Question: Where is design headed?
Antonelli: There are some big changes that are on the horizon for design and for the world. And I think that rapid manufacturing . . . the technology of rapid manufacturing will make some of these changes become a reality. Rapid manufacturing, just as a brief introduction for the public – is the way in which you can design an object on the computer and then send the digital file directly to the manufacturing machine. So seamlessly, even at a distance of thousands and thousands of miles, you just send the file and the thing gets made. You can understand the implication. This is a quite young technology. It’s been existing already for 25 years, but at the beginning you could only carve foam and make prototypes and models. Now you can make a chair. It takes seven days to print the chair, but in the future seven hours, then seven minutes. But think about it. First of all you’ll be able to be at home at your computer and go onto a web site of a particular brand. The designer has designed the matrix of a chair. You can adapt the chair a little bit depending on how much, you know . . . You need to respect the limits of the brand and respect the structural soundness of the chair. But let’s say you customize it the way you want and then you send the file to your corner Kinko’s. Let’s say it’s Kinko’s. And then you go down, or they deliver it if you want, and you get your chair printed in the next five minutes, half hour. No tracking, no warehousing, no waste of materials. And you’ll only . . . You’ll only order what you need. Now of course there will still be designers acting like artists that will let you use that particular file only once and then it gets thrown out. So it’s a unique piece. There will still be modulation of the originality and of the . . . and of the number of pieces. But there will be no more difference between a prototype and a serial piece. And there will be an enormous saving of energy through the world. So you see designers will be designing families of objects, and not anymore singular objects if they want to. They will be deciding matrixes and systems, and they will be teaching people how to use them. And I really believe that this will happen. It’s already happening, and there are already some designers that are particularly interested and they are thinking this way. You know we just had an exhibition at MOMA that was called Digitally Mastered, and it was all objects that were generated directly by a computer – ranging from clothes, to graphics, to chairs. In the future it will become even more realizable and even more important.
Discuss
Colin Burke on February 29, 2008, 7:15 AM
As a consumer, I love the idea of having a hand in the design of something I will use. As a designer, I am curious to see how my ideas will be adapted by others.
I have seen / heard and used this model with audio / music for years — first sampling and then interactive modules on the web for remixing by the listeners, also release of individual tracks that make up a piece expecting for mixing using consumer-audio software.
To take this aural art mix concept and move it to visual arts is very exciting to me.
One question though, how can be make sure that it isn't just the "haves" that get to experience this?
Colin Burke on February 29, 2008, 12:15 PM
As a consumer, I love the idea of having a hand in the design of something I will use. As a designer, I am curious to see how my ideas will be adapted by others.
I have seen / heard and used this model with audio / music for years — first sampling and then interactive modules on the web for remixing by the listeners, also release of individual tracks that make up a piece expecting for mixing using consumer-audio software.
To take this aural art mix concept and move it to visual arts is very exciting to me.
One question though, how can be make sure that it isn’t just the “haves” that get to experience this?
Ted Silar on May 28, 2009, 10:05 PM
I wanna build myself a rocket launcher.
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