What if your work commute was as fast as putting on a headset? In the near future, working from home will be revolutionized—although virtual reality is not quite there yet, says Jeremy Bailenson, Founding Director of the Virtual Human Interaction Lab at Stanford University. In order to make virtual meetings a reality, where your avatar interacts naturally with others in real time, VR developers are chasing one quality: interactional synchrony. "Psychologists have been studying this for decades, since the 1960s, and the idea is that conversation, it’s a very—it’s an intricate dance, and when we’re in a room with people everything is so tightly choreographed. When you nod your head I change my intonation. And when she moves her elbow my knee bobs. And there’s all of these pairwise movements and that’s what makes a conversation feel special face to face," says Bailenson. If VR programmers can capture this quality, it will be the end of commuting for those who want it. No more wasted productivity in bumper-to-bumper traffic, no more subway hotboxes of colds and flus, no more unnecessarily burned fossil fuels. "Maybe we only need to go two days to work. And for those meetings that are not essential, we need to put those in VR." Jeremy Bailenson is the author of Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.