Are video games making us dumber? More violent? Given that we spend a combined 7 billion hours a week playing video games, perhaps it's time to take a second, less punitive look at the technology and culture of games. Why are so many of us so drawn to them? A what might the world look like if we embraced the values of gaming?
Salman Rushdie argues that the gaming world permits a kind of revolutionary non-linearity ("telling the story sideways") in storytelling. Game designer Jesse Schell believes that film was "the literature" of the 20th century -- the medium that gripped the popular imagination and wouldn't let go. Likewise, video games will take over in the 21st century as the defining medium of a generation. And Jane McGonigal sees games as a way to change the world and become better, more resilient human beings.