January 15

21st Century Living

Tuesday’s Big Idea

Gaming

The gaming industry has made great strides in recent years. It has become the fastest growing form of media today and has been recognized by educators as a valuable classroom tool.

However, as the industry matures it still has plenty of need for self-reflection. No, video games may not be the cause of massacres like the recent event as Sandy Hook Elementary School. However, gaming culture is very much a boys club, critics charge, and portrayals of women in games are downright backwards. Moreover, online gaming can promote a pack mentality in which there are incentives to harass women.

And yet, as disturbing as certain forms of "cybermob" behavior may be, young girls are turning to gaming like never before, and throwing open the doors of the boys club. 

  1. 1 Gaming for Girl Power: An Industr...
  2. 2 The NRA, Which Blames Shooting Ga...
  3. 3 How World of Warcraft Could Save ...
  4. 4 Will Video Games Be the Defining ...
   
  1. Gaming for Girl Power: An Industry Takes a Look in the Mirror

    Gaming for Girl Power: An Industry Takes a Look in the Mirror

    If there is a growing consensus that video games do not cause violence and can be used as valuable learning tools, there are also challenges ahead for an industry that is widely seen as a boys club. 

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  2. The NRA, Which Blames Shooting Games for Gun Violence, Has Just Released a Shooting Game

    The NRA, Which Blames Shooting Games for Gun Violence, Has Just Released a Shooting Game

    The game is an example of a hot trend: The gamification of many aspects of life that used to be addressed by lectures, pamphlets, informational videos and the like. 

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  3. How World of Warcraft Could Save Your Business and The Economy

    How World of Warcraft Could Save Your Business and The Economy

    Learning guru John Seely Brown is not being even slightly ironic when he says that he’d hire an expert player of World of Warcraft (the massive multiplayer online fantasy videogame) over an MBA from Harvard.   

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  4. Will Video Games Be the Defining Medium of the 21st Century?

    Will Video Games Be the Defining Medium of the 21st Century?

    Video game technology is the medium that subsumes all others. Once these games have the ability to listen to humans, they’ll be even more emotionally enticing.

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