Science based Learning is about to become Mainstream

Science based Learning is about to become Mainstream

What is the best strategy to learn / memorize? Taking a look at Amazon you will find a wide variety of books on that topic and I am pretty sure that the strategies described in those books will be effective, some more and some less. But the biggest enemy of effective learning can’t be taken away by applying those strategies because it’s something that is fundamental and essentially more important than having a strategy: motivation or or in other words the lack of motivation many learners experience.


Face it, the vast majority of mankind gets easily distracted and bored and learning is usually not at the top of the list for most people when they think of fun activities. The thing is, pundits like Herrmann Ebbinghaus for instance already came up with proven methods how to learn more effectively and even more importantly how to memorize the information learned over a longer period of time. Figuring out how to memorize best is not a all a new thing or recent phenomenon.

The problem in those days was that in order to be effective you needed to set up a very organized and rigid learning schedule without a computer as Ebbinghaus published his book “Über das Gedächtnis” / On Memory in 1885.

Fast forward to the PC era. You now had software that worked based on spaced repetition methodology but the PC itself was still not an essential part of our lives, it was basically a better typewriter. That began to change with access to the Internet and really took of with web 2.0. All of a sudden the PC became the place where we find information, not old media like TV, and the place to connect with our friends and family, not the telephone anymore. But still, the PC was locked in our homes.

With the rise in smart phones, relatively cheap data plans, the cloud and applications we are now enabled to do what we want or need to do anywhere at any given time which also includes learning.

Mobile technology and applications based on research carried out in the field of memory and cognitive science have the power of enabling a large group of people to learn effectively for the first time in history.

Up to now learning in school or college was based on tradition and lesson plans and undoubtedly some well-respected methods but without real scientific evidence that the way we learn is actually the best way we could learn. It’s just the way some people decided on and we have always done it ever since.

Implementing scientific methods into a standard curriculum is of course a hard thing to do and humans will always try to work a way around strict rules and regulations and yes new things often appear to be a little scary to not only a handful of people as humans tend to feel comfortable with what we have accepted as the standard, the way to do certain things. That is true for both the learner as well as the teacher side.

Applications cannot be changed and in most cases we don’t even know how the method which forms the basis of an application for instance actually works as most of us don’t know how a computer actually works. The important thing for the user is that it works, in the case of learning applications the important thing is that I learn and memorize information.

If those applications are then sugar coated in form of edutainment / gamification features that trigger our inner will for winning and competing with each other, effective learning is just a mouse click or tap of a finger away.

Here are some mobile and web applications that are based on scientific research.

  • iKnow
  • Memrise
  • Brainscape
  • MotionMath
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    Are we really addicted to technology?

    Fear that new technologies are addictive isn't a modern phenomenon.

    Credit: Rodion Kutsaev via Unsplash
    Technology & Innovation

    This article was originally published on our sister site, Freethink, which has partnered with the Build for Tomorrow podcast to go inside new episodes each month. Subscribe here to learn more about the crazy, curious things from history that shaped us, and how we can shape the future.

    In many ways, technology has made our lives better. Through smartphones, apps, and social media platforms we can now work more efficiently and connect in ways that would have been unimaginable just decades ago.

    But as we've grown to rely on technology for a lot of our professional and personal needs, most of us are asking tough questions about the role technology plays in our own lives. Are we becoming too dependent on technology to the point that it's actually harming us?

    In the latest episode of Build for Tomorrow, host and Entrepreneur Editor-in-Chief Jason Feifer takes on the thorny question: is technology addictive?

    Popularizing medical language

    What makes something addictive rather than just engaging? It's a meaningful distinction because if technology is addictive, the next question could be: are the creators of popular digital technologies, like smartphones and social media apps, intentionally creating things that are addictive? If so, should they be held responsible?

    To answer those questions, we've first got to agree on a definition of "addiction." As it turns out, that's not quite as easy as it sounds.

    If we don't have a good definition of what we're talking about, then we can't properly help people.

    LIAM SATCHELL UNIVERSITY OF WINCHESTER

    "Over the past few decades, a lot of effort has gone into destigmatizing conversations about mental health, which of course is a very good thing," Feifer explains. It also means that medical language has entered into our vernacular —we're now more comfortable using clinical words outside of a specific diagnosis.

    "We've all got that one friend who says, 'Oh, I'm a little bit OCD' or that friend who says, 'Oh, this is my big PTSD moment,'" Liam Satchell, a lecturer in psychology at the University of Winchester and guest on the podcast, says. He's concerned about how the word "addiction" gets tossed around by people with no background in mental health. An increased concern surrounding "tech addiction" isn't actually being driven by concern among psychiatric professionals, he says.

    "These sorts of concerns about things like internet use or social media use haven't come from the psychiatric community as much," Satchell says. "They've come from people who are interested in technology first."

    The casual use of medical language can lead to confusion about what is actually a mental health concern. We need a reliable standard for recognizing, discussing, and ultimately treating psychological conditions.

    "If we don't have a good definition of what we're talking about, then we can't properly help people," Satchell says. That's why, according to Satchell, the psychiatric definition of addiction being based around experiencing distress or significant family, social, or occupational disruption needs to be included in any definition of addiction we may use.

    Too much reading causes... heat rashes?

