What is Big Think?  

We are Big Idea Hunters…

We live in a time of information abundance, which far too many of us see as information overload. With the sum total of human knowledge, past and present, at our fingertips, we’re faced with a crisis of attention: which ideas should we engage with, and why? Big Think is an evolving roadmap to the best thinking on the planet — the ideas that can help you think flexibly and act decisively in a multivariate world.

A word about Big Ideas and Themes — The architecture of Big Think

Big ideas are lenses for envisioning the future. Every article and video on bigthink.com and on our learning platforms is based on an emerging “big idea” that is significant, widely relevant, and actionable. We’re sifting the noise for the questions and insights that have the power to change all of our lives, for decades to come. For example, reverse-engineering is a big idea in that the concept is increasingly useful across multiple disciplines, from education to nanotechnology.

Themes are the seven broad umbrellas under which we organize the hundreds of big ideas that populate Big Think. They include New World Order, Earth and Beyond, 21st Century Living, Going Mental, Extreme Biology, Power and Influence, and Inventing the Future.

Big Think Features:

12,000+ Expert Videos

1

Browse videos featuring experts across a wide range of disciplines, from personal health to business leadership to neuroscience.

Watch videos

World Renowned Bloggers

2

Big Think’s contributors offer expert analysis of the big ideas behind the news.

Go to blogs

Big Think Edge

3

Big Think’s Edge learning platform for career mentorship and professional development provides engaging and actionable courses delivered by the people who are shaping our future.

Find out more
Close
With rendition switcher

Transcript

Question: Could your crowd simulations of smaller organisms facilitate similar studies of humans?

Iain Couzin: Yes, we actually simulate across the spectrum from cells up to schooling fish and to human crowds. And one of the challenges is and has always been the computational power that you require when you're actually simulating these individuals. Individuals have to look at each other and see, you know, am I within range to interact with you, and so on. And as we start increasing the number of individuals, the computers tend to sort of chug to a stop and it's very difficult to work.

But there's a breakthrough. In the last couple of years, there's been programmable video game cards. So these cards that have been developed for, you know, gamers, so they can, you know, live in these virtual environments and so on, actually have hundreds of processing cores on them. And this has been an absolute revolution in terms of scientific computing for us. So we're investing heavily in our efforts to try and program all of our simulations on these video game cards. And to give you sort of a rough impression, we're getting around 300 or more times faster. You know, and if computing gets twice as fast or three times as fast, then that's wonderful. But if you can get 300 or 500 times as fast, if what used to take a month now takes you an afternoon, that changes the way we work.

And also, because we can harness this vast computational power, we can start asking questions about evolution, we can start simulating these groups of reasonable size with the reasonable resolution in how they interact in space over such long time scales that we can now start, you know, having a sort of virtual process of evolution to understand how and why collective behavior has evolved.

Recorded on December 15, 2009
Interviewed by Austin Allen

 

The Video Game Revolution…i...

Newsletter: Share: