Bookmark and Share

5:31

Interview Transcript

Question: How will open source affect design?

Zeldman:    What’s happening now... When we started designing websites we always invented the wheel over and over again. For long time nobody had figured out Information Architecture so we all just made stuff up. We made up we… you know, we said, this one is going to have seventeen buttons and we’ll name them after the zodiac, I mean, it was you know wild and Willie thing and then Peter Morville and Louis Rosenfeld wrote Information Architect for the World Wide Web and people started to figuring it out.  Jared Spool and Jacob Nielsen started talking about usability and people start figuring that out and Steve Krug wrote about it beautifully and people started going, “Oh, it’s common sense applied to design. Oh okay. I get it.” What’s… and so that was sort of the first face of the web. That what, if you could… all these faces it’s all kind of our official but the first face of the web was going from pirates doing underground stuff making it up, nobody really having any idea, how any that work that was so much fun. And then figuring it out how usability information, architecture, designs on the web, what are standard screen sizes all that stuff. So, we went through that phase. What we are going through now with open source and with, open source library especially is that, I’ll talk about my least favorite thing first. So, CSS is the design language of the web, and it is not as easy to use as it ought to be and it can be confusing especially if you are new to it.  So, certain people who created CSS libraries which they give away, where they say well, if you want a three column layout then do this. It’s not tutorial telling you how a make a three column layout. That sort of the first phase, I wrote some of those but… and lots of people wrote those. This is the second phase where instead of writing editorial people are basically giving you a bunch of code and saying here is how this score works. If you need to do a four column layout or here’s the grid. Here’s the ten part grid that’s 960 pixels wide and it will fit very nicely at 10x24 by 768 and if you wanted, you know if you want these proportions then use this little snip of this code and if you want these proportions use this little snip. That’s useful. It’s my least favorite because there is no one size fits all for design and I think way that I can help you if you don’t know CSS, make a CSS layout.  Ultimately it doesn’t really educate everyone and it doesn’t allow designers to think outside the box. It’s basically we’re making a box instead of thinking outside the box, we’re making a box.  But mostly these days it’s not. Mostly you can use expression engine or Drupal.  Basically tools that are kind of like Wordpress and you know or a blogger kind of like blogging tools but on steroids. You can use those things and there’s a whole community of people out there.  And we have a site right now that is currently running in a custom or on contents or at magazines. It’s running on a beautifully created custom content management systems.  It was written in Ruby on Rails by Dan Benjamin, it’s awesome. He is a brilliant developer and he created it very quickly but he is also very busy. And when we really need to modify something, we can’t always get his attention.  And he is the only person in the world who knows how to come in and modify.  So, we’re transitioning technique to expression engine.  And you know that’s not a no-brainer process that requires real developer power. But once you’ve done that, once you’ve…it’s kind of like transitioning to web standards. If you move from old fashion mark up to web standard there is sort of pain. The first time you do that because you got all this crap, you know what to do and it is like how do I scrape the content and I’ve all this crap that was use to surround it.  But ones you’ve done it you never had to do it again, ones you done it your markup can stay the same forever even though your layout my changes radically. What is the same with these tools, ones you move from a, what moving from static to million dollars CMS the pain was all that learning and all that money and a licensing agreements and miserable stuff. Now, we have really powerful comparatively easy to understand, open source content management systems sort of proprietary seems like expression proprietary but it has a very simple licensing agreement basically you pay like a hundred dollars a year and that is it.  So we’re really in a time now where a lot of stuff has been invented, we know how a lot of stuff works, we know community means on the web, we know what magazine, publishing is on the web. We’re still trying to figure out our direction on the web but we know we figure out a lot of stuff out and people who will in the past might of you know just kept their expertise to themselves are now sharing it very generously in these little frameworks and open source applications and other people way add on, you know writing, you know mark, who works for created extensions for expression engine like. All the client wants to do is expression engine doesn’t do out of the box. Here is the thing I invented; I’ll give it to the community to use. So, that’s where we are with that.

Discuss

Default_normal

Tim Sheiner on April 6, 2009, 4:58 PM

Jeffrey;

I’m a fan. I think you are always spot-on with your analysis, and great at communicating your ideas.

I do, however, have one quibble with this piece. As I understand you, here you are presenting the idea that web design is finally starting to understand that not only does one not need to re-invent the wheel, there is huge value in building on top of existing systems. I agree with this.

The part I have a bit of a problem with is that even this stage is still re-inventing the wheel if one takes a perspective that extends out to the design of physical objects. In other words, interchangeable parts, systems approach, standards, etc. have been a well understood part of the disciplines of physical design (product design, architecture, etc.) for a long time. If one looks at the standard processes in these disciplines it becomes clear that web design (really software design) is still in the process of re-inventing some pretty fundamental design principles.

To a certain extent the re-design is required because the analogy between software and physical objects is not perfect (a software button is not actually the same as a physical button). However, if we, as a discipline, had been more willing to recognize that the design part of what we do is analogous to other, ancient, forms of design, we might have been able to get to maturity a bit faster.

We also might not assume that we have finished re-inventing the wheel.

Tim

Default_normal

tim hall on May 4, 2009, 6:23 PM

What Tim S. is saying here makes perfect sense to me. The internet was originally created by some geeks for military communication. It was not created with “design” in mind. So we are slowly getting rid of the original creation and designing something that works for all apps. I find it funny how web designers talk about how great this or that software is. I look at what InDesign can do for desktop publishing and I see web software as being very limited. CSS is so lame in that perspective, but I am not an engineer so all I can do is complain. If there was an open source software like Indesign built for the web, I would never take a print job again.

User_rmoy_387b0c231

Rob Hunter on May 19, 2009, 9:09 PM

Thanks for this Jeffrey. You should come back soon, this is great stuff.


Add a Comment

You must be logged in to comment. Log in or Register