    But as Feifer points out in his podcast, both popularizing medical language and the fear that new technologies are addictive aren't totally modern phenomena.

    Take, for instance, the concept of "reading mania."

    In the 18th Century, an author named J. G. Heinzmann claimed that people who read too many novels could experience something called "reading mania." This condition, Heinzmann explained, could cause many symptoms, including: "weakening of the eyes, heat rashes, gout, arthritis, hemorrhoids, asthma, apoplexy, pulmonary disease, indigestion, blocking of the bowels, nervous disorder, migraines, epilepsy, hypochondria, and melancholy."

    "That is all very specific! But really, even the term 'reading mania' is medical," Feifer says.

    "Manic episodes are not a joke, folks. But this didn't stop people a century later from applying the same term to wristwatches."

    Indeed, an 1889 piece in the Newcastle Weekly Courant declared: "The watch mania, as it is called, is certainly excessive; indeed it becomes rabid."

    Similar concerns have echoed throughout history about the radio, telephone, TV, and video games.

    "It may sound comical in our modern context, but back then, when those new technologies were the latest distraction, they were probably really engaging. People spent too much time doing them," Feifer says. "And what can we say about that now, having seen it play out over and over and over again? We can say it's common. It's a common behavior. Doesn't mean it's the healthiest one. It's just not a medical problem."

    Few today would argue that novels are in-and-of-themselves addictive — regardless of how voraciously you may have consumed your last favorite novel. So, what happened? Were these things ever addictive — and if not, what was happening in these moments of concern?

    People are complicated, our relationship with new technology is complicated, and addiction is complicated — and our efforts to simplify very complex things, and make generalizations across broad portions of the population, can lead to real harm.

    JASON FEIFER HOST OF BUILD FOR TOMORROW

    There's a risk of pathologizing normal behavior, says Joel Billieux, professor of clinical psychology and psychological assessment at the University of Lausanne in Switzerland, and guest on the podcast. He's on a mission to understand how we can suss out what is truly addictive behavior versus what is normal behavior that we're calling addictive.

    For Billieux and other professionals, this isn't just a rhetorical game. He uses the example of gaming addiction, which has come under increased scrutiny over the past half-decade. The language used around the subject of gaming addiction will determine how behaviors of potential patients are analyzed — and ultimately what treatment is recommended.

    "For a lot of people you can realize that the gaming is actually a coping (mechanism for) social anxiety or trauma or depression," says Billieux.

    "Those cases, of course, you will not necessarily target gaming per se. You will target what caused depression. And then as a result, If you succeed, gaming will diminish."

    In some instances, a person might legitimately be addicted to gaming or technology, and require the corresponding treatment — but that treatment might be the wrong answer for another person.

    "None of this is to discount that for some people, technology is a factor in a mental health problem," says Feifer.

    "I am also not discounting that individual people can use technology such as smartphones or social media to a degree where it has a genuine negative impact on their lives. But the point here to understand is that people are complicated, our relationship with new technology is complicated, and addiction is complicated — and our efforts to simplify very complex things, and make generalizations across broad portions of the population, can lead to real harm."

    Behavioral addiction is a notoriously complex thing for professionals to diagnose — even more so since the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), the book professionals use to classify mental disorders, introduced a new idea about addiction in 2013.

    "The DSM-5 grouped substance addiction with gambling addiction — this is the first time that substance addiction was directly categorized with any kind of behavioral addiction," Feifer says.

    "And then, the DSM-5 went a tiny bit further — and proposed that other potentially addictive behaviors require further study."

    This might not sound like that big of a deal to laypeople, but its effect was massive in medicine.

    "Researchers started launching studies — not to see if a behavior like social media use can be addictive, but rather, to start with the assumption that social media use is addictive, and then to see how many people have the addiction," says Feifer.

    Learned helplessness

    The assumption that a lot of us are addicted to technology may itself be harming us by undermining our autonomy and belief that we have agency to create change in our own lives. That's what Nir Eyal, author of the books Hooked and Indistractable, calls 'learned helplessness.'

    "The price of living in a world with so many good things in it is that sometimes we have to learn these new skills, these new behaviors to moderate our use," Eyal says. "One surefire way to not do anything is to believe you are powerless. That's what learned helplessness is all about."

    So if it's not an addiction that most of us are experiencing when we check our phones 90 times a day or are wondering about what our followers are saying on Twitter — then what is it?

    "A choice, a willful choice, and perhaps some people would not agree or would criticize your choices. But I think we cannot consider that as something that is pathological in the clinical sense," says Billieux.

    Of course, for some people technology can be addictive.

    "If something is genuinely interfering with your social or occupational life, and you have no ability to control it, then please seek help," says Feifer.

    But for the vast majority of people, thinking about our use of technology as a choice — albeit not always a healthy one — can be the first step to overcoming unwanted habits.

    For more, be sure to check out the Build for Tomorrow episode here.

    Why the U.S. and Belgium are culture buddies

    The Inglehart-Welzel World Cultural map replaces geographic accuracy with closeness in terms of values.

    According to the latest version of the Inglehart-Welzel World Cultural Map, Belgium and the United States are now each other's closest neighbors in terms of cultural values.

    Credit: World Values Survey, public domain.
    Strange Maps
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