's cortex and close to our brain stem sits the cerebellum, also known as the "little brain." It's an organ many animals have, and we're still learning what it does in humans. It's long been thought to be involved in sensory input and motor control, but recent studies suggests it also plays a role in a lot of other things, including emotion, thought, and pain. After all, about half of the brain's neurons reside there. But it's so small. Except it's not, according to a new study from San Diego State University (SDSU) published in PNAS (Proceedings of the National Academy of Sciences).
A neural crêpe
A new imaging study led by psychology professor and cognitive neuroscientist Martin Sereno of the SDSU MRI Imaging Center reveals that the cerebellum is actually an intricately folded organ that has a surface area equal in size to 78 percent of the cerebral cortex. Sereno, a pioneer in MRI brain imaging, collaborated with other experts from the U.K., Canada, and the Netherlands.
So what does it look like? Unfolded, the cerebellum is reminiscent of a crêpe, according to Sereno, about four inches wide and three feet long.
The team didn't physically unfold a cerebellum in their research. Instead, they worked with brain scans from a 9.4 Tesla MRI machine, and virtually unfolded and mapped the organ. Custom software was developed for the project, based on the open-source FreeSurfer app developed by Sereno and others. Their model allowed the scientists to unpack the virtual cerebellum down to each individual fold, or "folia."
Study's cross-sections of a folded cerebellum
Image source: Sereno, et al.
A complicated map
Sereno tells SDSU NewsCenter that "Until now we only had crude models of what it looked like. We now have a complete map or surface representation of the cerebellum, much like cities, counties, and states."
That map is a bit surprising, too, in that regions associated with different functions are scattered across the organ in peculiar ways, unlike the cortex where it's all pretty orderly. "You get a little chunk of the lip, next to a chunk of the shoulder or face, like jumbled puzzle pieces," says Sereno. This may have to do with the fact that when the cerebellum is folded, its elements line up differently than they do when the organ is unfolded.
It seems the folded structure of the cerebellum is a configuration that facilitates access to information coming from places all over the body. Sereno says, "Now that we have the first high resolution base map of the human cerebellum, there are many possibilities for researchers to start filling in what is certain to be a complex quilt of inputs, from many different parts of the cerebral cortex in more detail than ever before."
This makes sense if the cerebellum is involved in highly complex, advanced cognitive functions, such as handling language or performing abstract reasoning as scientists suspect. "When you think of the cognition required to write a scientific paper or explain a concept," says Sereno, "you have to pull in information from many different sources. And that's just how the cerebellum is set up."
Bigger and bigger
The study also suggests that the large size of their virtual human cerebellum is likely to be related to the sheer number of tasks with which the organ is involved in the complex human brain. The macaque cerebellum that the team analyzed, for example, amounts to just 30 percent the size of the animal's cortex.
"The fact that [the cerebellum] has such a large surface area speaks to the evolution of distinctively human behaviors and cognition," says Sereno. "It has expanded so much that the folding patterns are very complex."
As the study says, "Rather than coordinating sensory signals to execute expert physical movements, parts of the cerebellum may have been extended in humans to help coordinate fictive 'conceptual movements,' such as rapidly mentally rearranging a movement plan — or, in the fullness of time, perhaps even a mathematical equation."
Sereno concludes, "The 'little brain' is quite the jack of all trades. Mapping the cerebellum will be an interesting new frontier for the next decade."
What happens if we consider welfare programs as investments?
- A recently published study suggests that some welfare programs more than pay for themselves.
- It is one of the first major reviews of welfare programs to measure so many by a single metric.
- The findings will likely inform future welfare reform and encourage debate on how to grade success.
Welfare as an investment<p>The <a href="https://scholar.harvard.edu/files/hendren/files/welfare_vnber.pdf" target="_blank">study</a>, carried out by Nathaniel Hendren and Ben Sprung-Keyser of Harvard University, reviews 133 welfare programs through a single lens. The authors measured these programs' "Marginal Value of Public Funds" (MVPF), which is defined as the ratio of the recipients' willingness to pay for a program over its cost.</p><p>A program with an MVPF of one provides precisely as much in net benefits as it costs to deliver those benefits. For an illustration, imagine a program that hands someone a dollar. If getting that dollar doesn't alter their behavior, then the MVPF of that program is one. If it discourages them from working, then the program's cost goes up, as the program causes government tax revenues to fall in addition to costing money upfront. The MVPF goes below one in this case. <br> <br> Lastly, it is possible that getting the dollar causes the recipient to further their education and get a job that pays more taxes in the future, lowering the cost of the program in the long run and raising the MVPF. The value ratio can even hit infinity when a program fully "pays for itself."</p><p> While these are only a few examples, many others exist, and they do work to show you that a high MVPF means that a program "pays for itself," a value of one indicates a program "breaks even," and a value below one shows a program costs more money than the direct cost of the benefits would suggest.</p> After determining the programs' costs using existing literature and the willingness to pay through statistical analysis, 133 programs focusing on social insurance, education and job training, tax and cash transfers, and in-kind transfers were analyzed. The results show that some programs turn a "profit" for the government, mainly when they are focused on children:
This figure shows the MVPF for a variety of polices alongside the typical age of the beneficiaries. Clearly, programs targeted at children have a higher payoff.
Nathaniel Hendren and Ben Sprung-Keyser<p>Programs like child health services and K-12 education spending have infinite MVPF values. The authors argue this is because the programs allow children to live healthier, more productive lives and earn more money, which enables them to pay more taxes later. Programs like the preschool initiatives examined don't manage to do this as well and have a lower "profit" rate despite having decent MVPF ratios.</p><p>On the other hand, things like tuition deductions for older adults don't make back the money they cost. This is likely for several reasons, not the least of which is that there is less time for the benefactor to pay the government back in taxes. Disability insurance was likewise "unprofitable," as those collecting it have a reduced need to work and pay less back in taxes. </p>