What is Big Think?  

We are Big Idea Hunters…

We live in a time of information abundance, which far too many of us see as information overload. With the sum total of human knowledge, past and present, at our fingertips, we’re faced with a crisis of attention: which ideas should we engage with, and why? Big Think is an evolving roadmap to the best thinking on the planet — the ideas that can help you think flexibly and act decisively in a multivariate world.

A word about Big Ideas and Themes — The architecture of Big Think

Big ideas are lenses for envisioning the future. Every article and video on bigthink.com and on our learning platforms is based on an emerging “big idea” that is significant, widely relevant, and actionable. We’re sifting the noise for the questions and insights that have the power to change all of our lives, for decades to come. For example, reverse-engineering is a big idea in that the concept is increasingly useful across multiple disciplines, from education to nanotechnology.

Themes are the seven broad umbrellas under which we organize the hundreds of big ideas that populate Big Think. They include New World Order, Earth and Beyond, 21st Century Living, Going Mental, Extreme Biology, Power and Influence, and Inventing the Future.

Big Think Features:

12,000+ Expert Videos


Browse videos featuring experts across a wide range of disciplines, from personal health to business leadership to neuroscience.

Watch videos

World Renowned Bloggers


Big Think’s contributors offer expert analysis of the big ideas behind the news.

Go to blogs

Big Think Edge


Big Think’s Edge learning platform for career mentorship and professional development provides engaging and actionable courses delivered by the people who are shaping our future.

Find out more

Today's Big Idea: Humanizing Technology

The Big Idea for Thursday, May 17, 2012

Are video games making us dumber? More violent? Given that we spend a combined 7 billion hours a week playing video games, perhaps it's time to take a second, less punitive look at the technology and culture of games. Why are so many of us so drawn to them? A what might the world look like if we embraced the values of gaming?

Salman Rushdie argues that the gaming world permits a kind of revolutionary non-linearity ("telling the story sideways") in storytelling. Game designer Jesse Schell believes that film was "the literature" of the 20th century -- the medium that gripped the popular imagination and wouldn't let go. Likewise, video games will take over in the 21st century as the defining medium of a generation. And Jane McGonigal sees games as a way to change the world and become better, more resilient human beings.


  1. 1 Can a Video Game Change Your Life?
    Megan Erickson Humanizing Technology
  2. 2 Video Games and the Future of Storytelling
    Salman Rushdie
  3. 3 Video Games: The Defining Medium of the 21st Century
    Jesse Schell
  4. 4 Three Tips for Innovators: Move Nimbly, Open Wisely and Fail Gracefully
    Daniel Honan Input/Output

Today's Big Idea: Humanizin...

Newsletter: Share: